Replace the broken test suite with working GdUnit4 tests

The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
This commit is contained in:
Sansan committed 2026-10-05 19:33:41 +02:00
1 parent 87ff3d899b
commit 91adf52cf4
559 files changed
+32474 -2100

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@@ -0,0 +1,41 @@
extends RefCounted
class_name ErrorLogEntry
enum TYPE {
SCRIPT_ERROR,
PUSH_ERROR,
PUSH_WARNING
}
const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
var _type: TYPE
var _line: int
var _message: String
var _stack_trace: GdUnitStackTrace
func _init(type: TYPE, line: int, message: String, stack_trace: GdUnitStackTrace) -> void:
_type = type
_line = line
_message = message
_stack_trace = stack_trace
func _to_string() -> String:
return _message
static func of_push_warning(line: int, message: String, stack_trace: GdUnitStackTrace) -> ErrorLogEntry:
return ErrorLogEntry.new(TYPE.PUSH_WARNING, line, message, stack_trace)
static func of_push_error(line: int, message: String, stack_trace: GdUnitStackTrace) -> ErrorLogEntry:
return ErrorLogEntry.new(TYPE.PUSH_ERROR, line, message, stack_trace)
static func of_script_error(line: int, message: String, stack_trace: GdUnitStackTrace) -> ErrorLogEntry:
return ErrorLogEntry.new(TYPE.SCRIPT_ERROR, line, message, stack_trace)
@@ -0,0 +1 @@
uid://uhn1hlopwbko
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# GdUnit Monitoring Base Class
class_name GdUnitMonitor
extends RefCounted
var _id :String
# constructs new Monitor with given id
func _init(p_id :String) -> void:
_id = p_id
# Returns the id of the monitor to uniqe identify
func id() -> String:
return _id
# starts monitoring
func start() -> void:
pass
# stops monitoring
func stop() -> void:
pass
@@ -0,0 +1 @@
uid://dpkbuqctenj0b
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class_name GdUnitOrphanNodeInfo
extends RefCounted
var _id: int
var _type: String
var _stack_element: GdUnitStackTraceElement
func _init(id: int, type: String, stack_element: GdUnitStackTraceElement) -> void:
_id = id
_type = type
_stack_element = stack_element
@@ -0,0 +1 @@
uid://lk3vup8rxrfh
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class_name GdUnitOrphanNodesMonitor
extends GdUnitMonitor
var _child_monitors: Array[GdUnitOrphanNodesMonitor] = []
var _orphan_detection_enabled :bool
var _initial_orphans: Array[int] = []
var _orphan_ids_at_start: Array[int] = []
var _orphan_ids_at_stop: Array[int] = []
var _collected_orphan_infos: Array[GdUnitOrphanNodeInfo] = []
func _init(name: String) -> void:
super("OrphanNodesMonitor:" + name)
_orphan_detection_enabled = GdUnitSettings.is_verbose_orphans()
_initial_orphans = _get_orphan_node_ids()
func add_child_monitor(monitor: GdUnitOrphanNodesMonitor) -> void:
if not _orphan_detection_enabled:
return
_child_monitors.append(monitor)
func start() -> void:
if not _orphan_detection_enabled:
return
_collected_orphan_infos.clear()
# Collect current orphan id's to be filtered out at `stop`
_orphan_ids_at_start = _get_orphan_node_ids()
func stop() -> void:
if not _orphan_detection_enabled:
return
# Collect only new detected orphan id's, we want only to collect orphans between start and stop time
_orphan_ids_at_stop = _get_orphan_node_ids().filter(func(element: int) -> bool:
# Excluding sub monitores orphans
if _collect_child_orphan_ids().has(element):
return false
# Excluding orphans at start
return not _orphan_ids_at_start.has(element) and not _initial_orphans.has(element)
)
func _collect_child_orphan_ids() -> Array[int]:
var collected_ids: Array[int] = []
for child_monitor in _child_monitors:
collected_ids.append_array(child_monitor._orphan_ids_at_stop)
collected_ids.append_array(child_monitor._collect_child_orphan_ids())
return collected_ids
func detected_orphans() -> Array[GdUnitOrphanNodeInfo]:
if not _orphan_detection_enabled:
return []
return _collected_orphan_infos.filter(func(info: GdUnitOrphanNodeInfo) -> bool:
return info._id in _orphan_ids_at_stop
)
func orphans_count() -> int:
if not _orphan_detection_enabled:
return 0
return _orphan_ids_at_stop.size()
func collect() -> void:
if not _orphan_detection_enabled:
return
stop()
if _orphan_ids_at_stop.is_empty():
return
var script_backtraces := Engine.capture_script_backtraces(true)
for orphan_id in _orphan_ids_at_stop:
var orphan_node := instance_from_id(orphan_id)
_collect_orphan_info(orphan_node, script_backtraces)
func _collect_orphan_info(orphan_node: Object, script_backtraces: Array[ScriptBacktrace]) -> void:
if orphan_node == null:
return
var orphan_info := _find_orphan_on_backtraces(orphan_node, script_backtraces)
if orphan_info:
_collected_orphan_infos.append(orphan_info)
return
if Engine.has_meta("GdUnitSceneRunner"):
var current_scene_runner:GdUnitSceneRunner = Engine.get_meta("GdUnitSceneRunner")
if is_instance_valid(current_scene_runner):
orphan_info = _find_orphan_at_node(orphan_node, current_scene_runner.scene())
if orphan_info:
_collected_orphan_infos.append(orphan_info)
return
_collected_orphan_infos.append(
GdUnitOrphanNodeInfo.new(
orphan_node.get_instance_id(),
orphan_node.get_class(),
null)
)
func _find_orphan_at_node(orphan_node: Object, node: Node) -> GdUnitOrphanNodeInfo:
var script: Script = node.get_script()
if script is not GDScript:
return null
# First search over all properties
for property in script.get_script_property_list():
# We lookup only over user script variables
var property_usage: int = property["usage"]
if property_usage != PROPERTY_USAGE_SCRIPT_VARIABLE:
continue
var property_type: int = property["type"]
# Is untyped or type object
if property_type in [TYPE_NIL, TYPE_OBJECT]:
var property_name: String = property["name"]
var property_instance: Variant = node.get(property_name)
@warning_ignore("unsafe_cast")
var property_as_node := property_instance as Node
if property_as_node == null:
continue
# If node match the curren property object
if property_as_node == orphan_node:
var property_class: String = property["class_name"]
var source_line := _find_line_for_property(script, "", property_name)
return GdUnitOrphanNodeInfo.new(
orphan_node.get_instance_id(),
property_class,
GdUnitStackTraceElement.new(
script.resource_path,
source_line,
property_name)
)
# Otherwise we need to search on child node script properties
var orphan_info := _find_orphan_at_node(orphan_node, property_as_node)
if orphan_info:
return orphan_info
# Second over all children
for child_node in node.get_children():
var orphan_info := _find_orphan_at_node(orphan_node, child_node)
if orphan_info:
return orphan_info
return null
func _find_orphan_on_backtraces(orphan_node: Object, script_backtraces: Array[ScriptBacktrace]) -> GdUnitOrphanNodeInfo:
for script_backtrace in script_backtraces:
for frame in script_backtrace.get_frame_count():
var frame_file := script_backtrace.get_frame_file(frame)
if GdUnitStackTrace.filter_sources(frame_file):
continue
# Scan function variables
for l_index in script_backtrace.get_local_variable_count(frame):
var variable: Variant = script_backtrace.get_local_variable_value(frame, l_index)
if typeof(variable) in [TYPE_NIL, TYPE_OBJECT]:
@warning_ignore("unsafe_cast")
var node := variable as Node
if node == null:
continue
if variable == orphan_node:
var variable_name := script_backtrace.get_local_variable_name(frame, l_index)
var source_script := script_backtrace.get_frame_file(frame)
var source_function := script_backtrace.get_frame_function(frame)
var script: Script = load(source_script)
var source_line := _find_line_for_property(script, source_function, variable_name)
return GdUnitOrphanNodeInfo.new(
orphan_node.get_instance_id(),
orphan_node.get_class(),
GdUnitStackTraceElement.new(source_script, source_line, variable_name)
)
else:
var orphan_info := _find_orphan_at_node(orphan_node, node)
if orphan_info:
return orphan_info
# Scan class members
for m_index in script_backtrace.get_member_variable_count(frame):
var member: Variant = script_backtrace.get_member_variable_value(frame, m_index)
if typeof(member) in [TYPE_NIL, TYPE_OBJECT]:
@warning_ignore("unsafe_cast")
var node := member as Node
if node == null:
continue
if member == orphan_node:
var member_name := script_backtrace.get_member_variable_name(frame, m_index)
return GdUnitOrphanNodeInfo.new(
orphan_node.get_instance_id(),
orphan_node.get_class(),
GdUnitStackTraceElement.new(
script_backtrace.get_frame_file(frame),
script_backtrace.get_frame_line(frame),
member_name))
else:
var orphan_info := _find_orphan_at_node(orphan_node, node)
if orphan_info:
return orphan_info
return null
func _find_line_for_property(script: Script, func_name: String, property_name: String) -> int:
if script == null or not script.has_source_code():
return -1
var lines := script.get_source_code().split("\n")
var func_start_index := 0
for index in range(0, lines.size()):
var line := lines[index]
if not func_name.is_empty():
if line.begins_with("func") and line.contains(func_name):
func_start_index = index + 1
break;
for index in range(func_start_index, lines.size()):
var line := lines[index]
if line.contains(property_name):
return index + 1
if line.begins_with("func"):
break
return -1
static func _get_orphan_node_ids() -> Array[int]:
@warning_ignore("unsafe_property_access", "unsafe_method_access")
var ids: Array[int] = Engine.get_main_loop().root.get_orphan_node_ids()
# a node already queued for deletion is guaranteed to be freed, it is never a leak
return ids.filter(func(node_id: int) -> bool:
var node := instance_from_id(node_id) as Node
return node == null or not node.is_queued_for_deletion()
)
@@ -0,0 +1 @@
uid://dle7kfwopyykt
@@ -0,0 +1,113 @@
class_name GodotGdErrorMonitor
extends GdUnitMonitor
var _logger: GdUnitLogger
class GdUnitLogger extends Logger:
var _entries: Array[ErrorLogEntry] = []
var _is_report_push_errors: bool
var _is_report_script_errors: bool
func _init(is_report_push_errors: bool, is_report_script_errors: bool) -> void:
_is_report_push_errors = is_report_push_errors
_is_report_script_errors = is_report_script_errors
OS.add_logger(self)
func entries() -> Array[ErrorLogEntry]:
return _entries
func erase_log_entry(log_entry: ErrorLogEntry) -> void:
for entry in _entries:
if entry._type == log_entry._type and entry._message == log_entry._message:
_entries.erase(entry)
return
func _log_error(
_function: String,
_file: String,
_line: int,
message: String,
_rationale: String,
_editor_notify: bool,
error_type: int,
script_backtraces: Array[ScriptBacktrace]
) -> void:
var stack_trace := GdUnitStackTrace.from_script_backtraces(script_backtraces)
if stack_trace.get_frames().size() == 0:
stack_trace = GdUnitStackTrace.new([
GdUnitStackTraceElement.new(_file, _line, _function)
])
match error_type:
ErrorType.ERROR_TYPE_WARNING:
if _is_report_push_errors:
_entries.append(ErrorLogEntry.of_push_warning(stack_trace.get_line_number(), message, stack_trace))
ErrorType.ERROR_TYPE_ERROR:
if _is_report_push_errors:
_entries.append(ErrorLogEntry.of_push_error(stack_trace.get_line_number(), message, stack_trace))
ErrorType.ERROR_TYPE_SCRIPT:
if _is_report_script_errors:
_entries.append(ErrorLogEntry.of_script_error(stack_trace.get_line_number(), message, stack_trace))
ErrorType.ERROR_TYPE_SHADER:
pass
_:
prints("Unknwon log type", message)
func _log_message(_message: String, _error: bool) -> void:
pass
func _init() -> void:
super("GdUnitLoggerMonitor")
_logger = GdUnitLogger.new(GdUnitSettings.is_report_push_errors(), GdUnitSettings.is_report_script_errors())
func start() -> void:
clear_logs()
func stop() -> void:
pass
func log_entries() -> Array[ErrorLogEntry]:
return _logger.entries()
func erase_log_entry(log_entry: ErrorLogEntry) -> void:
_logger.erase_log_entry(log_entry)
func to_reports() -> Array[GdUnitReport]:
var reports_: Array[GdUnitReport] = []
reports_.assign(log_entries().map(_to_report))
return reports_
static func _to_report(errorLog: ErrorLogEntry) -> GdUnitReport:
var failure := """
%s
%s""".dedent().trim_prefix("\n") % [
GdAssertMessages._error("Godot Runtime Error !"),
GdAssertMessages._colored_value(errorLog._message)]
var error := GdUnitError.new(failure, errorLog._line, errorLog._stack_trace)
return GdUnitReport.new().from_error(GdUnitReport.ABORT, error)
func clear_logs() -> void:
log_entries().clear()
@@ -0,0 +1 @@
uid://be25rtwmwty6w