Replace the broken test suite with working GdUnit4 tests

The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
This commit is contained in:
Sansan committed 2026-10-05 19:33:41 +02:00
1 parent 87ff3d899b
commit 91adf52cf4
559 files changed
+32474 -2100

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@@ -0,0 +1,24 @@
# GdUnit Monitoring Base Class
class_name GdUnitMonitor
extends RefCounted
var _id :String
# constructs new Monitor with given id
func _init(p_id :String) -> void:
_id = p_id
# Returns the id of the monitor to uniqe identify
func id() -> String:
return _id
# starts monitoring
func start() -> void:
pass
# stops monitoring
func stop() -> void:
pass