Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
This commit is contained in:
1 parent
87ff3d899b
commit
91adf52cf4
559 files changed
+32474
-2100
No files matched your search
@@ -0,0 +1,24 @@
|
||||
# GdUnit Monitoring Base Class
|
||||
class_name GdUnitMonitor
|
||||
extends RefCounted
|
||||
|
||||
var _id :String
|
||||
|
||||
# constructs new Monitor with given id
|
||||
func _init(p_id :String) -> void:
|
||||
_id = p_id
|
||||
|
||||
|
||||
# Returns the id of the monitor to uniqe identify
|
||||
func id() -> String:
|
||||
return _id
|
||||
|
||||
|
||||
# starts monitoring
|
||||
func start() -> void:
|
||||
pass
|
||||
|
||||
|
||||
# stops monitoring
|
||||
func stop() -> void:
|
||||
pass
|
||||
Reference in new issue
Block a user