Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names (the player name limit is the constant MAX_NAME_LENGTH). - Spelling fixes: *_triggered, character_selected, separator, caught_errors. The server's catched_errors key stays as the server sends it. - Signals are connected with signal.connect() instead of by name. - Code is ordered signals, constants, exported vars, vars, @onready vars, functions, with @onready on one line and two blank lines between functions. - Every script starts with a ## description. Template comments, old LOC notes and commented-out code are gone, apart from the local play code. - Lines are at most 100 characters, apart from the local play path. - The screenshot tour turns off the blinking text cursor so pictures match.
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@@ -145,13 +145,13 @@ text = "SoundtracksRemoved"
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unique_name_in_owner = true
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layout_mode = 2
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[node name="CatchedErrorsVBox" type="VBoxContainer" parent="SyncPanel/ScrollContainer/SyncVBoxContainer" unique_id=63733711]
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[node name="CaughtErrorsVBox" type="VBoxContainer" parent="SyncPanel/ScrollContainer/SyncVBoxContainer" unique_id=63733711]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="CatchedErrorsLabel" type="Label" parent="SyncPanel/ScrollContainer/SyncVBoxContainer/CatchedErrorsVBox" unique_id=1784389644]
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[node name="CaughtErrorsLabel" type="Label" parent="SyncPanel/ScrollContainer/SyncVBoxContainer/CaughtErrorsVBox" unique_id=1784389644]
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layout_mode = 2
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text = "CatchedErrors"
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horizontal_alignment = 1
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