Sansan a0428e3475 Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
2026-10-06 11:53:26 +02:00
2023-03-18 21:17:04 +01:00
2023-03-18 21:17:04 +01:00
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Localised READMEs

TODO Manager

example_image

Simple and flexible

  • Supports GDScript, C# and GDNative
  • Seamlessly integrated into the Godot dock
  • Lenient syntax. Write TODOs that suit your style
  • Quickly jump to lines and launch external editors

Customizable

settings_example

  • Add your own RegEx patterns
  • Set colours to your liking

Installation

Method 1 (Godot Asset Library)

The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.

Step 1

Find TODO Manager in the Godot Asset Library. AssetLib image

Step 2

Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin. Filestrcture image

Step 4

Enable the plugin in the project settings. Project image

Method 2 (GitHub)

Step 1

Click Download ZIP from the 'Code' dropdown. GitHub image

Step 2

  • Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
  • DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

Step 3

Enable the plugin in the project settings. Project image

S
Description
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Readme MIT
72 MiB
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1.9.0
Latest
2026-09-26 17:11:39 +02:00
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GDScript 100%