Follow the GDScript style guide in every script

- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
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Sansan committed 2026-10-06 11:53:26 +02:00
1 parent 674604425f
commit a0428e3475
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@@ -3,12 +3,12 @@ extends PanelContainer
## The list of songs in the playlist, one row per song.
## Emitted when the row of song number [param song_no] is clicked.
signal song_clicked(song_no: int)
var _song_list_object: PackedScene = preload("res://SongRow.tscn")
@onready
var _rows: VBoxContainer = %MusicList
@onready var _rows: VBoxContainer = %MusicList
## Shows the songs in the playlist again, so it shows their latest state.