Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names (the player name limit is the constant MAX_NAME_LENGTH). - Spelling fixes: *_triggered, character_selected, separator, caught_errors. The server's catched_errors key stays as the server sends it. - Signals are connected with signal.connect() instead of by name. - Code is ordered signals, constants, exported vars, vars, @onready vars, functions, with @onready on one line and two blank lines between functions. - Every script starts with a ## description. Template comments, old LOC notes and commented-out code are gone, apart from the local play code. - Lines are at most 100 characters, apart from the local play path. - The screenshot tour turns off the blinking text cursor so pictures match.
This commit is contained in:
1 parent
674604425f
commit
a0428e3475
45 files changed
+580
-589
No files matched your search
+2
-2
@@ -3,12 +3,12 @@ extends PanelContainer
|
||||
## The list of songs in the playlist, one row per song.
|
||||
|
||||
## Emitted when the row of song number [param song_no] is clicked.
|
||||
|
||||
signal song_clicked(song_no: int)
|
||||
|
||||
var _song_list_object: PackedScene = preload("res://SongRow.tscn")
|
||||
|
||||
@onready
|
||||
var _rows: VBoxContainer = %MusicList
|
||||
@onready var _rows: VBoxContainer = %MusicList
|
||||
|
||||
|
||||
## Shows the songs in the playlist again, so it shows their latest state.
|
||||
|
||||
Reference in new issue
Block a user