Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names (the player name limit is the constant MAX_NAME_LENGTH). - Spelling fixes: *_triggered, character_selected, separator, caught_errors. The server's catched_errors key stays as the server sends it. - Signals are connected with signal.connect() instead of by name. - Code is ordered signals, constants, exported vars, vars, @onready vars, functions, with @onready on one line and two blank lines between functions. - Every script starts with a ## description. Template comments, old LOC notes and commented-out code are gone, apart from the local play code. - Lines are at most 100 characters, apart from the local play path. - The screenshot tour turns off the blinking text cursor so pictures match.
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@@ -3,53 +3,57 @@ extends RefCounted
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class_name SongObject
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var song_number: int
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var song_title: String
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var soundtrack_title: String
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## Ids of the players who got a point for this song.
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var players_given_point: Array[String] = []
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var is_answered: bool = false
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var has_played: bool = false
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var is_playing: bool = false
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var song: AudioStream
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func get_soundtrack_title() -> String:
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if is_answered:
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return soundtrack_title
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else:
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return "????????"
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func get_song_title() -> String:
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if is_answered:
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return song_title
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else:
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return "??????"
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func get_song_info() -> String:
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if Settings.is_debug:
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var format_string: String = "%d. %s - %s | played: %s | answered: %s"
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return format_string % [(song_number + 1), soundtrack_title, song_title, has_played, is_answered]
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return format_string % [(song_number + 1), soundtrack_title, song_title, has_played,
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is_answered]
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elif is_answered:
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var format_string: String = "%d. %s - %s"
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return format_string % [(song_number + 1), soundtrack_title, song_title]
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else:
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return "??? - ???"
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func add_point(player_id: String) -> void:
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GameLog.debug("add_point")
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if !players_given_point.has(player_id):
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players_given_point.append(player_id)
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func remove_point(player_id: String) -> void:
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GameLog.debug("remove_point")
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players_given_point.erase(player_id)
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func _to_string() -> String:
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var format_string: String = "song_number: %d | soundtrack_title: %s | song_title: %s | is_answered: %s | has_played: %s | is_playing: %s"
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return format_string % [(song_number), soundtrack_title, song_title, is_answered, has_played, is_playing]
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var format_string: String = "song_number: %d | soundtrack_title: %s | song_title: %s" \
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+ " | is_answered: %s | has_played: %s | is_playing: %s"
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return format_string % [song_number, soundtrack_title, song_title, is_answered, has_played,
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is_playing]
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