Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names (the player name limit is the constant MAX_NAME_LENGTH). - Spelling fixes: *_triggered, character_selected, separator, caught_errors. The server's catched_errors key stays as the server sends it. - Signals are connected with signal.connect() instead of by name. - Code is ordered signals, constants, exported vars, vars, @onready vars, functions, with @onready on one line and two blank lines between functions. - Every script starts with a ## description. Template comments, old LOC notes and commented-out code are gone, apart from the local play code. - Lines are at most 100 characters, apart from the local play path. - The screenshot tour turns off the blinking text cursor so pictures match.
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@@ -1,4 +1,5 @@
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extends GdUnitTestSuite
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## PlayerObject: points, and the first point, match point and winner signals.
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var _winning_score: int
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var _player: PlayerObject
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@@ -20,7 +21,7 @@ func test_first_point_triggers_first_point_signal() -> void:
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_player.add_point()
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assert_int(_player.player_score).is_equal(1)
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await assert_signal(_player).is_emitted("first_point_triggerd")
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await assert_signal(_player).is_emitted("first_point_triggered")
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await assert_signal(_player).is_emitted("player_point_given")
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@@ -30,7 +31,7 @@ func test_one_point_from_winning_triggers_match_point() -> void:
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_player.add_point()
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await assert_signal(_player).is_emitted("match_point_triggerd")
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await assert_signal(_player).is_emitted("match_point_triggered")
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func test_reaching_winning_score_triggers_winner() -> void:
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@@ -41,7 +42,7 @@ func test_reaching_winning_score_triggers_winner() -> void:
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_player.add_point()
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assert_int(_player.player_score).is_equal(3)
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await assert_signal(_player).is_emitted("winner_triggerd")
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await assert_signal(_player).is_emitted("winner_triggered")
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func test_score_does_not_go_past_winning_score() -> void:
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@@ -91,7 +92,7 @@ func test_dropping_back_to_zero_allows_first_point_again() -> void:
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_player.add_point()
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await assert_signal(_player).is_emitted("first_point_triggerd")
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await assert_signal(_player).is_emitted("first_point_triggered")
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func test_reset_points() -> void:
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@@ -125,7 +126,7 @@ func test_winning_score_of_one_is_won_with_first_point() -> void:
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_player.add_point()
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await assert_signal(_player).is_emitted("winner_triggerd")
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await assert_signal(_player).is_emitted("winner_triggered")
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func test_first_point_is_match_point_when_winning_score_is_two() -> void:
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@@ -134,5 +135,5 @@ func test_first_point_is_match_point_when_winning_score_is_two() -> void:
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_player.add_point()
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await assert_signal(_player).is_emitted("match_point_triggerd")
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await assert_signal(_player).is_emitted("match_point_triggered")
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assert_bool(_player.is_first_point).is_false()
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