Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names (the player name limit is the constant MAX_NAME_LENGTH). - Spelling fixes: *_triggered, character_selected, separator, caught_errors. The server's catched_errors key stays as the server sends it. - Signals are connected with signal.connect() instead of by name. - Code is ordered signals, constants, exported vars, vars, @onready vars, functions, with @onready on one line and two blank lines between functions. - Every script starts with a ## description. Template comments, old LOC notes and commented-out code are gone, apart from the local play code. - Lines are at most 100 characters, apart from the local play path. - The screenshot tour turns off the blinking text cursor so pictures match.
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@@ -1,4 +1,5 @@
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extends GdUnitTestSuite
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## How the search popup finds and orders matching soundtracks.
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const SearchWindowScript: GDScript = preload("res://search_popup.gd")
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@@ -36,7 +37,8 @@ func test_ignores_spaces() -> void:
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func test_and_matches_ampersand() -> void:
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assert_array(_search.find_matches("mario and luigi")).contains(["Mario & Luigi: Superstar Saga"])
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assert_array(_search.find_matches("mario and luigi")) \
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.contains(["Mario & Luigi: Superstar Saga"])
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func test_accented_letters_match_plain_letters() -> void:
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