Indent every script with tabs, like the Godot editor does

This commit is contained in:
Sansan committed 2026-10-06 10:28:12 +02:00
1 parent 8c1987807c
commit bad4b3ad8b
35 files changed
+1653 -1653

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+22 -22
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@@ -12,31 +12,31 @@ var _owner: Node
func _init(owner: Node) -> void: func _init(owner: Node) -> void:
_owner = owner _owner = owner
## Requests [param url] and calls [param on_complete] with ## Requests [param url] and calls [param on_complete] with
## [code](response_code: int, body: PackedByteArray)[/code]. Connection errors and ## [code](response_code: int, body: PackedByteArray)[/code]. Connection errors and
## timeouts are reported with response code 0. ## timeouts are reported with response code 0.
func request(url: String, method: int, on_complete: Callable) -> void: func request(url: String, method: int, on_complete: Callable) -> void:
var http_request: HTTPRequest = HTTPRequest.new() var http_request: HTTPRequest = HTTPRequest.new()
http_request.timeout = timeout_seconds http_request.timeout = timeout_seconds
_owner.add_child(http_request) _owner.add_child(http_request)
http_request.request_completed.connect( http_request.request_completed.connect(
func( func(
result: int, result: int,
response_code: int, response_code: int,
_headers: PackedStringArray, _headers: PackedStringArray,
body: PackedByteArray, body: PackedByteArray,
) -> void: ) -> void:
http_request.queue_free() http_request.queue_free()
on_complete.call(response_code if result == HTTPRequest.RESULT_SUCCESS else 0, body) on_complete.call(response_code if result == HTTPRequest.RESULT_SUCCESS else 0, body)
) )
var headers: PackedStringArray = [] var headers: PackedStringArray = []
if method == HTTPClient.METHOD_PUT: if method == HTTPClient.METHOD_PUT:
headers.append("Content-Type: application/json") headers.append("Content-Type: application/json")
var error: int = http_request.request(url, headers, method) var error: int = http_request.request(url, headers, method)
if error != OK: if error != OK:
http_request.queue_free() http_request.queue_free()
push_error("Could not send request to %s (error %d)" % [url, error]) push_error("Could not send request to %s (error %d)" % [url, error])
on_complete.call(0, PackedByteArray()) on_complete.call(0, PackedByteArray())
+36 -36
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@@ -14,54 +14,54 @@ var _rows: VBoxContainer = $VBoxContainer
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
scroll_direction = 1 scroll_direction = 1
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
var speed_pixels_per_second: float = float(Settings.inspiration_list_speed) * 60.0 var speed_pixels_per_second: float = float(Settings.inspiration_list_speed) * 60.0
var scroll_amount: float = speed_pixels_per_second * delta * float(scroll_direction) var scroll_amount: float = speed_pixels_per_second * delta * float(scroll_direction)
var scroll_bar = get_v_scroll_bar() var scroll_bar = get_v_scroll_bar()
# Don't scroll if list is empty or too short # Don't scroll if list is empty or too short
if scroll_bar.max_value <= 0: if scroll_bar.max_value <= 0:
return return
var current_pos = scroll_bar.value var current_pos = scroll_bar.value
if scroll_direction == 1: if scroll_direction == 1:
# Scrolling down # Scrolling down
if current_pos + scroll_bar.page < scroll_bar.max_value: if current_pos + scroll_bar.page < scroll_bar.max_value:
scroll_bar.value = min(current_pos + scroll_amount, scroll_bar.max_value - scroll_bar.page) scroll_bar.value = min(current_pos + scroll_amount, scroll_bar.max_value - scroll_bar.page)
else: else:
# Reached bottom, reverse direction # Reached bottom, reverse direction
scroll_direction = -1 scroll_direction = -1
scroll_bar.value = scroll_bar.max_value - scroll_bar.page scroll_bar.value = scroll_bar.max_value - scroll_bar.page
else: else:
# Scrolling up # Scrolling up
if current_pos > 0: if current_pos > 0:
scroll_bar.value = max(current_pos + scroll_amount, 0) scroll_bar.value = max(current_pos + scroll_amount, 0)
else: else:
# Reached top, reverse direction # Reached top, reverse direction
scroll_direction = 1 scroll_direction = 1
scroll_bar.value = 0 scroll_bar.value = 0
## Fetches every soundtrack from the server and shows them. ## Fetches every soundtrack from the server and shows them.
func load_from_server() -> void: func load_from_server() -> void:
print("load_from_server") print("load_from_server")
var populate_list: Callable = func populate_list(array) -> void: var populate_list: Callable = func populate_list(array) -> void:
if typeof(array) == TYPE_ARRAY: if typeof(array) == TYPE_ARRAY:
show_soundtracks(array) show_soundtracks(array)
else: else:
print("Unexpected data") print("Unexpected data")
MusicServerClient.fetch_all_soundtracks(populate_list) MusicServerClient.fetch_all_soundtracks(populate_list)
## Shows [param list] instead of the soundtracks shown now. ## Shows [param list] instead of the soundtracks shown now.
func show_soundtracks(list: Array) -> void: func show_soundtracks(list: Array) -> void:
soundtracks = [] soundtracks = []
soundtracks.append_array(list) soundtracks.append_array(list)
Settings.delete_children(_rows) Settings.delete_children(_rows)
for i: int in soundtracks.size(): for i: int in soundtracks.size():
_rows.add_child(ListRow.create(soundtracks[i], i, 20)) _rows.add_child(ListRow.create(soundtracks[i], i, 20))
+17 -17
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@@ -5,20 +5,20 @@ extends SceneTree
func _initialize() -> void: func _initialize() -> void:
var args: PackedStringArray = OS.get_cmdline_user_args() var args: PackedStringArray = OS.get_cmdline_user_args()
if args.size() != 3: if args.size() != 3:
printerr("Usage: godot --headless -s render_icon.gd -- <input.svg> <output.png> <size>") printerr("Usage: godot --headless -s render_icon.gd -- <input.svg> <output.png> <size>")
quit(1) quit(1)
return return
var svg: String = FileAccess.get_file_as_string(args[0]) var svg: String = FileAccess.get_file_as_string(args[0])
var source: Image = Image.new() var source: Image = Image.new()
# Load at 1x to read the SVG's own size, then scale so the result is <size> pixels # Load at 1x to read the SVG's own size, then scale so the result is <size> pixels
var error: int = source.load_svg_from_string(svg) var error: int = source.load_svg_from_string(svg)
if error == OK: if error == OK:
var image: Image = Image.new() var image: Image = Image.new()
error = image.load_svg_from_string(svg, float(args[2]) / source.get_width()) error = image.load_svg_from_string(svg, float(args[2]) / source.get_width())
if error == OK: if error == OK:
error = image.save_png(args[1]) error = image.save_png(args[1])
if error != OK: if error != OK:
printerr("Could not render %s to %s (error %d)" % [args[0], args[1], error]) printerr("Could not render %s to %s (error %d)" % [args[0], args[1], error])
quit(error) quit(error)
+27 -27
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@@ -16,42 +16,42 @@ var label: Label
## The item's text. ## The item's text.
var text: String: var text: String:
get: get:
return label.text return label.text
## Creates the row for item number [param row] (counting from 0) in a list. ## Creates the row for item number [param row] (counting from 0) in a list.
static func create( static func create(
item_text: String, item_text: String,
row: int, row: int,
font_size: int, font_size: int,
alignment: HorizontalAlignment = HORIZONTAL_ALIGNMENT_LEFT, alignment: HorizontalAlignment = HORIZONTAL_ALIGNMENT_LEFT,
) -> ListRow: ) -> ListRow:
var list_row: ListRow = ListRow.new() var list_row: ListRow = ListRow.new()
list_row.add_theme_stylebox_override("panel", _style(row % 2 != 0)) list_row.add_theme_stylebox_override("panel", _style(row % 2 != 0))
list_row.label = Label.new() list_row.label = Label.new()
list_row.label.add_theme_font_size_override("font_size", font_size) list_row.label.add_theme_font_size_override("font_size", font_size)
list_row.label.text = item_text list_row.label.text = item_text
list_row.label.horizontal_alignment = alignment list_row.label.horizontal_alignment = alignment
list_row.label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART list_row.label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
list_row.add_child(list_row.label) list_row.add_child(list_row.label)
return list_row return list_row
# Rows share two styles instead of each creating its own # Rows share two styles instead of each creating its own
static func _style(odd: bool) -> StyleBoxFlat: static func _style(odd: bool) -> StyleBoxFlat:
if _even_style == null: if _even_style == null:
_even_style = _make_style(EVEN_BACKGROUND) _even_style = _make_style(EVEN_BACKGROUND)
_odd_style = _make_style(ODD_BACKGROUND) _odd_style = _make_style(ODD_BACKGROUND)
return _odd_style if odd else _even_style return _odd_style if odd else _even_style
static func _make_style(background: Color) -> StyleBoxFlat: static func _make_style(background: Color) -> StyleBoxFlat:
var style: StyleBoxFlat = StyleBoxFlat.new() var style: StyleBoxFlat = StyleBoxFlat.new()
style.bg_color = background style.bg_color = background
style.set_corner_radius_all(4) style.set_corner_radius_all(4)
style.content_margin_left = 8 style.content_margin_left = 8
style.content_margin_right = 8 style.content_margin_right = 8
style.content_margin_top = 2 style.content_margin_top = 2
style.content_margin_bottom = 2 style.content_margin_bottom = 2
return style return style
+8 -8
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@@ -13,14 +13,14 @@ var _rows: VBoxContainer = $ScrollContainer/MusicList
## Shows the songs in the playlist again, so it shows their latest state. ## Shows the songs in the playlist again, so it shows their latest state.
func refresh() -> void: func refresh() -> void:
Settings.delete_children(_rows) Settings.delete_children(_rows)
for s: SongObject in Playlist.get_playlist(): for s: SongObject in Playlist.get_playlist():
var new_song_list_object: SongListObject = _song_list_object.instantiate() var new_song_list_object: SongListObject = _song_list_object.instantiate()
new_song_list_object.song_object = s new_song_list_object.song_object = s
new_song_list_object.gui_input.connect(_on_row_input.bind(s.song_number)) new_song_list_object.gui_input.connect(_on_row_input.bind(s.song_number))
_rows.add_child(new_song_list_object) _rows.add_child(new_song_list_object)
func _on_row_input(event: InputEvent, song_no: int) -> void: func _on_row_input(event: InputEvent, song_no: int) -> void:
if event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT: if event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT:
song_clicked.emit(song_no) song_clicked.emit(song_no)
+44 -44
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@@ -11,129 +11,129 @@ var transport: HttpTransport
func _ready() -> void: func _ready() -> void:
if transport == null: if transport == null:
transport = HttpTransport.new(self) transport = HttpTransport.new(self)
## Fetches the songs already in the server playlist, as an Array of ## Fetches the songs already in the server playlist, as an Array of
## [code]{SongNo, Soundtrack, Song}[/code] dictionaries. ## [code]{SongNo, Soundtrack, Song}[/code] dictionaries.
func fetch_song_list(on_done: Callable, on_failed: Callable = Callable()) -> void: func fetch_song_list(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/music/list", on_done, on_failed) get_json("/music/list", on_done, on_failed)
## Downloads a random song as MP3 bytes. With [param low_played] the server prefers ## Downloads a random song as MP3 bytes. With [param low_played] the server prefers
## soundtracks that have been played the least. ## soundtracks that have been played the least.
func fetch_random_song( func fetch_random_song(
low_played: bool, on_done: Callable, on_failed: Callable = Callable()) -> void: low_played: bool, on_done: Callable, on_failed: Callable = Callable()) -> void:
get_bytes("/music/rand/low" if low_played else "/music/rand", on_done, on_failed) get_bytes("/music/rand/low" if low_played else "/music/rand", on_done, on_failed)
## Adds the most recently fetched random song to the server playlist. ## Adds the most recently fetched random song to the server playlist.
func add_to_queue(on_done: Callable, on_failed: Callable = Callable()) -> void: func add_to_queue(on_done: Callable, on_failed: Callable = Callable()) -> void:
send("/music/addQue", on_done, on_failed) send("/music/addQue", on_done, on_failed)
## Fetches [code]{SongNo, Soundtrack, Song}[/code] for the most recently queued song. ## Fetches [code]{SongNo, Soundtrack, Song}[/code] for the most recently queued song.
func fetch_song_info(on_done: Callable, on_failed: Callable = Callable()) -> void: func fetch_song_info(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/music/info", on_done, on_failed) get_json("/music/info", on_done, on_failed)
## Downloads a song from the server playlist as MP3 bytes. ## Downloads a song from the server playlist as MP3 bytes.
func fetch_song(song_no: int, on_done: Callable, on_failed: Callable = Callable()) -> void: func fetch_song(song_no: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
get_bytes("/music?song=" + str(song_no), on_done, on_failed) get_bytes("/music?song=" + str(song_no), on_done, on_failed)
## Downloads the sound test song as MP3 bytes. ## Downloads the sound test song as MP3 bytes.
func fetch_sound_test_song(on_done: Callable, on_failed: Callable = Callable()) -> void: func fetch_sound_test_song(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_bytes("/music/soundTest", on_done, on_failed) get_bytes("/music/soundTest", on_done, on_failed)
## Clears the server playlist. ## Clears the server playlist.
func reset_playlist(on_done: Callable, on_failed: Callable = Callable()) -> void: func reset_playlist(on_done: Callable, on_failed: Callable = Callable()) -> void:
send("/music/reset", on_done, on_failed) send("/music/reset", on_done, on_failed)
## Fetches every soundtrack name as an Array of Strings. ## Fetches every soundtrack name as an Array of Strings.
func fetch_all_soundtracks(on_done: Callable, on_failed: Callable = Callable()) -> void: func fetch_all_soundtracks(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/music/all", on_done, on_failed) get_json("/music/all", on_done, on_failed)
## Fetches every soundtrack name, sorted, as an Array of Strings. ## Fetches every soundtrack name, sorted, as an Array of Strings.
func fetch_all_soundtracks_ordered(on_done: Callable, on_failed: Callable = Callable()) -> void: func fetch_all_soundtracks_ordered(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/music/all/order", on_done, on_failed) get_json("/music/all/order", on_done, on_failed)
## Records in the server statistics that a song has been played. ## Records in the server statistics that a song has been played.
func mark_song_played(song_no: int) -> void: func mark_song_played(song_no: int) -> void:
send("/music/played?song=" + str(song_no), Callable(), Callable(), HTTPClient.METHOD_PUT) send("/music/played?song=" + str(song_no), Callable(), Callable(), HTTPClient.METHOD_PUT)
## Fetches the names of all character images. ## Fetches the names of all character images.
func fetch_character_list(on_done: Callable, on_failed: Callable = Callable()) -> void: func fetch_character_list(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/characters", on_done, on_failed) get_json("/characters", on_done, on_failed)
## Downloads a character image as PNG bytes. ## Downloads a character image as PNG bytes.
func fetch_character_image( func fetch_character_image(
character_name: String, on_done: Callable, on_failed: Callable = Callable()) -> void: character_name: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
get_bytes("/character?name=" + character_name.uri_encode(), on_done, on_failed) get_bytes("/character?name=" + character_name.uri_encode(), on_done, on_failed)
## Starts syncing the server's soundtrack library with its music folder. ## Starts syncing the server's soundtrack library with its music folder.
func start_sync(on_done: Callable, on_failed: Callable = Callable()) -> void: func start_sync(on_done: Callable, on_failed: Callable = Callable()) -> void:
send("/sync", on_done, on_failed) send("/sync", on_done, on_failed)
## Fetches the sync state: [code]{progress, time_spent}[/code] while running, or the ## Fetches the sync state: [code]{progress, time_spent}[/code] while running, or the
## sync result once finished. ## sync result once finished.
func fetch_sync_progress(on_done: Callable, on_failed: Callable = Callable()) -> void: func fetch_sync_progress(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/sync/progress", on_done, on_failed) get_json("/sync/progress", on_done, on_failed)
## Requests [param path] and calls [param on_done] with the parsed JSON. ## Requests [param path] and calls [param on_done] with the parsed JSON.
## [param on_failed] is called with no arguments if the request fails or the body is ## [param on_failed] is called with no arguments if the request fails or the body is
## not valid JSON. ## not valid JSON.
func get_json(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void: func get_json(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
_request(path, HTTPClient.METHOD_GET, func(body: PackedByteArray) -> void: _request(path, HTTPClient.METHOD_GET, func(body: PackedByteArray) -> void:
var json: JSON = JSON.new() var json: JSON = JSON.new()
if json.parse(body.get_string_from_utf8()) != OK: if json.parse(body.get_string_from_utf8()) != OK:
push_warning("Invalid JSON from %s: %s" % [path, json.get_error_message()]) push_warning("Invalid JSON from %s: %s" % [path, json.get_error_message()])
_call_if_valid(on_failed) _call_if_valid(on_failed)
return return
on_done.call(json.data) on_done.call(json.data)
, on_failed) , on_failed)
## Requests [param path] and calls [param on_done] with the raw response body, or ## Requests [param path] and calls [param on_done] with the raw response body, or
## [param on_failed] with no arguments if the request fails. ## [param on_failed] with no arguments if the request fails.
func get_bytes(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void: func get_bytes(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
_request(path, HTTPClient.METHOD_GET, on_done, on_failed) _request(path, HTTPClient.METHOD_GET, on_done, on_failed)
## Requests [param path] and calls [param on_done] with no arguments when it succeeds, ## Requests [param path] and calls [param on_done] with no arguments when it succeeds,
## or [param on_failed] when it fails. Either may be an empty Callable. ## or [param on_failed] when it fails. Either may be an empty Callable.
func send( func send(
path: String, path: String,
on_done: Callable, on_done: Callable,
on_failed: Callable = Callable(), on_failed: Callable = Callable(),
method: int = HTTPClient.METHOD_GET, method: int = HTTPClient.METHOD_GET,
) -> void: ) -> void:
_request(path, method, func(_body: PackedByteArray) -> void: _request(path, method, func(_body: PackedByteArray) -> void:
_call_if_valid(on_done) _call_if_valid(on_done)
, on_failed) , on_failed)
func _request(path: String, method: int, on_success: Callable, on_failed: Callable) -> void: func _request(path: String, method: int, on_success: Callable, on_failed: Callable) -> void:
var url: String = Settings.default_path + path var url: String = Settings.default_path + path
transport.request(url, method, func(response_code: int, body: PackedByteArray) -> void: transport.request(url, method, func(response_code: int, body: PackedByteArray) -> void:
if response_code != 200: if response_code != 200:
push_warning("Request to %s failed with response code %d" % [url, response_code]) push_warning("Request to %s failed with response code %d" % [url, response_code])
_call_if_valid(on_failed) _call_if_valid(on_failed)
return return
on_success.call(body) on_success.call(body)
) )
static func _call_if_valid(callback: Callable) -> void: static func _call_if_valid(callback: Callable) -> void:
if callback.is_valid(): if callback.is_valid():
callback.call() callback.call()
+31 -31
View File
@@ -34,57 +34,57 @@ var players_list_container: VBoxContainer = $VBoxContainer/ScrollContainer/Playe
func _ready() -> void: func _ready() -> void:
add_players_button.pressed.connect(add_players) add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player) add_player_button.pressed.connect(add_player)
new_player_name_field.connect("enter_key_pressed", add_player) new_player_name_field.connect("enter_key_pressed", add_player)
## Shows or hides the row for adding players, and the buttons for removing them. ## Shows or hides the row for adding players, and the buttons for removing them.
func add_players() -> void: func add_players() -> void:
print("add_players") print("add_players")
Settings.edit_players = !Settings.edit_players Settings.edit_players = !Settings.edit_players
add_player_container.visible = !add_player_container.visible add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus() new_player_name_field.grab_focus()
## Adds a player with the name in the name field, unless it is empty or there are ## Adds a player with the name in the name field, unless it is empty or there are
## already as many players as there can be. ## already as many players as there can be.
func add_player() -> void: func add_player() -> void:
print("add_player") print("add_player")
if new_player_name_field.text != "" && Settings.player_array.size() < Settings.MAX_NUMBER_OF_PLAYERS: if new_player_name_field.text != "" && Settings.player_array.size() < Settings.MAX_NUMBER_OF_PLAYERS:
var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text) var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text)
new_player_name_field.text = "" new_player_name_field.text = ""
Settings.player_array.append(new_player_object) Settings.player_array.append(new_player_object)
player_added.emit(new_player_object) player_added.emit(new_player_object)
reload() reload()
## Shows the players in [code]Settings.player_array[/code] again, e.g. after their ## Shows the players in [code]Settings.player_array[/code] again, e.g. after their
## points were reset. ## points were reset.
func reload() -> void: func reload() -> void:
print("load_players") print("load_players")
Settings.delete_children(players_list_container) Settings.delete_children(players_list_container)
var counter: int = 0 var counter: int = 0
for player_object: PlayerObject in Settings.player_array: for player_object: PlayerObject in Settings.player_array:
print(player_object.player_name) print(player_object.player_name)
var new_player: Player = _player_row.instantiate() var new_player: Player = _player_row.instantiate()
new_player.player_object = player_object new_player.player_object = player_object
new_player.list_index = counter new_player.list_index = counter
new_player.connect("change_character_clicked", _on_change_character_clicked.bind(new_player, player_object.player_name)) new_player.connect("change_character_clicked", _on_change_character_clicked.bind(new_player, player_object.player_name))
new_player.connect("player_removed", _on_player_removed.bind(player_object)) new_player.connect("player_removed", _on_player_removed.bind(player_object))
players_list_container.add_child(new_player) players_list_container.add_child(new_player)
counter += 1 counter += 1
func _on_change_character_clicked(row: Player, player_name: String) -> void: func _on_change_character_clicked(row: Player, player_name: String) -> void:
change_character_requested.emit(row, player_name) change_character_requested.emit(row, player_name)
func _on_player_removed(player_object: PlayerObject) -> void: func _on_player_removed(player_object: PlayerObject) -> void:
print("_on_player_removed ", player_object.player_name) print("_on_player_removed ", player_object.player_name)
Settings.player_array.erase(player_object) Settings.player_array.erase(player_object)
reload() reload()
player_removed.emit(player_object) player_removed.emit(player_object)
+13 -13
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@@ -13,19 +13,19 @@ var _popups: Array[PopupWindow] = []
## Adds a backdrop to [param parent] and moves [param popups] above it. The backdrop ## Adds a backdrop to [param parent] and moves [param popups] above it. The backdrop
## shows while any of them is open. ## shows while any of them is open.
static func add_to(parent: Control, popups: Array[PopupWindow]) -> PopupBackdrop: static func add_to(parent: Control, popups: Array[PopupWindow]) -> PopupBackdrop:
var backdrop: PopupBackdrop = PopupBackdrop.new() var backdrop: PopupBackdrop = PopupBackdrop.new()
backdrop.name = "PopupBackdrop" backdrop.name = "PopupBackdrop"
backdrop.color = Color(0, 0, 0, 0.55) backdrop.color = Color(0, 0, 0, 0.55)
backdrop.mouse_filter = Control.MOUSE_FILTER_STOP backdrop.mouse_filter = Control.MOUSE_FILTER_STOP
backdrop._popups = popups backdrop._popups = popups
parent.add_child(backdrop) parent.add_child(backdrop)
backdrop.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) backdrop.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
for popup: PopupWindow in popups: for popup: PopupWindow in popups:
parent.move_child(popup, -1) parent.move_child(popup, -1)
popup.visibility_changed.connect(backdrop._update) popup.visibility_changed.connect(backdrop._update)
backdrop._update() backdrop._update()
return backdrop return backdrop
func _update() -> void: func _update() -> void:
visible = _popups.any(func(popup: PopupWindow) -> bool: return popup.visible) visible = _popups.any(func(popup: PopupWindow) -> bool: return popup.visible)
+13 -13
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@@ -11,27 +11,27 @@ extends Control
## Shows the popup. ## Shows the popup.
func open() -> void: func open() -> void:
visible = true visible = true
## Hides the popup. ## Hides the popup.
func close() -> void: func close() -> void:
visible = false visible = false
## Opens the popup if it is closed and closes it if it is open. ## Opens the popup if it is closed and closes it if it is open.
func toggle() -> void: func toggle() -> void:
if visible: if visible:
close() close()
else: else:
open() open()
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if !visible || !(event is InputEventMouseButton) || !event.pressed: if !visible || !(event is InputEventMouseButton) || !event.pressed:
return return
var click: InputEventMouseButton = panel.make_input_local(event) var click: InputEventMouseButton = panel.make_input_local(event)
if !Rect2(Vector2.ZERO, panel.size).has_point(click.position): if !Rect2(Vector2.ZERO, panel.size).has_point(click.position):
close() close()
# The click only closes the popup; it must not also press what is behind it # The click only closes the popup; it must not also press what is behind it
get_viewport().set_input_as_handled() get_viewport().set_input_as_handled()
+13 -13
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@@ -8,20 +8,20 @@ var _values: Dictionary = {}
## Records the current values of every script variable on [param autoloads]. ## Records the current values of every script variable on [param autoloads].
static func take(autoloads: Array[Node]) -> AutoloadSnapshot: static func take(autoloads: Array[Node]) -> AutoloadSnapshot:
var snapshot: AutoloadSnapshot = AutoloadSnapshot.new() var snapshot: AutoloadSnapshot = AutoloadSnapshot.new()
for autoload: Node in autoloads: for autoload: Node in autoloads:
var values: Dictionary = {} var values: Dictionary = {}
for property: Dictionary in autoload.get_property_list(): for property: Dictionary in autoload.get_property_list():
if property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE: if property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE:
var value: Variant = autoload.get(property.name) var value: Variant = autoload.get(property.name)
values[property.name] = value.duplicate() if value is Array else value values[property.name] = value.duplicate() if value is Array else value
snapshot._values[autoload] = values snapshot._values[autoload] = values
return snapshot return snapshot
## Puts back the values recorded by [method take]. ## Puts back the values recorded by [method take].
func restore() -> void: func restore() -> void:
for autoload: Node in _values: for autoload: Node in _values:
var values: Dictionary = _values[autoload] var values: Dictionary = _values[autoload]
for property_name: String in values: for property_name: String in values:
autoload.set(property_name, values[property_name]) autoload.set(property_name, values[property_name])
+31 -31
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@@ -18,74 +18,74 @@ var _previous_transport: HttpTransport
func _init() -> void: func _init() -> void:
super(null) super(null)
## Replaces the MusicServerClient transport with this fake. ## Replaces the MusicServerClient transport with this fake.
func install() -> FakeHttpTransport: func install() -> FakeHttpTransport:
_previous_transport = MusicServerClient.transport _previous_transport = MusicServerClient.transport
MusicServerClient.transport = self MusicServerClient.transport = self
return self return self
## Restores the transport that was active before [method install]. ## Restores the transport that was active before [method install].
func uninstall() -> void: func uninstall() -> void:
MusicServerClient.transport = _previous_transport MusicServerClient.transport = _previous_transport
## Answers requests to [param path] with [param data] encoded as JSON. ## Answers requests to [param path] with [param data] encoded as JSON.
func respond_json(path: String, data: Variant, response_code: int = 200) -> void: func respond_json(path: String, data: Variant, response_code: int = 200) -> void:
respond_bytes(path, JSON.stringify(data).to_utf8_buffer(), response_code) respond_bytes(path, JSON.stringify(data).to_utf8_buffer(), response_code)
## Answers requests to [param path] with [param body] as-is. ## Answers requests to [param path] with [param body] as-is.
func respond_bytes(path: String, body: PackedByteArray, response_code: int = 200) -> void: func respond_bytes(path: String, body: PackedByteArray, response_code: int = 200) -> void:
_responses[path] = {"code": response_code, "body": body} _responses[path] = {"code": response_code, "body": body}
_successes_left.erase(path) _successes_left.erase(path)
## Lets [param successes] more requests to [param path] succeed, then answers 503 until ## Lets [param successes] more requests to [param path] succeed, then answers 503 until
## a new response is registered for the path. ## a new response is registered for the path.
func fail_after(path: String, successes: int) -> void: func fail_after(path: String, successes: int) -> void:
_successes_left[path] = successes _successes_left[path] = successes
## Holds back responses to [param path] until [method release] is called, like a slow ## Holds back responses to [param path] until [method release] is called, like a slow
## server. ## server.
func hold(path: String) -> void: func hold(path: String) -> void:
_held_paths[path] = [] _held_paths[path] = []
## Delivers the responses held back for [param path] and stops holding it. ## Delivers the responses held back for [param path] and stops holding it.
func release(path: String) -> void: func release(path: String) -> void:
var waiting: Array = _held_paths.get(path, []) var waiting: Array = _held_paths.get(path, [])
_held_paths.erase(path) _held_paths.erase(path)
for pending: Callable in waiting: for pending: Callable in waiting:
pending.call() pending.call()
## Returns how many times [param path] has been requested. ## Returns how many times [param path] has been requested.
func count(path: String) -> int: func count(path: String) -> int:
return requested_paths.count(path) return requested_paths.count(path)
func request(url: String, method: int, on_complete: Callable) -> void: func request(url: String, method: int, on_complete: Callable) -> void:
var path: String = url.trim_prefix(Settings.default_path) var path: String = url.trim_prefix(Settings.default_path)
requested_paths.append(path) requested_paths.append(path)
requested_methods.append(method) requested_methods.append(method)
if _held_paths.has(path): if _held_paths.has(path):
_held_paths[path].append(_answer.bind(path, on_complete)) _held_paths[path].append(_answer.bind(path, on_complete))
return return
_answer(path, on_complete) _answer(path, on_complete)
func _answer(path: String, on_complete: Callable) -> void: func _answer(path: String, on_complete: Callable) -> void:
if _successes_left.has(path): if _successes_left.has(path):
if _successes_left[path] == 0: if _successes_left[path] == 0:
on_complete.call(503, PackedByteArray()) on_complete.call(503, PackedByteArray())
return return
_successes_left[path] -= 1 _successes_left[path] -= 1
if _responses.has(path): if _responses.has(path):
on_complete.call(_responses[path].code, _responses[path].body) on_complete.call(_responses[path].code, _responses[path].body)
else: else:
on_complete.call(404, PackedByteArray()) on_complete.call(404, PackedByteArray())
+66 -66
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@@ -3,8 +3,8 @@ extends GdUnitTestSuite
## Base for tests that run the real main window against a fake MusicServer. ## Base for tests that run the real main window against a fake MusicServer.
const SONG_INFO: Array[Dictionary] = [ const SONG_INFO: Array[Dictionary] = [
{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"}, {"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"},
{"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"}, {"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"},
] ]
var _server: FakeHttpTransport var _server: FakeHttpTransport
@@ -15,120 +15,120 @@ var _quiz: Quiz
func before_test() -> void: func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings, Playlist]) _snapshot = AutoloadSnapshot.take([Settings, Playlist])
Playlist.reset_playlist() Playlist.reset_playlist()
Playlist.first_song_played = false Playlist.first_song_played = false
Playlist.is_song_downloading = false Playlist.is_song_downloading = false
Settings.player_array.clear() Settings.player_array.clear()
Settings.add_to_stats = true Settings.add_to_stats = true
Settings.hide_next_track = true Settings.hide_next_track = true
Settings.use_low_played_mode = false Settings.use_low_played_mode = false
Settings.winning_score = 20 Settings.winning_score = 20
_server = FakeHttpTransport.new().install() _server = FakeHttpTransport.new().install()
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3") var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
_server.respond_json("/music/all", ["Chrono Trigger", "Final Fantasy VI"]) _server.respond_json("/music/all", ["Chrono Trigger", "Final Fantasy VI"])
_server.respond_json("/music/all/order", ["Chrono Trigger", "Final Fantasy VI"]) _server.respond_json("/music/all/order", ["Chrono Trigger", "Final Fantasy VI"])
_server.respond_json("/music/list", []) _server.respond_json("/music/list", [])
_server.respond_json("/characters", []) _server.respond_json("/characters", [])
_server.respond_bytes("/music/rand", mp3) _server.respond_bytes("/music/rand", mp3)
_server.respond_bytes("/music/addQue", PackedByteArray()) _server.respond_bytes("/music/addQue", PackedByteArray())
_server.respond_json("/music/info", SONG_INFO[0]) _server.respond_json("/music/info", SONG_INFO[0])
_server.respond_bytes("/music/reset", PackedByteArray()) _server.respond_bytes("/music/reset", PackedByteArray())
_server.respond_bytes("/music/played?song=0", PackedByteArray()) _server.respond_bytes("/music/played?song=0", PackedByteArray())
_before_window_starts() _before_window_starts()
_runner = scene_runner("res://MainWindow.tscn") _runner = scene_runner("res://MainWindow.tscn")
_window = _runner.scene() _window = _runner.scene()
_quiz = _window.get_node("Quiz") _quiz = _window.get_node("Quiz")
# The debug build lowers the winning score on startup; keep it out of reach # The debug build lowers the winning score on startup; keep it out of reach
Settings.winning_score = 20 Settings.winning_score = 20
## Override to change the fake server before the window starts and sends its first ## Override to change the fake server before the window starts and sends its first
## requests. ## requests.
func _before_window_starts() -> void: func _before_window_starts() -> void:
pass pass
func after_test() -> void: func after_test() -> void:
# Let nodes queued for deletion by the window be freed before orphans are counted # Let nodes queued for deletion by the window be freed before orphans are counted
await await_idle_frame() await await_idle_frame()
_server.uninstall() _server.uninstall()
_snapshot.restore() _snapshot.restore()
## Makes the next song the server hands out the one described by [param info]. ## Makes the next song the server hands out the one described by [param info].
func _next_song_is(info: Dictionary) -> void: func _next_song_is(info: Dictionary) -> void:
_server.respond_json("/music/info", info) _server.respond_json("/music/info", info)
## Presses a button in the quiz. ## Presses a button in the quiz.
func _press(button_path: String) -> void: func _press(button_path: String) -> void:
(_quiz.get_node(button_path) as Button).pressed.emit() (_quiz.get_node(button_path) as Button).pressed.emit()
## Presses Next and waits until the first song is playing. ## Presses Next and waits until the first song is playing.
func _play_first_song() -> void: func _play_first_song() -> void:
_press("NextButton") _press("NextButton")
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
## Adds a player through the name field, the same way the user does. ## Adds a player through the name field, the same way the user does.
func _add_player(player_name: String) -> PlayerObject: func _add_player(player_name: String) -> PlayerObject:
var name_field: TextEdit = _quiz.get_node( var name_field: TextEdit = _quiz.get_node(
"PlayersPanel/VBoxContainer/AddPlayerContainer/PlayerNameField") "PlayersPanel/VBoxContainer/AddPlayerContainer/PlayerNameField")
name_field.text = player_name name_field.text = player_name
_quiz.players_panel.add_player() _quiz.players_panel.add_player()
return Settings.player_array.back() if !Settings.player_array.is_empty() else null return Settings.player_array.back() if !Settings.player_array.is_empty() else null
## Returns the row in the player list that shows [param player_object]. ## Returns the row in the player list that shows [param player_object].
func _player_row(player_object: PlayerObject) -> Player: func _player_row(player_object: PlayerObject) -> Player:
var rows: Node = _quiz.get_node( var rows: Node = _quiz.get_node(
"PlayersPanel/VBoxContainer/ScrollContainer/PlayersListVBoxContainer") "PlayersPanel/VBoxContainer/ScrollContainer/PlayersListVBoxContainer")
for row: Player in rows.get_children(): for row: Player in rows.get_children():
if row.player_object == player_object: if row.player_object == player_object:
return row return row
return null return null
## Removes a player with the remove button in its row. ## Removes a player with the remove button in its row.
func _remove_player(player_object: PlayerObject) -> void: func _remove_player(player_object: PlayerObject) -> void:
(_player_row(player_object).get_node("HBoxContainer/RemovePlayer") as BaseButton) \ (_player_row(player_object).get_node("HBoxContainer/RemovePlayer") as BaseButton) \
.pressed.emit() .pressed.emit()
await _runner.simulate_frames(1) await _runner.simulate_frames(1)
## Clicks at [param position], given in the window's 1920x1080 layout coordinates. ## Clicks at [param position], given in the window's 1920x1080 layout coordinates.
func _click_at(position: Vector2) -> void: func _click_at(position: Vector2) -> void:
# The runner takes window pixels; the headless test window is much smaller than the # The runner takes window pixels; the headless test window is much smaller than the
# layout, so convert like a real mouse position would be # layout, so convert like a real mouse position would be
_runner.set_mouse_position(_window.get_viewport().get_final_transform() * position) _runner.set_mouse_position(_window.get_viewport().get_final_transform() * position)
await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT) await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT)
await _runner.await_input_processed() await _runner.await_input_processed()
## Presses [param keys] together, e.g. [code][KEY_ALT, KEY_1][/code], then releases them. ## Presses [param keys] together, e.g. [code][KEY_ALT, KEY_1][/code], then releases them.
func _press_keys(keys: Array[Key]) -> void: func _press_keys(keys: Array[Key]) -> void:
for key: Key in keys: for key: Key in keys:
_runner.simulate_key_press(key) _runner.simulate_key_press(key)
await _runner.await_input_processed() await _runner.await_input_processed()
keys.reverse() keys.reverse()
for key: Key in keys: for key: Key in keys:
_runner.simulate_key_release(key) _runner.simulate_key_release(key)
await _runner.await_input_processed() await _runner.await_input_processed()
## Gives a point with Alt+<number>. ## Gives a point with Alt+<number>.
func _give_point_with_keybind(number: int) -> void: func _give_point_with_keybind(number: int) -> void:
await _press_keys([KEY_ALT, (KEY_0 + number) as Key]) await _press_keys([KEY_ALT, (KEY_0 + number) as Key])
## Takes a point with Ctrl+Alt+<number>. ## Takes a point with Ctrl+Alt+<number>.
func _take_point_with_keybind(number: int) -> void: func _take_point_with_keybind(number: int) -> void:
await _press_keys([KEY_CTRL, KEY_ALT, (KEY_0 + number) as Key]) await _press_keys([KEY_CTRL, KEY_ALT, (KEY_0 + number) as Key])
func _scores() -> Array: func _scores() -> Array:
return Settings.player_array.map(func(p: PlayerObject) -> int: return p.player_score) return Settings.player_array.map(func(p: PlayerObject) -> int: return p.player_score)
+153 -153
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@@ -9,131 +9,131 @@ extends RefCounted
## them a node lives in. ## them a node lives in.
const SOUNDTRACKS: Array[String] = [ const SOUNDTRACKS: Array[String] = [
"Chrono Trigger", "Final Fantasy VI", "Secret of Mana", "Terranigma", "Chrono Trigger", "Final Fantasy VI", "Secret of Mana", "Terranigma",
"Earthbound", "Super Metroid", "The Legend of Zelda: A Link to the Past", "Earthbound", "Super Metroid", "The Legend of Zelda: A Link to the Past",
"Donkey Kong Country 2", "Lufia II", "Illusion of Gaia", "Donkey Kong Country 2", "Lufia II", "Illusion of Gaia",
] ]
const SONG_INFO: Dictionary = { const SONG_INFO: Dictionary = {
"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time", "SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time",
} }
const SYNC_PROGRESS: Dictionary = {"progress": 40, "time_spent": "00:00:02"} const SYNC_PROGRESS: Dictionary = {"progress": 40, "time_spent": "00:00:02"}
const SYNC_RESULT: Dictionary = { const SYNC_RESULT: Dictionary = {
"soundtracks_added": ["Terranigma", "Lufia II"], "soundtracks_added": ["Terranigma", "Lufia II"],
"soundtracks_re_added": [], "soundtracks_re_added": [],
"soundtracks_changed_title": {"FF6": "Final Fantasy VI"}, "soundtracks_changed_title": {"FF6": "Final Fantasy VI"},
"soundtracks_changed_content": ["Chrono Trigger"], "soundtracks_changed_content": ["Chrono Trigger"],
"soundtracks_removed": ["Old Soundtrack"], "soundtracks_removed": ["Old Soundtrack"],
"catched_errors": [], "catched_errors": [],
"total_time": "00:00:03", "total_time": "00:00:03",
} }
## Popups in the order the tour opens them. ## Popups in the order the tour opens them.
const POPUPS: Array[String] = [ const POPUPS: Array[String] = [
"Search", "SyncWindow", "SettingsWindow", "QRWindow", "NewCharacterSelect", "Search", "SyncWindow", "SettingsWindow", "QRWindow", "NewCharacterSelect",
"ShortcutsWindow", "AboutWindow", "WinnerWindow", "Log", "StatisticsPopupPanel", "ShortcutsWindow", "AboutWindow", "WinnerWindow", "Log", "StatisticsPopupPanel",
] ]
var _main: Control var _main: Control
func _init(main: Control) -> void: func _init(main: Control) -> void:
_main = main _main = main
## Returns a fake server that answers every request the main window makes on the tour. ## Returns a fake server that answers every request the main window makes on the tour.
## Call [method FakeHttpTransport.install] before the main window is created. ## Call [method FakeHttpTransport.install] before the main window is created.
static func make_server() -> FakeHttpTransport: static func make_server() -> FakeHttpTransport:
var server: FakeHttpTransport = FakeHttpTransport.new() var server: FakeHttpTransport = FakeHttpTransport.new()
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3") var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
server.respond_json("/music/all", SOUNDTRACKS) server.respond_json("/music/all", SOUNDTRACKS)
server.respond_json("/music/all/order", SOUNDTRACKS) server.respond_json("/music/all/order", SOUNDTRACKS)
server.respond_json("/music/list", []) server.respond_json("/music/list", [])
server.respond_json("/characters", []) server.respond_json("/characters", [])
server.respond_bytes("/music/rand", mp3) server.respond_bytes("/music/rand", mp3)
server.respond_bytes("/music/addQue", PackedByteArray()) server.respond_bytes("/music/addQue", PackedByteArray())
server.respond_json("/music/info", SONG_INFO) server.respond_json("/music/info", SONG_INFO)
server.respond_bytes("/music/reset", PackedByteArray()) server.respond_bytes("/music/reset", PackedByteArray())
server.respond_bytes("/music/played?song=0", PackedByteArray()) server.respond_bytes("/music/played?song=0", PackedByteArray())
server.respond_bytes("/sync", PackedByteArray()) server.respond_bytes("/sync", PackedByteArray())
server.respond_json("/sync/progress", SYNC_PROGRESS) server.respond_json("/sync/progress", SYNC_PROGRESS)
return server return server
## Puts Settings and Playlist in the state the tour expects. Call it before the main ## Puts Settings and Playlist in the state the tour expects. Call it before the main
## window is created. ## window is created.
static func prepare_autoloads() -> void: static func prepare_autoloads() -> void:
Playlist.reset_playlist() Playlist.reset_playlist()
Playlist.first_song_played = false Playlist.first_song_played = false
Playlist.is_song_downloading = false Playlist.is_song_downloading = false
Settings.player_array.clear() Settings.player_array.clear()
Settings.edit_players = false Settings.edit_players = false
Settings.currently_syncing = false Settings.currently_syncing = false
Settings.character_select_open = false Settings.character_select_open = false
Settings.add_to_stats = true Settings.add_to_stats = true
Settings.hide_next_track = true Settings.hide_next_track = true
Settings.use_low_played_mode = false Settings.use_low_played_mode = false
Settings.winning_score = 20 Settings.winning_score = 20
# The inspiration list scrolls by itself, which would make every picture different # The inspiration list scrolls by itself, which would make every picture different
Settings.inspiration_list_speed = 0 Settings.inspiration_list_speed = 0
## Runs the tour. [param on_state] is called (and awaited) with the name of each state ## Runs the tour. [param on_state] is called (and awaited) with the name of each state
## and the popup that is open in it, or [code]null[/code] when no popup is open. ## and the popup that is open in it, or [code]null[/code] when no popup is open.
func run(on_state: Callable) -> void: func run(on_state: Callable) -> void:
# The debug build lowers the winning score on startup; keep it out of reach # The debug build lowers the winning score on startup; keep it out of reach
Settings.winning_score = 20 Settings.winning_score = 20
await _settle() await _settle()
await on_state.call("startup", null) await on_state.call("startup", null)
_call("add_players") _call("add_players")
await _settle() await _settle()
await on_state.call("add_player_row", null) await on_state.call("add_player_row", null)
_add_player("Crono") _add_player("Crono")
_add_player("Marle") _add_player("Marle")
_call("add_players") _call("add_players")
await _settle() await _settle()
await on_state.call("players_added", null) await on_state.call("players_added", null)
_call("play_next_song") _call("play_next_song")
await _settle() await _settle()
_freeze_music_player() _freeze_music_player()
_player_row(0).add_point() _player_row(0).add_point()
_player_row(0).add_point() _player_row(0).add_point()
_player_row(1).add_point() _player_row(1).add_point()
_call("show_answer_pressed") _call("show_answer_pressed")
await _settle() await _settle()
_freeze_music_player() _freeze_music_player()
_fix_log_times() _fix_log_times()
await _settle() await _settle()
await on_state.call("playing", null) await on_state.call("playing", null)
for popup_name: String in POPUPS: for popup_name: String in POPUPS:
var popup: Node = await _open_popup(popup_name) var popup: Node = await _open_popup(popup_name)
await _settle() await _settle()
await on_state.call("popup_" + popup_name, popup) await on_state.call("popup_" + popup_name, popup)
_close_popup(popup) _close_popup(popup)
await _settle() await _settle()
var sync_window: PopupWindow = _node("SyncWindow") var sync_window: PopupWindow = _node("SyncWindow")
Settings.currently_syncing = false Settings.currently_syncing = false
sync_window.has_synced = false sync_window.has_synced = false
sync_window.start_sync() sync_window.start_sync()
sync_window.sync_timer.stop() sync_window.sync_timer.stop()
sync_window._on_sync_timeout() sync_window._on_sync_timeout()
await _settle() await _settle()
await on_state.call("sync_in_progress", sync_window) await on_state.call("sync_in_progress", sync_window)
sync_window.close() sync_window.close()
await _settle() await _settle()
await on_state.call("sync_buttons_locked", null) await on_state.call("sync_buttons_locked", null)
_server().respond_json("/sync/progress", SYNC_RESULT) _server().respond_json("/sync/progress", SYNC_RESULT)
sync_window._on_sync_timeout() sync_window._on_sync_timeout()
sync_window.open() sync_window.open()
await _settle() await _settle()
await on_state.call("sync_result", sync_window) await on_state.call("sync_result", sync_window)
sync_window.close() sync_window.close()
await _settle() await _settle()
## Returns where every Control and Window in [param subtree] is on screen, keyed by its ## Returns where every Control and Window in [param subtree] is on screen, keyed by its
@@ -141,109 +141,109 @@ func run(on_state: Callable) -> void:
## Nodes added at runtime without a name are keyed by their index, e.g. [code]#2[/code], ## Nodes added at runtime without a name are keyed by their index, e.g. [code]#2[/code],
## so the keys are the same on every run. ## so the keys are the same on every run.
static func dump_layout(main: Node, subtree: Node) -> Dictionary: static func dump_layout(main: Node, subtree: Node) -> Dictionary:
var layout: Dictionary = {} var layout: Dictionary = {}
var path: String = String(main.get_path_to(subtree)) var path: String = String(main.get_path_to(subtree))
_dump_node(subtree, path, layout) _dump_node(subtree, path, layout)
return layout return layout
static func _dump_node(node: Node, path: String, layout: Dictionary) -> void: static func _dump_node(node: Node, path: String, layout: Dictionary) -> void:
if node is Control: if node is Control:
var rect: Rect2 = (node as Control).get_global_rect() var rect: Rect2 = (node as Control).get_global_rect()
layout[path] = {"rect": _round_rect(rect), "visible": node.is_visible_in_tree()} layout[path] = {"rect": _round_rect(rect), "visible": node.is_visible_in_tree()}
elif node is Window: elif node is Window:
var window: Window = node var window: Window = node
layout[path] = { layout[path] = {
"rect": _round_rect(Rect2(window.position, window.size)), "rect": _round_rect(Rect2(window.position, window.size)),
"visible": window.visible, "visible": window.visible,
} }
for child: Node in node.get_children(): for child: Node in node.get_children():
var key: String = "#%d" % child.get_index() if "@" in child.name \ var key: String = "#%d" % child.get_index() if "@" in child.name \
else String(child.name) else String(child.name)
_dump_node(child, key if path == "." else path + "/" + key, layout) _dump_node(child, key if path == "." else path + "/" + key, layout)
static func _round_rect(rect: Rect2) -> Array[float]: static func _round_rect(rect: Rect2) -> Array[float]:
return [snappedf(rect.position.x, 0.01), snappedf(rect.position.y, 0.01), return [snappedf(rect.position.x, 0.01), snappedf(rect.position.y, 0.01),
snappedf(rect.size.x, 0.01), snappedf(rect.size.y, 0.01)] snappedf(rect.size.x, 0.01), snappedf(rect.size.y, 0.01)]
## Finds a node of the main window by [param node_name], whether it is a direct child ## Finds a node of the main window by [param node_name], whether it is a direct child
## of the main window or of its Quiz or TopBar scene. ## of the main window or of its Quiz or TopBar scene.
func _node(node_name: String) -> Node: func _node(node_name: String) -> Node:
for parent: Node in [_main, _main.get_node_or_null("Quiz"), for parent: Node in [_main, _main.get_node_or_null("Quiz"),
_main.get_node_or_null("TopBar")]: _main.get_node_or_null("TopBar")]:
if parent != null && parent.has_node(node_name): if parent != null && parent.has_node(node_name):
return parent.get_node(node_name) return parent.get_node(node_name)
push_error("UiTour: no node named " + node_name) push_error("UiTour: no node named " + node_name)
return null return null
## Calls [param method] on the players panel, the quiz or the main window, whichever ## Calls [param method] on the players panel, the quiz or the main window, whichever
## has it first. ## has it first.
func _call(method: String, args: Array = []) -> Variant: func _call(method: String, args: Array = []) -> Variant:
for path: String in ["Quiz/PlayersPanel", "Quiz"]: for path: String in ["Quiz/PlayersPanel", "Quiz"]:
var target: Node = _main.get_node_or_null(path) var target: Node = _main.get_node_or_null(path)
if target != null && target.has_method(method): if target != null && target.has_method(method):
return target.callv(method, args) return target.callv(method, args)
return _main.callv(method, args) return _main.callv(method, args)
func _server() -> FakeHttpTransport: func _server() -> FakeHttpTransport:
return MusicServerClient.transport return MusicServerClient.transport
func _settle() -> void: func _settle() -> void:
for i: int in 4: for i: int in 4:
await _main.get_tree().process_frame await _main.get_tree().process_frame
func _add_player(player_name: String) -> void: func _add_player(player_name: String) -> void:
(_node("PlayersPanel").get_node("VBoxContainer/AddPlayerContainer/PlayerNameField") \ (_node("PlayersPanel").get_node("VBoxContainer/AddPlayerContainer/PlayerNameField") \
as TextEdit).text = player_name as TextEdit).text = player_name
_call("add_player") _call("add_player")
func _player_row(index: int) -> Player: func _player_row(index: int) -> Player:
return _node("PlayersPanel").get_node( return _node("PlayersPanel").get_node(
"VBoxContainer/ScrollContainer/PlayersListVBoxContainer").get_child(index) "VBoxContainer/ScrollContainer/PlayersListVBoxContainer").get_child(index)
## Stops the song so the time and progress bar look the same on every run. ## Stops the song so the time and progress bar look the same on every run.
func _freeze_music_player() -> void: func _freeze_music_player() -> void:
var music_player: MusicPlayer = _node("MusicPlayer") var music_player: MusicPlayer = _node("MusicPlayer")
music_player.audio_player.stop() music_player.audio_player.stop()
music_player.sound_player.stop() music_player.sound_player.stop()
music_player.progress_slider.value = 0 music_player.progress_slider.value = 0
music_player.music_time_label.text = "00:00 / 00:01" music_player.music_time_label.text = "00:00 / 00:01"
## The log starts each row with the time of day; use a fixed time instead. ## The log starts each row with the time of day; use a fixed time instead.
func _fix_log_times() -> void: func _fix_log_times() -> void:
var log_window: PopupWindow = _node("Log") var log_window: PopupWindow = _node("Log")
for row: Label in log_window.log_box.get_children(): for row: Label in log_window.log_box.get_children():
row.text = "12:00:00 " + row.text.substr(9) row.text = "12:00:00 " + row.text.substr(9)
func _open_popup(popup_name: String) -> Node: func _open_popup(popup_name: String) -> Node:
var popup: Node = _node(popup_name) var popup: Node = _node(popup_name)
match popup_name: match popup_name:
"SyncWindow": "SyncWindow":
# Opening the window starts a sync; show the empty window instead # Opening the window starts a sync; show the empty window instead
popup.open() popup.open()
"NewCharacterSelect": "NewCharacterSelect":
popup.show_grid("Crono") popup.show_grid("Crono")
"WinnerWindow": "WinnerWindow":
popup.show_winner(Settings.player_array[0]) popup.show_winner(Settings.player_array[0])
"StatisticsPopupPanel": "StatisticsPopupPanel":
_call("get_statistics") _call("get_statistics")
_: _:
popup.open() popup.open()
return popup return popup
func _close_popup(popup: Node) -> void: func _close_popup(popup: Node) -> void:
if popup is PopupWindow: if popup is PopupWindow:
popup.close() popup.close()
else: else:
popup.visible = false popup.visible = false
+39 -39
View File
@@ -11,82 +11,82 @@ var _list: InspirationList
func before_test() -> void: func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings]) _snapshot = AutoloadSnapshot.take([Settings])
Settings.inspiration_list_speed = 0 Settings.inspiration_list_speed = 0
_server = FakeHttpTransport.new().install() _server = FakeHttpTransport.new().install()
_server.respond_json("/music/all", SOUNDTRACKS) _server.respond_json("/music/all", SOUNDTRACKS)
_runner = scene_runner("res://InspirationList.tscn") _runner = scene_runner("res://InspirationList.tscn")
_list = _runner.scene() _list = _runner.scene()
func after_test() -> void: func after_test() -> void:
await await_idle_frame() await await_idle_frame()
_server.uninstall() _server.uninstall()
_snapshot.restore() _snapshot.restore()
func _rows() -> Array[Node]: func _rows() -> Array[Node]:
return _list.get_node("VBoxContainer").get_children() return _list.get_node("VBoxContainer").get_children()
func _texts() -> Array: func _texts() -> Array:
return _rows().map(func(row: ListRow) -> String: return row.text) return _rows().map(func(row: ListRow) -> String: return row.text)
func test_load_from_server_shows_every_soundtrack_in_order() -> void: func test_load_from_server_shows_every_soundtrack_in_order() -> void:
_list.load_from_server() _list.load_from_server()
assert_array(_texts()).contains_exactly(SOUNDTRACKS) assert_array(_texts()).contains_exactly(SOUNDTRACKS)
assert_array(_list.soundtracks).contains_exactly(SOUNDTRACKS) assert_array(_list.soundtracks).contains_exactly(SOUNDTRACKS)
func test_rows_alternate_backgrounds() -> void: func test_rows_alternate_backgrounds() -> void:
_list.load_from_server() _list.load_from_server()
var rows: Array[Node] = _rows() var rows: Array[Node] = _rows()
assert_that((rows[0] as ListRow).get_theme_stylebox("panel")) \ assert_that((rows[0] as ListRow).get_theme_stylebox("panel")) \
.is_not_equal((rows[1] as ListRow).get_theme_stylebox("panel")) .is_not_equal((rows[1] as ListRow).get_theme_stylebox("panel"))
assert_that((rows[0] as ListRow).get_theme_stylebox("panel")) \ assert_that((rows[0] as ListRow).get_theme_stylebox("panel")) \
.is_equal((rows[2] as ListRow).get_theme_stylebox("panel")) .is_equal((rows[2] as ListRow).get_theme_stylebox("panel"))
func test_loading_again_replaces_the_rows() -> void: func test_loading_again_replaces_the_rows() -> void:
_list.load_from_server() _list.load_from_server()
_server.respond_json("/music/all", ["Terranigma"]) _server.respond_json("/music/all", ["Terranigma"])
_list.load_from_server() _list.load_from_server()
assert_array(_texts()).contains_exactly(["Terranigma"]) assert_array(_texts()).contains_exactly(["Terranigma"])
func test_failed_load_keeps_the_rows() -> void: func test_failed_load_keeps_the_rows() -> void:
_list.load_from_server() _list.load_from_server()
_server.respond_bytes("/music/all", PackedByteArray(), 500) _server.respond_bytes("/music/all", PackedByteArray(), 500)
_list.load_from_server() _list.load_from_server()
assert_array(_texts()).contains_exactly(SOUNDTRACKS) assert_array(_texts()).contains_exactly(SOUNDTRACKS)
func _long_list() -> Array[String]: func _long_list() -> Array[String]:
var names: Array[String] = [] var names: Array[String] = []
for i: int in 40: for i: int in 40:
names.append("Soundtrack %d" % i) names.append("Soundtrack %d" % i)
return names return names
func test_scrolls_down_by_itself() -> void: func test_scrolls_down_by_itself() -> void:
_list.show_soundtracks(_long_list()) _list.show_soundtracks(_long_list())
Settings.inspiration_list_speed = 5 Settings.inspiration_list_speed = 5
await _runner.simulate_frames(30, 16) await _runner.simulate_frames(30, 16)
assert_int(_list.scroll_vertical).is_greater(0) assert_int(_list.scroll_vertical).is_greater(0)
func test_does_not_scroll_at_speed_zero() -> void: func test_does_not_scroll_at_speed_zero() -> void:
_list.show_soundtracks(_long_list()) _list.show_soundtracks(_long_list())
await _runner.simulate_frames(30, 16) await _runner.simulate_frames(30, 16)
assert_int(_list.scroll_vertical).is_equal(0) assert_int(_list.scroll_vertical).is_equal(0)
+56 -56
View File
@@ -12,22 +12,22 @@ const BASELINE_PATH: String = "res://tests/data/layout_baseline.json"
## Nodes that moved from the main window into the Quiz scene, by their old name. ## Nodes that moved from the main window into the Quiz scene, by their old name.
const QUIZ_NODES: Array[String] = [ const QUIZ_NODES: Array[String] = [
"Open", "FileDialog", "MusicListPanel", "VBoxContainer", "Open", "FileDialog", "MusicListPanel", "VBoxContainer",
"MusicPlayer", "ResetPlaylistButton", "ResetPointsButton", "SettingsButton", "MusicPlayer", "ResetPlaylistButton", "ResetPointsButton", "SettingsButton",
"SoundTestButton", "ShowAnswerButton", "NextButton", "RepeatSongCheckButton", "SoundTestButton", "ShowAnswerButton", "NextButton", "RepeatSongCheckButton",
"DebugLabel", "SettingsWindow", "NewCharacterSelect", "WinnerWindow", "Log", "DebugLabel", "SettingsWindow", "NewCharacterSelect", "WinnerWindow", "Log",
] ]
## Nodes that moved into the Quiz scene and were renamed there: old name to new name. ## Nodes that moved into the Quiz scene and were renamed there: old name to new name.
const RENAMED_QUIZ_NODES: Dictionary = { const RENAMED_QUIZ_NODES: Dictionary = {
"Players": "PlayersPanel", "Players": "PlayersPanel",
"ScrollContainer": "InspirationList", "ScrollContainer": "InspirationList",
} }
## Nodes that moved from the main window into the TopBar scene, by their old name. ## Nodes that moved from the main window into the TopBar scene, by their old name.
const TOP_BAR_NODES: Array[String] = [ const TOP_BAR_NODES: Array[String] = [
"TopPanelContainer", "Title", "SearchButton", "SyncButton", "StatisticsButton", "TopPanelContainer", "Title", "SearchButton", "SyncButton", "StatisticsButton",
"ShortcutsButton", "AboutButton", "QRButton", "ShortcutsButton", "AboutButton", "QRButton",
] ]
## How far a node may be from its old place, in pixels. ## How far a node may be from its old place, in pixels.
@@ -40,67 +40,67 @@ var _layout: Dictionary = {}
func before() -> void: func before() -> void:
_snapshot = AutoloadSnapshot.take([Settings, Playlist]) _snapshot = AutoloadSnapshot.take([Settings, Playlist])
UiTour.prepare_autoloads() UiTour.prepare_autoloads()
_server = UiTour.make_server().install() _server = UiTour.make_server().install()
# Laid out at the size the baseline was taken at, like the screenshots # Laid out at the size the baseline was taken at, like the screenshots
var viewport: SubViewport = auto_free(SubViewport.new()) var viewport: SubViewport = auto_free(SubViewport.new())
viewport.size = Vector2i(1920, 1080) viewport.size = Vector2i(1920, 1080)
viewport.gui_embed_subwindows = true viewport.gui_embed_subwindows = true
Engine.get_main_loop().root.add_child(viewport) Engine.get_main_loop().root.add_child(viewport)
_main = load("res://MainWindow.tscn").instantiate() _main = load("res://MainWindow.tscn").instantiate()
viewport.add_child(_main) viewport.add_child(_main)
await UiTour.new(_main).run(func(state: String, popup: Node) -> void: await UiTour.new(_main).run(func(state: String, popup: Node) -> void:
_layout[state] = UiTour.dump_layout(_main, _main if popup == null else popup)) _layout[state] = UiTour.dump_layout(_main, _main if popup == null else popup))
func after() -> void: func after() -> void:
_main.free() _main.free()
await Engine.get_main_loop().process_frame await Engine.get_main_loop().process_frame
_server.uninstall() _server.uninstall()
_snapshot.restore() _snapshot.restore()
## Where the node that used to be at [param old_path] in the main window is now. ## Where the node that used to be at [param old_path] in the main window is now.
static func new_path(old_path: String) -> String: static func new_path(old_path: String) -> String:
var first: String = old_path.get_slice("/", 0) var first: String = old_path.get_slice("/", 0)
if first in QUIZ_NODES: if first in QUIZ_NODES:
return "Quiz/" + old_path return "Quiz/" + old_path
if first in RENAMED_QUIZ_NODES: if first in RENAMED_QUIZ_NODES:
return "Quiz/" + RENAMED_QUIZ_NODES[first] + old_path.trim_prefix(first) return "Quiz/" + RENAMED_QUIZ_NODES[first] + old_path.trim_prefix(first)
if first in TOP_BAR_NODES: if first in TOP_BAR_NODES:
return "TopBar/" + old_path return "TopBar/" + old_path
return old_path return old_path
func _baseline() -> Dictionary: func _baseline() -> Dictionary:
return JSON.parse_string(FileAccess.get_file_as_string(BASELINE_PATH)) return JSON.parse_string(FileAccess.get_file_as_string(BASELINE_PATH))
func test_tour_has_the_same_states_as_the_baseline() -> void: func test_tour_has_the_same_states_as_the_baseline() -> void:
assert_array(_layout.keys()).contains_exactly_in_any_order(_baseline().keys()) assert_array(_layout.keys()).contains_exactly_in_any_order(_baseline().keys())
func test_every_node_is_where_it_was() -> void: func test_every_node_is_where_it_was() -> void:
var problems: Array[String] = [] var problems: Array[String] = []
var baseline: Dictionary = _baseline() var baseline: Dictionary = _baseline()
for state: String in baseline: for state: String in baseline:
var actual: Dictionary = _layout.get(state, {}) var actual: Dictionary = _layout.get(state, {})
for old_path: String in baseline[state]: for old_path: String in baseline[state]:
var path: String = new_path(old_path) var path: String = new_path(old_path)
var expected: Dictionary = baseline[state][old_path] var expected: Dictionary = baseline[state][old_path]
if !actual.has(path): if !actual.has(path):
problems.append("%s: %s is missing (was %s)" % [state, path, old_path]) problems.append("%s: %s is missing (was %s)" % [state, path, old_path])
continue continue
var rect: Array = actual[path].rect var rect: Array = actual[path].rect
for i: int in 4: for i: int in 4:
if absf(rect[i] - expected.rect[i]) > TOLERANCE: if absf(rect[i] - expected.rect[i]) > TOLERANCE:
problems.append("%s: %s is at %s, was %s" problems.append("%s: %s is at %s, was %s"
% [state, path, rect, expected.rect]) % [state, path, rect, expected.rect])
break break
if actual[path].visible != expected.visible: if actual[path].visible != expected.visible:
problems.append("%s: %s visible is %s, was %s" problems.append("%s: %s visible is %s, was %s"
% [state, path, actual[path].visible, expected.visible]) % [state, path, actual[path].visible, expected.visible])
assert_array(problems).override_failure_message( assert_array(problems).override_failure_message(
"%d nodes moved:\n%s" % [problems.size(), "\n".join(problems.slice(0, 30))]) \ "%d nodes moved:\n%s" % [problems.size(), "\n".join(problems.slice(0, 30))]) \
.is_empty() .is_empty()
+134 -134
View File
@@ -3,240 +3,240 @@ extends MainWindowTestSuite
func test_startup_loads_soundtracks_and_preloads_a_song() -> void: func test_startup_loads_soundtracks_and_preloads_a_song() -> void:
assert_int(_server.count("/music/list")).is_equal(1) assert_int(_server.count("/music/list")).is_equal(1)
assert_int(_server.count("/music/all")).is_equal(1) assert_int(_server.count("/music/all")).is_equal(1)
assert_array(_server.requested_paths).contains(["/music/rand", "/music/addQue", "/music/info"]) assert_array(_server.requested_paths).contains(["/music/rand", "/music/addQue", "/music/info"])
assert_int(Playlist.song_object_array.size()).is_equal(1) assert_int(Playlist.song_object_array.size()).is_equal(1)
assert_bool((_quiz.get_node("NextButton") as Button).disabled).is_false() assert_bool((_quiz.get_node("NextButton") as Button).disabled).is_false()
func test_low_played_mode_fetches_from_low_played_endpoint() -> void: func test_low_played_mode_fetches_from_low_played_endpoint() -> void:
Settings.use_low_played_mode = true Settings.use_low_played_mode = true
_server.respond_bytes( _server.respond_bytes(
"/music/rand/low", FileAccess.get_file_as_bytes("res://tests/data/short.mp3")) "/music/rand/low", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
_quiz.fetch_song() _quiz.fetch_song()
assert_int(_server.count("/music/rand/low")).is_equal(1) assert_int(_server.count("/music/rand/low")).is_equal(1)
func test_next_plays_preloaded_song_and_fetches_another() -> void: func test_next_plays_preloaded_song_and_fetches_another() -> void:
_next_song_is(SONG_INFO[1]) _next_song_is(SONG_INFO[1])
_press("NextButton") _press("NextButton")
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
assert_int(Playlist.currently_playing_song).is_equal(0) assert_int(Playlist.currently_playing_song).is_equal(0)
assert_bool(Playlist.song_object_array[0].has_played).is_true() assert_bool(Playlist.song_object_array[0].has_played).is_true()
assert_int(Playlist.song_object_array.size()).is_equal(2) assert_int(Playlist.song_object_array.size()).is_equal(2)
assert_int(_server.count("/music/rand")).is_equal(2) assert_int(_server.count("/music/rand")).is_equal(2)
func test_title_is_hidden_until_answer_is_shown() -> void: func test_title_is_hidden_until_answer_is_shown() -> void:
var soundtrack_label: Label = _quiz.get_node("VBoxContainer/SoundtrackLabel") var soundtrack_label: Label = _quiz.get_node("VBoxContainer/SoundtrackLabel")
_press("NextButton") _press("NextButton")
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
assert_str(soundtrack_label.text).is_equal("????????") assert_str(soundtrack_label.text).is_equal("????????")
_press("ShowAnswerButton") _press("ShowAnswerButton")
assert_str(soundtrack_label.text).is_equal("Chrono Trigger") assert_str(soundtrack_label.text).is_equal("Chrono Trigger")
assert_int(_server.count("/music/played?song=0")).is_equal(1) assert_int(_server.count("/music/played?song=0")).is_equal(1)
func test_reset_playlist_clears_server_and_preloads_again() -> void: func test_reset_playlist_clears_server_and_preloads_again() -> void:
_press("NextButton") _press("NextButton")
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
_press("ResetPlaylistButton") _press("ResetPlaylistButton")
assert_int(_server.count("/music/reset")).is_equal(1) assert_int(_server.count("/music/reset")).is_equal(1)
assert_int(Playlist.currently_playing_song).is_equal(-1) assert_int(Playlist.currently_playing_song).is_equal(-1)
assert_int(Playlist.song_object_array.size()).is_equal(1) assert_int(Playlist.song_object_array.size()).is_equal(1)
assert_bool(Playlist.song_object_array[0].has_played).is_false() assert_bool(Playlist.song_object_array[0].has_played).is_false()
func test_reset_points_sets_all_scores_to_zero() -> void: func test_reset_points_sets_all_scores_to_zero() -> void:
_add_player("Crono").add_point() _add_player("Crono").add_point()
_add_player("Marle").add_point() _add_player("Marle").add_point()
_press("ResetPointsButton") _press("ResetPointsButton")
assert_int(Settings.player_array[0].player_score).is_equal(0) assert_int(Settings.player_array[0].player_score).is_equal(0)
assert_int(Settings.player_array[1].player_score).is_equal(0) assert_int(Settings.player_array[1].player_score).is_equal(0)
func test_cannot_add_more_than_max_players() -> void: func test_cannot_add_more_than_max_players() -> void:
for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 1: for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 1:
_add_player("Player %d" % i) _add_player("Player %d" % i)
assert_int(Settings.player_array.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS) assert_int(Settings.player_array.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS)
func test_cannot_add_player_without_name() -> void: func test_cannot_add_player_without_name() -> void:
_add_player("") _add_player("")
assert_array(Settings.player_array).is_empty() assert_array(Settings.player_array).is_empty()
func test_failed_song_download_is_retried_until_the_server_answers() -> void: func test_failed_song_download_is_retried_until_the_server_answers() -> void:
_quiz.song_fetch_retry_seconds = 0.05 _quiz.song_fetch_retry_seconds = 0.05
var songs_before: int = Playlist.song_object_array.size() var songs_before: int = Playlist.song_object_array.size()
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3") var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
_server.respond_bytes("/music/rand", PackedByteArray(), 503) _server.respond_bytes("/music/rand", PackedByteArray(), 503)
var rand_requests_before: int = _server.count("/music/rand") var rand_requests_before: int = _server.count("/music/rand")
_quiz.fetch_song() _quiz.fetch_song()
await await_millis(200) await await_millis(200)
assert_int(_server.count("/music/rand") - rand_requests_before).is_greater(1) assert_int(_server.count("/music/rand") - rand_requests_before).is_greater(1)
assert_int(Playlist.song_object_array.size()).is_equal(songs_before) assert_int(Playlist.song_object_array.size()).is_equal(songs_before)
assert_bool(Playlist.is_song_downloading).is_true() assert_bool(Playlist.is_song_downloading).is_true()
_server.respond_bytes("/music/rand", mp3) _server.respond_bytes("/music/rand", mp3)
await await_millis(200) await await_millis(200)
assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1) assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1)
assert_bool(Playlist.is_song_downloading).is_false() assert_bool(Playlist.is_song_downloading).is_false()
func test_failed_song_info_retries_only_that_step() -> void: func test_failed_song_info_retries_only_that_step() -> void:
_quiz.song_fetch_retry_seconds = 0.05 _quiz.song_fetch_retry_seconds = 0.05
var songs_before: int = Playlist.song_object_array.size() var songs_before: int = Playlist.song_object_array.size()
_server.respond_bytes("/music/info", PackedByteArray(), 503) _server.respond_bytes("/music/info", PackedByteArray(), 503)
var rand_before: int = _server.count("/music/rand") var rand_before: int = _server.count("/music/rand")
var queue_before: int = _server.count("/music/addQue") var queue_before: int = _server.count("/music/addQue")
_quiz.fetch_song() _quiz.fetch_song()
await await_millis(200) await await_millis(200)
_next_song_is(SONG_INFO[1]) _next_song_is(SONG_INFO[1])
await await_millis(200) await await_millis(200)
# The song was downloaded and queued once; only the info request was repeated # The song was downloaded and queued once; only the info request was repeated
assert_int(_server.count("/music/rand") - rand_before).is_equal(1) assert_int(_server.count("/music/rand") - rand_before).is_equal(1)
assert_int(_server.count("/music/addQue") - queue_before).is_equal(1) assert_int(_server.count("/music/addQue") - queue_before).is_equal(1)
assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1) assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1)
assert_str(Playlist.song_object_array.back().song_title).is_equal("Dancing Mad") assert_str(Playlist.song_object_array.back().song_title).is_equal("Dancing Mad")
assert_bool(Playlist.is_song_downloading).is_false() assert_bool(Playlist.is_song_downloading).is_false()
func test_preloads_as_many_songs_as_the_cache_setting() -> void: func test_preloads_as_many_songs_as_the_cache_setting() -> void:
Playlist.number_of_tracks_to_preload = 3 Playlist.number_of_tracks_to_preload = 3
_quiz.fetch_song() _quiz.fetch_song()
assert_int(Playlist.get_preloaded_songs()).is_equal(3) assert_int(Playlist.get_preloaded_songs()).is_equal(3)
assert_bool(Playlist.is_song_downloading).is_false() assert_bool(Playlist.is_song_downloading).is_false()
func test_playing_a_song_tops_the_cache_up_again() -> void: func test_playing_a_song_tops_the_cache_up_again() -> void:
Playlist.number_of_tracks_to_preload = 3 Playlist.number_of_tracks_to_preload = 3
_quiz.fetch_song() _quiz.fetch_song()
await _play_first_song() await _play_first_song()
assert_int(Playlist.get_preloaded_songs()).is_equal(3) assert_int(Playlist.get_preloaded_songs()).is_equal(3)
assert_int(Playlist.song_object_array.size()).is_equal(4) assert_int(Playlist.song_object_array.size()).is_equal(4)
func test_cache_keeps_filling_after_a_failed_download() -> void: func test_cache_keeps_filling_after_a_failed_download() -> void:
_quiz.song_fetch_retry_seconds = 0.05 _quiz.song_fetch_retry_seconds = 0.05
Playlist.number_of_tracks_to_preload = 3 Playlist.number_of_tracks_to_preload = 3
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3") var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
# One more download works, then the server stops answering # One more download works, then the server stops answering
_server.fail_after("/music/rand", 1) _server.fail_after("/music/rand", 1)
_quiz.fetch_song() _quiz.fetch_song()
await await_millis(150) await await_millis(150)
assert_int(Playlist.get_preloaded_songs()).is_equal(2) assert_int(Playlist.get_preloaded_songs()).is_equal(2)
assert_bool(Playlist.is_song_downloading).is_true() assert_bool(Playlist.is_song_downloading).is_true()
_server.respond_bytes("/music/rand", mp3) _server.respond_bytes("/music/rand", mp3)
await await_millis(150) await await_millis(150)
assert_int(Playlist.get_preloaded_songs()).is_equal(3) assert_int(Playlist.get_preloaded_songs()).is_equal(3)
assert_bool(Playlist.is_song_downloading).is_false() assert_bool(Playlist.is_song_downloading).is_false()
func _open_settings() -> void: func _open_settings() -> void:
_press("SettingsButton") _press("SettingsButton")
func _close_settings() -> void: func _close_settings() -> void:
(_quiz.get_node("SettingsWindow") as Control).visible = false (_quiz.get_node("SettingsWindow") as Control).visible = false
func _press_settings_button(unique_name: String) -> void: func _press_settings_button(unique_name: String) -> void:
(_quiz.get_node("SettingsWindow").get_node("%" + unique_name) as Button).pressed.emit() (_quiz.get_node("SettingsWindow").get_node("%" + unique_name) as Button).pressed.emit()
func test_raising_cache_size_does_not_download_while_settings_are_open() -> void: func test_raising_cache_size_does_not_download_while_settings_are_open() -> void:
var downloads_before: int = _server.count("/music/rand") var downloads_before: int = _server.count("/music/rand")
_open_settings() _open_settings()
_press_settings_button("IncreaseCacheButton") _press_settings_button("IncreaseCacheButton")
_press_settings_button("IncreaseCacheButton") _press_settings_button("IncreaseCacheButton")
assert_int(Playlist.number_of_tracks_to_preload).is_equal(3) assert_int(Playlist.number_of_tracks_to_preload).is_equal(3)
assert_int(_server.count("/music/rand")).is_equal(downloads_before) assert_int(_server.count("/music/rand")).is_equal(downloads_before)
func test_closing_settings_fills_cache_to_new_size() -> void: func test_closing_settings_fills_cache_to_new_size() -> void:
_open_settings() _open_settings()
_press_settings_button("IncreaseCacheButton") _press_settings_button("IncreaseCacheButton")
_press_settings_button("IncreaseCacheButton") _press_settings_button("IncreaseCacheButton")
_close_settings() _close_settings()
assert_int(Playlist.get_preloaded_songs()).is_equal(3) assert_int(Playlist.get_preloaded_songs()).is_equal(3)
func test_changing_cache_size_back_and_forth_downloads_only_what_is_needed() -> void: func test_changing_cache_size_back_and_forth_downloads_only_what_is_needed() -> void:
var downloads_before: int = _server.count("/music/rand") var downloads_before: int = _server.count("/music/rand")
_open_settings() _open_settings()
for i: int in 5: for i: int in 5:
_press_settings_button("IncreaseCacheButton") _press_settings_button("IncreaseCacheButton")
_press_settings_button("LowerCacheButton") _press_settings_button("LowerCacheButton")
_press_settings_button("IncreaseCacheButton") _press_settings_button("IncreaseCacheButton")
_close_settings() _close_settings()
assert_int(_server.count("/music/rand") - downloads_before).is_equal(1) assert_int(_server.count("/music/rand") - downloads_before).is_equal(1)
assert_int(Playlist.get_preloaded_songs()).is_equal(2) assert_int(Playlist.get_preloaded_songs()).is_equal(2)
func test_closing_settings_with_full_cache_downloads_nothing() -> void: func test_closing_settings_with_full_cache_downloads_nothing() -> void:
var downloads_before: int = _server.count("/music/rand") var downloads_before: int = _server.count("/music/rand")
_open_settings() _open_settings()
_close_settings() _close_settings()
assert_int(_server.count("/music/rand")).is_equal(downloads_before) assert_int(_server.count("/music/rand")).is_equal(downloads_before)
func test_show_answer_before_first_song_does_not_reveal_next_song() -> void: func test_show_answer_before_first_song_does_not_reveal_next_song() -> void:
_press("ShowAnswerButton") _press("ShowAnswerButton")
assert_bool(Playlist.song_object_array[0].is_answered).is_false() assert_bool(Playlist.song_object_array[0].is_answered).is_false()
assert_int(_server.count("/music/played?song=-1")).is_equal(0) assert_int(_server.count("/music/played?song=-1")).is_equal(0)
await _play_first_song() await _play_first_song()
assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \ assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \
.is_equal("????????") .is_equal("????????")
func test_log_adds_one_row_per_point_with_padded_time() -> void: func test_log_adds_one_row_per_point_with_padded_time() -> void:
var log_box: VBoxContainer = _quiz.get_node("%Log").get_node("%LogVBoxContainer") var log_box: VBoxContainer = _quiz.get_node("%Log").get_node("%LogVBoxContainer")
var crono: PlayerObject = _add_player("Crono") var crono: PlayerObject = _add_player("Crono")
await _play_first_song() await _play_first_song()
crono.add_point() crono.add_point()
crono.minus_point() crono.minus_point()
assert_int(log_box.get_child_count()).is_equal(2) assert_int(log_box.get_child_count()).is_equal(2)
var time_pattern: RegEx = RegEx.create_from_string("^\\d\\d:\\d\\d:\\d\\d Crono got a point$") var time_pattern: RegEx = RegEx.create_from_string("^\\d\\d:\\d\\d:\\d\\d Crono got a point$")
assert_object(time_pattern.search((log_box.get_child(0) as Label).text)).is_not_null() assert_object(time_pattern.search((log_box.get_child(0) as Label).text)).is_not_null()
assert_str((log_box.get_child(1) as Label).text).ends_with("Crono lost a point") assert_str((log_box.get_child(1) as Label).text).ends_with("Crono lost a point")
+21 -21
View File
@@ -3,39 +3,39 @@ extends MainWindowTestSuite
func _before_window_starts() -> void: func _before_window_starts() -> void:
_server.respond_json("/music/list", [ _server.respond_json("/music/list", [
{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"}, {"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"},
]) ])
_next_song_is({"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"}) _next_song_is({"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"})
_server.hold("/music/list") _server.hold("/music/list")
func test_preloaded_song_survives_a_slow_song_list() -> void: func test_preloaded_song_survives_a_slow_song_list() -> void:
_server.release("/music/list") _server.release("/music/list")
# The song already on the server, then the preloaded one # The song already on the server, then the preloaded one
assert_int(Playlist.song_object_array.size()).is_equal(2) assert_int(Playlist.song_object_array.size()).is_equal(2)
assert_str(Playlist.song_object_array[1].song_title).is_equal("Dancing Mad") assert_str(Playlist.song_object_array[1].song_title).is_equal("Dancing Mad")
assert_int(Playlist.get_preloaded_songs()).is_equal(1) assert_int(Playlist.get_preloaded_songs()).is_equal(1)
func test_next_plays_the_preloaded_song_after_a_slow_song_list() -> void: func test_next_plays_the_preloaded_song_after_a_slow_song_list() -> void:
_server.release("/music/list") _server.release("/music/list")
await _play_first_song() await _play_first_song()
assert_int(Playlist.currently_playing_song).is_equal(1) assert_int(Playlist.currently_playing_song).is_equal(1)
func test_failed_song_list_is_retried_before_preloading() -> void: func test_failed_song_list_is_retried_before_preloading() -> void:
_quiz.song_fetch_retry_seconds = 0.05 _quiz.song_fetch_retry_seconds = 0.05
_server.respond_json("/music/list", [], 503) _server.respond_json("/music/list", [], 503)
_server.release("/music/list") _server.release("/music/list")
assert_int(_server.count("/music/rand")).is_equal(0) assert_int(_server.count("/music/rand")).is_equal(0)
_server.respond_json("/music/list", []) _server.respond_json("/music/list", [])
await await_millis(200) await await_millis(200)
assert_int(_server.count("/music/rand")).is_equal(1) assert_int(_server.count("/music/rand")).is_equal(1)
assert_int(Playlist.get_preloaded_songs()).is_equal(1) assert_int(Playlist.get_preloaded_songs()).is_equal(1)
+41 -41
View File
@@ -8,72 +8,72 @@ var _panel: MusicListPanel
func before_test() -> void: func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings, Playlist]) _snapshot = AutoloadSnapshot.take([Settings, Playlist])
Playlist.reset_playlist() Playlist.reset_playlist()
for i: int in 3: for i: int in 3:
var song: SongObject = SongObject.new() var song: SongObject = SongObject.new()
song.song_number = i song.song_number = i
song.soundtrack_title = "Soundtrack %d" % i song.soundtrack_title = "Soundtrack %d" % i
song.song_title = "Song %d" % i song.song_title = "Song %d" % i
song.has_played = true song.has_played = true
Playlist.add_to_playlist(song) Playlist.add_to_playlist(song)
_runner = scene_runner("res://MusicListPanel.tscn") _runner = scene_runner("res://MusicListPanel.tscn")
_panel = _runner.scene() _panel = _runner.scene()
func after_test() -> void: func after_test() -> void:
await await_idle_frame() await await_idle_frame()
_snapshot.restore() _snapshot.restore()
func _rows() -> Array[Node]: func _rows() -> Array[Node]:
return _panel.get_node("ScrollContainer/MusicList").get_children() return _panel.get_node("ScrollContainer/MusicList").get_children()
func test_starts_empty() -> void: func test_starts_empty() -> void:
assert_array(_rows()).is_empty() assert_array(_rows()).is_empty()
func test_refresh_shows_one_row_per_song_in_order() -> void: func test_refresh_shows_one_row_per_song_in_order() -> void:
_panel.refresh() _panel.refresh()
assert_array(_rows().map(func(row: SongListObject) -> int: return row.song_object.song_number)) \ assert_array(_rows().map(func(row: SongListObject) -> int: return row.song_object.song_number)) \
.contains_exactly([0, 1, 2]) .contains_exactly([0, 1, 2])
func test_refresh_again_replaces_the_rows() -> void: func test_refresh_again_replaces_the_rows() -> void:
_panel.refresh() _panel.refresh()
Playlist.song_object_array.pop_back() Playlist.song_object_array.pop_back()
_panel.refresh() _panel.refresh()
assert_int(_rows().size()).is_equal(2) assert_int(_rows().size()).is_equal(2)
func test_clicking_a_row_tells_which_song() -> void: func test_clicking_a_row_tells_which_song() -> void:
_panel.refresh() _panel.refresh()
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel)) var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel))
var row: Control = _rows()[1] var row: Control = _rows()[1]
# The left end of the row is the song text, not one of the player icons # The left end of the row is the song text, not one of the player icons
var target: Vector2 = row.get_global_rect().position + Vector2(20, row.size.y / 2) var target: Vector2 = row.get_global_rect().position + Vector2(20, row.size.y / 2)
_runner.set_mouse_position(_panel.get_viewport().get_final_transform() * target) _runner.set_mouse_position(_panel.get_viewport().get_final_transform() * target)
await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT) await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT)
await _runner.await_input_processed() await _runner.await_input_processed()
await signals.is_emitted("song_clicked", [1]) await signals.is_emitted("song_clicked", [1])
func test_right_click_does_nothing() -> void: func test_right_click_does_nothing() -> void:
_panel.refresh() _panel.refresh()
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel)) var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel))
var row: Control = _rows()[0] var row: Control = _rows()[0]
_runner.set_mouse_position(_panel.get_viewport().get_final_transform() _runner.set_mouse_position(_panel.get_viewport().get_final_transform()
* (row.get_global_rect().position + Vector2(20, row.size.y / 2))) * (row.get_global_rect().position + Vector2(20, row.size.y / 2)))
await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_RIGHT) await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_RIGHT)
await _runner.await_input_processed() await _runner.await_input_processed()
await signals.wait_until(200).is_not_emitted("song_clicked") await signals.wait_until(200).is_not_emitted("song_clicked")
+81 -81
View File
@@ -10,143 +10,143 @@ var _lucca: PlayerObject
func before_test() -> void: func before_test() -> void:
super() super()
_crono = _add_player("Crono") _crono = _add_player("Crono")
_marle = _add_player("Marle") _marle = _add_player("Marle")
_lucca = _add_player("Lucca") _lucca = _add_player("Lucca")
await _play_first_song() await _play_first_song()
func _song_points() -> Array[String]: func _song_points() -> Array[String]:
return Playlist.song_object_array[Playlist.currently_playing_song].players_given_point return Playlist.song_object_array[Playlist.currently_playing_song].players_given_point
func test_alt_number_gives_point_to_player_in_that_row() -> void: func test_alt_number_gives_point_to_player_in_that_row() -> void:
await _give_point_with_keybind(2) await _give_point_with_keybind(2)
assert_array(_scores()).contains_exactly([0, 1, 0]) assert_array(_scores()).contains_exactly([0, 1, 0])
assert_array(_song_points()).contains_exactly([_marle.id]) assert_array(_song_points()).contains_exactly([_marle.id])
func test_ctrl_alt_number_takes_point_from_player_in_that_row() -> void: func test_ctrl_alt_number_takes_point_from_player_in_that_row() -> void:
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
await _take_point_with_keybind(3) await _take_point_with_keybind(3)
assert_array(_scores()).contains_exactly([0, 0, 1]) assert_array(_scores()).contains_exactly([0, 0, 1])
func test_taking_last_point_removes_player_from_song() -> void: func test_taking_last_point_removes_player_from_song() -> void:
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
await _take_point_with_keybind(1) await _take_point_with_keybind(1)
assert_int(_crono.player_score).is_equal(0) assert_int(_crono.player_score).is_equal(0)
assert_array(_song_points()).is_empty() assert_array(_song_points()).is_empty()
func test_each_keybind_only_affects_its_own_player() -> void: func test_each_keybind_only_affects_its_own_player() -> void:
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
assert_int(_crono.player_score).is_equal(1) assert_int(_crono.player_score).is_equal(1)
assert_int(_marle.player_score).is_equal(0) assert_int(_marle.player_score).is_equal(0)
assert_int(_lucca.player_score).is_equal(2) assert_int(_lucca.player_score).is_equal(2)
assert_array(_song_points()).contains_exactly([_crono.id, _lucca.id]) assert_array(_song_points()).contains_exactly([_crono.id, _lucca.id])
func test_number_without_player_does_nothing() -> void: func test_number_without_player_does_nothing() -> void:
await _give_point_with_keybind(4) await _give_point_with_keybind(4)
assert_array(_scores()).contains_exactly([0, 0, 0]) assert_array(_scores()).contains_exactly([0, 0, 0])
assert_array(_song_points()).is_empty() assert_array(_song_points()).is_empty()
func test_keybinds_move_up_when_first_player_is_removed() -> void: func test_keybinds_move_up_when_first_player_is_removed() -> void:
await _remove_player(_crono) await _remove_player(_crono)
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
await _give_point_with_keybind(2) await _give_point_with_keybind(2)
await _give_point_with_keybind(2) await _give_point_with_keybind(2)
assert_int(_marle.player_score).is_equal(1) assert_int(_marle.player_score).is_equal(1)
assert_int(_lucca.player_score).is_equal(2) assert_int(_lucca.player_score).is_equal(2)
assert_array(_song_points()).contains_exactly([_marle.id, _lucca.id]) assert_array(_song_points()).contains_exactly([_marle.id, _lucca.id])
func test_keybind_after_last_row_does_nothing_after_removal() -> void: func test_keybind_after_last_row_does_nothing_after_removal() -> void:
await _remove_player(_marle) await _remove_player(_marle)
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
assert_int(_crono.player_score).is_equal(0) assert_int(_crono.player_score).is_equal(0)
assert_int(_lucca.player_score).is_equal(0) assert_int(_lucca.player_score).is_equal(0)
func test_removing_player_removes_only_their_points() -> void: func test_removing_player_removes_only_their_points() -> void:
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
await _give_point_with_keybind(2) await _give_point_with_keybind(2)
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
await _remove_player(_marle) await _remove_player(_marle)
assert_array(_song_points()).contains_exactly([_crono.id, _lucca.id]) assert_array(_song_points()).contains_exactly([_crono.id, _lucca.id])
assert_int(_crono.player_score).is_equal(1) assert_int(_crono.player_score).is_equal(1)
assert_int(_lucca.player_score).is_equal(1) assert_int(_lucca.player_score).is_equal(1)
func test_new_player_gets_next_free_keybind_after_removal() -> void: func test_new_player_gets_next_free_keybind_after_removal() -> void:
await _remove_player(_marle) await _remove_player(_marle)
var robo: PlayerObject = _add_player("Robo") var robo: PlayerObject = _add_player("Robo")
await _give_point_with_keybind(2) await _give_point_with_keybind(2)
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
assert_int(_lucca.player_score).is_equal(1) assert_int(_lucca.player_score).is_equal(1)
assert_int(robo.player_score).is_equal(1) assert_int(robo.player_score).is_equal(1)
assert_int(_crono.player_score).is_equal(0) assert_int(_crono.player_score).is_equal(0)
assert_array(_song_points()).contains_exactly([_lucca.id, robo.id]) assert_array(_song_points()).contains_exactly([_lucca.id, robo.id])
func test_new_player_does_not_inherit_removed_players_points() -> void: func test_new_player_does_not_inherit_removed_players_points() -> void:
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
await _remove_player(_lucca) await _remove_player(_lucca)
var robo: PlayerObject = _add_player("Robo") var robo: PlayerObject = _add_player("Robo")
assert_int(robo.player_score).is_equal(0) assert_int(robo.player_score).is_equal(0)
assert_array(_song_points()).is_empty() assert_array(_song_points()).is_empty()
func test_points_follow_players_through_several_changes() -> void: func test_points_follow_players_through_several_changes() -> void:
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
await _remove_player(_crono) await _remove_player(_crono)
var robo: PlayerObject = _add_player("Robo") var robo: PlayerObject = _add_player("Robo")
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
await _remove_player(_marle) await _remove_player(_marle)
var ayla: PlayerObject = _add_player("Ayla") var ayla: PlayerObject = _add_player("Ayla")
await _give_point_with_keybind(3) await _give_point_with_keybind(3)
await _give_point_with_keybind(2) await _give_point_with_keybind(2)
await _take_point_with_keybind(2) await _take_point_with_keybind(2)
# Rows are now: Lucca, Robo, Ayla # Rows are now: Lucca, Robo, Ayla
assert_array(Settings.player_array).contains_exactly([_lucca, robo, ayla]) assert_array(Settings.player_array).contains_exactly([_lucca, robo, ayla])
assert_int(_lucca.player_score).is_equal(0) assert_int(_lucca.player_score).is_equal(0)
assert_int(robo.player_score).is_equal(0) assert_int(robo.player_score).is_equal(0)
assert_int(ayla.player_score).is_equal(1) assert_int(ayla.player_score).is_equal(1)
assert_array(_song_points()).contains_exactly([ayla.id]) assert_array(_song_points()).contains_exactly([ayla.id])
func test_player_list_shows_rows_in_player_order() -> void: func test_player_list_shows_rows_in_player_order() -> void:
await _remove_player(_crono) await _remove_player(_crono)
var robo: PlayerObject = _add_player("Robo") var robo: PlayerObject = _add_player("Robo")
var rows: Array[Node] = _quiz.get_node( var rows: Array[Node] = _quiz.get_node(
"PlayersPanel/VBoxContainer/ScrollContainer/PlayersListVBoxContainer").get_children() "PlayersPanel/VBoxContainer/ScrollContainer/PlayersListVBoxContainer").get_children()
assert_array(rows.map(func(row: Player) -> PlayerObject: return row.player_object)) \ assert_array(rows.map(func(row: Player) -> PlayerObject: return row.player_object)) \
.contains_exactly([_marle, _lucca, robo]) .contains_exactly([_marle, _lucca, robo])
assert_array(rows.map(func(row: Player) -> int: return row.list_index)) \ assert_array(rows.map(func(row: Player) -> int: return row.list_index)) \
.contains_exactly([0, 1, 2]) .contains_exactly([0, 1, 2])
+76 -76
View File
@@ -8,139 +8,139 @@ var _panel: PlayersPanel
func before_test() -> void: func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings]) _snapshot = AutoloadSnapshot.take([Settings])
Settings.player_array.clear() Settings.player_array.clear()
Settings.edit_players = false Settings.edit_players = false
_runner = scene_runner("res://PlayersPanel.tscn") _runner = scene_runner("res://PlayersPanel.tscn")
_panel = _runner.scene() _panel = _runner.scene()
func after_test() -> void: func after_test() -> void:
await await_idle_frame() await await_idle_frame()
_snapshot.restore() _snapshot.restore()
func _rows() -> Array[Node]: func _rows() -> Array[Node]:
return _panel.players_list_container.get_children() return _panel.players_list_container.get_children()
func _add(player_name: String) -> void: func _add(player_name: String) -> void:
_panel.new_player_name_field.text = player_name _panel.new_player_name_field.text = player_name
_panel.add_player() _panel.add_player()
func _click(control: Control) -> void: func _click(control: Control) -> void:
_runner.set_mouse_position(_panel.get_viewport().get_final_transform() _runner.set_mouse_position(_panel.get_viewport().get_final_transform()
* control.get_global_rect().get_center()) * control.get_global_rect().get_center())
await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT) await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT)
await _runner.await_input_processed() await _runner.await_input_processed()
func test_add_button_shows_and_hides_the_add_row() -> void: func test_add_button_shows_and_hides_the_add_row() -> void:
assert_bool(_panel.add_player_container.visible).is_false() assert_bool(_panel.add_player_container.visible).is_false()
await _click(_panel.add_players_button) await _click(_panel.add_players_button)
assert_bool(_panel.add_player_container.visible).is_true() assert_bool(_panel.add_player_container.visible).is_true()
assert_bool(Settings.edit_players).is_true() assert_bool(Settings.edit_players).is_true()
await _click(_panel.add_players_button) await _click(_panel.add_players_button)
assert_bool(_panel.add_player_container.visible).is_false() assert_bool(_panel.add_player_container.visible).is_false()
assert_bool(Settings.edit_players).is_false() assert_bool(Settings.edit_players).is_false()
func test_adding_a_name_adds_a_player_and_a_row() -> void: func test_adding_a_name_adds_a_player_and_a_row() -> void:
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel)) var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel))
_add("Crono") _add("Crono")
assert_int(Settings.player_array.size()).is_equal(1) assert_int(Settings.player_array.size()).is_equal(1)
var crono: PlayerObject = Settings.player_array[0] var crono: PlayerObject = Settings.player_array[0]
assert_str(crono.player_name).is_equal("Crono") assert_str(crono.player_name).is_equal("Crono")
await signals.is_emitted("player_added", [crono]) await signals.is_emitted("player_added", [crono])
assert_str(_panel.new_player_name_field.text).is_empty() assert_str(_panel.new_player_name_field.text).is_empty()
assert_object((_rows()[0] as Player).player_object).is_same(crono) assert_object((_rows()[0] as Player).player_object).is_same(crono)
func test_add_button_in_the_row_adds_the_player() -> void: func test_add_button_in_the_row_adds_the_player() -> void:
await _click(_panel.add_players_button) await _click(_panel.add_players_button)
_panel.new_player_name_field.text = "Marle" _panel.new_player_name_field.text = "Marle"
await _click(_panel.add_player_button) await _click(_panel.add_player_button)
assert_int(Settings.player_array.size()).is_equal(1) assert_int(Settings.player_array.size()).is_equal(1)
func test_enter_in_the_name_field_adds_the_player() -> void: func test_enter_in_the_name_field_adds_the_player() -> void:
await _click(_panel.add_players_button) await _click(_panel.add_players_button)
_panel.new_player_name_field.text = "Lucca" _panel.new_player_name_field.text = "Lucca"
_panel.new_player_name_field.grab_focus() _panel.new_player_name_field.grab_focus()
_runner.simulate_key_pressed(KEY_ENTER) _runner.simulate_key_pressed(KEY_ENTER)
await _runner.await_input_processed() await _runner.await_input_processed()
assert_array(Settings.player_array.map( assert_array(Settings.player_array.map(
func(p: PlayerObject) -> String: return p.player_name)).contains_exactly(["Lucca"]) func(p: PlayerObject) -> String: return p.player_name)).contains_exactly(["Lucca"])
func test_empty_name_adds_nobody() -> void: func test_empty_name_adds_nobody() -> void:
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel)) var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel))
_add("") _add("")
assert_array(Settings.player_array).is_empty() assert_array(Settings.player_array).is_empty()
assert_array(_rows()).is_empty() assert_array(_rows()).is_empty()
await signals.wait_until(200).is_not_emitted("player_added") await signals.wait_until(200).is_not_emitted("player_added")
func test_cannot_add_more_than_max_players() -> void: func test_cannot_add_more_than_max_players() -> void:
for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 1: for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 1:
_add("Player %d" % i) _add("Player %d" % i)
assert_int(Settings.player_array.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS) assert_int(Settings.player_array.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS)
assert_int(_rows().size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS) assert_int(_rows().size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS)
func test_rows_follow_player_order_and_numbering() -> void: func test_rows_follow_player_order_and_numbering() -> void:
_add("Crono") _add("Crono")
_add("Marle") _add("Marle")
_add("Lucca") _add("Lucca")
assert_array(_rows().map(func(row: Player) -> String: return row.player_object.player_name)) \ assert_array(_rows().map(func(row: Player) -> String: return row.player_object.player_name)) \
.contains_exactly(["Crono", "Marle", "Lucca"]) .contains_exactly(["Crono", "Marle", "Lucca"])
assert_array(_rows().map(func(row: Player) -> int: return row.list_index)) \ assert_array(_rows().map(func(row: Player) -> int: return row.list_index)) \
.contains_exactly([0, 1, 2]) .contains_exactly([0, 1, 2])
func test_remove_button_removes_the_player_and_row() -> void: func test_remove_button_removes_the_player_and_row() -> void:
_add("Crono") _add("Crono")
_add("Marle") _add("Marle")
var crono: PlayerObject = Settings.player_array[0] var crono: PlayerObject = Settings.player_array[0]
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel)) var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel))
(_rows()[0].get_node("HBoxContainer/RemovePlayer") as BaseButton).pressed.emit() (_rows()[0].get_node("HBoxContainer/RemovePlayer") as BaseButton).pressed.emit()
await signals.is_emitted("player_removed", [crono]) await signals.is_emitted("player_removed", [crono])
assert_array(Settings.player_array.map( assert_array(Settings.player_array.map(
func(p: PlayerObject) -> String: return p.player_name)).contains_exactly(["Marle"]) func(p: PlayerObject) -> String: return p.player_name)).contains_exactly(["Marle"])
assert_int(_rows().size()).is_equal(1) assert_int(_rows().size()).is_equal(1)
assert_int((_rows()[0] as Player).list_index).is_equal(0) assert_int((_rows()[0] as Player).list_index).is_equal(0)
func test_character_button_asks_for_a_new_character() -> void: func test_character_button_asks_for_a_new_character() -> void:
_add("Crono") _add("Crono")
var row: Player = _rows()[0] var row: Player = _rows()[0]
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel)) var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_panel))
(row.get_node("HBoxContainer/Character") as BaseButton).pressed.emit() (row.get_node("HBoxContainer/Character") as BaseButton).pressed.emit()
await signals.is_emitted("change_character_requested", [row, "Crono"]) await signals.is_emitted("change_character_requested", [row, "Crono"])
func test_reload_shows_new_scores() -> void: func test_reload_shows_new_scores() -> void:
_add("Crono") _add("Crono")
Settings.player_array[0].player_score = 3 Settings.player_array[0].player_score = 3
_panel.reload() _panel.reload()
assert_str(((_rows()[0] as Player).get_node("HBoxContainer/Name") as Label).text) \ assert_str(((_rows()[0] as Player).get_node("HBoxContainer/Name") as Label).text) \
.ends_with("Crono: 3") .ends_with("Crono: 3")
+63 -63
View File
@@ -5,127 +5,127 @@ extends MainWindowTestSuite
## Popups opened from the top bar, in the main window. ## Popups opened from the top bar, in the main window.
const MAIN_POPUPS: Array[String] = [ const MAIN_POPUPS: Array[String] = [
"Search", "SyncWindow", "QRWindow", "ShortcutsWindow", "AboutWindow", "Search", "SyncWindow", "QRWindow", "ShortcutsWindow", "AboutWindow",
] ]
## Popups opened from the quiz, in the Quiz scene. ## Popups opened from the quiz, in the Quiz scene.
const QUIZ_POPUPS: Array[String] = [ const QUIZ_POPUPS: Array[String] = [
"SettingsWindow", "NewCharacterSelect", "WinnerWindow", "Log", "SettingsWindow", "NewCharacterSelect", "WinnerWindow", "Log",
] ]
func _popup(node_name: String) -> PopupWindow: func _popup(node_name: String) -> PopupWindow:
return _quiz.get_node(node_name) if node_name in QUIZ_POPUPS \ return _quiz.get_node(node_name) if node_name in QUIZ_POPUPS \
else _window.get_node(node_name) else _window.get_node(node_name)
## The backdrop that shows behind [param popup]. ## The backdrop that shows behind [param popup].
func _backdrop(popup: PopupWindow = _popup("SettingsWindow")) -> ColorRect: func _backdrop(popup: PopupWindow = _popup("SettingsWindow")) -> ColorRect:
return popup.get_parent().get_node("PopupBackdrop") return popup.get_parent().get_node("PopupBackdrop")
## A point on screen outside the popup's panel. ## A point on screen outside the popup's panel.
func _outside(popup: PopupWindow) -> Vector2: func _outside(popup: PopupWindow) -> Vector2:
var rect: Rect2 = popup.panel.get_global_rect() var rect: Rect2 = popup.panel.get_global_rect()
return Vector2(rect.end.x + 5, rect.end.y + 5) if rect.end.x < 1900 \ return Vector2(rect.end.x + 5, rect.end.y + 5) if rect.end.x < 1900 \
else Vector2(rect.position.x - 5, rect.position.y - 5) else Vector2(rect.position.x - 5, rect.position.y - 5)
func test_backdrops_are_hidden_without_popups() -> void: func test_backdrops_are_hidden_without_popups() -> void:
assert_bool(_backdrop(_popup("SettingsWindow")).visible).is_false() assert_bool(_backdrop(_popup("SettingsWindow")).visible).is_false()
assert_bool(_backdrop(_popup("AboutWindow")).visible).is_false() assert_bool(_backdrop(_popup("AboutWindow")).visible).is_false()
func test_backdrops_cover_the_whole_window() -> void: func test_backdrops_cover_the_whole_window() -> void:
for node_name: String in ["SettingsWindow", "AboutWindow"]: for node_name: String in ["SettingsWindow", "AboutWindow"]:
var popup: PopupWindow = _popup(node_name) var popup: PopupWindow = _popup(node_name)
popup.open() popup.open()
assert_object(_backdrop(popup).get_global_rect()).override_failure_message( assert_object(_backdrop(popup).get_global_rect()).override_failure_message(
"%s: backdrop does not cover the window" % node_name) \ "%s: backdrop does not cover the window" % node_name) \
.is_equal(_window.get_viewport_rect()) .is_equal(_window.get_viewport_rect())
popup.close() popup.close()
func test_every_popup_is_a_popup_window() -> void: func test_every_popup_is_a_popup_window() -> void:
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS: for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
assert_object(_popup(node_name)).is_instanceof(PopupWindow) assert_object(_popup(node_name)).is_instanceof(PopupWindow)
func test_every_popup_shows_backdrop_and_closes_on_outside_click() -> void: func test_every_popup_shows_backdrop_and_closes_on_outside_click() -> void:
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS: for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
var popup: PopupWindow = _popup(node_name) var popup: PopupWindow = _popup(node_name)
popup.open() popup.open()
await _runner.simulate_frames(1) await _runner.simulate_frames(1)
assert_bool(_backdrop(popup).visible).override_failure_message( assert_bool(_backdrop(popup).visible).override_failure_message(
"%s: backdrop not shown" % node_name).is_true() "%s: backdrop not shown" % node_name).is_true()
await _click_at(_outside(popup)) await _click_at(_outside(popup))
assert_bool(popup.visible).override_failure_message( assert_bool(popup.visible).override_failure_message(
"%s: not closed by outside click" % node_name).is_false() "%s: not closed by outside click" % node_name).is_false()
assert_bool(_backdrop(popup).visible).override_failure_message( assert_bool(_backdrop(popup).visible).override_failure_message(
"%s: backdrop still shown" % node_name).is_false() "%s: backdrop still shown" % node_name).is_false()
func test_click_inside_popup_keeps_it_open() -> void: func test_click_inside_popup_keeps_it_open() -> void:
var settings: PopupWindow = _popup("SettingsWindow") var settings: PopupWindow = _popup("SettingsWindow")
settings.open() settings.open()
await _runner.simulate_frames(1) await _runner.simulate_frames(1)
await _click_at(settings.panel.get_global_rect().get_center()) await _click_at(settings.panel.get_global_rect().get_center())
assert_bool(settings.visible).is_true() assert_bool(settings.visible).is_true()
func test_closing_click_does_not_press_button_behind_popup() -> void: func test_closing_click_does_not_press_button_behind_popup() -> void:
var settings: PopupWindow = _popup("SettingsWindow") var settings: PopupWindow = _popup("SettingsWindow")
var reset_button: Button = _quiz.get_node("ResetPlaylistButton") var reset_button: Button = _quiz.get_node("ResetPlaylistButton")
settings.open() settings.open()
await _runner.simulate_frames(1) await _runner.simulate_frames(1)
assert_bool(settings.panel.get_global_rect().intersects(reset_button.get_global_rect())) \ assert_bool(settings.panel.get_global_rect().intersects(reset_button.get_global_rect())) \
.is_false() .is_false()
await _click_at(reset_button.get_global_rect().get_center()) await _click_at(reset_button.get_global_rect().get_center())
assert_bool(settings.visible).is_false() assert_bool(settings.visible).is_false()
assert_int(_server.count("/music/reset")).is_equal(0) assert_int(_server.count("/music/reset")).is_equal(0)
func test_button_works_again_after_popup_closed() -> void: func test_button_works_again_after_popup_closed() -> void:
var reset_button: Button = _quiz.get_node("ResetPlaylistButton") var reset_button: Button = _quiz.get_node("ResetPlaylistButton")
await _click_at(reset_button.get_global_rect().get_center()) await _click_at(reset_button.get_global_rect().get_center())
assert_int(_server.count("/music/reset")).is_equal(1) assert_int(_server.count("/music/reset")).is_equal(1)
func test_closing_search_clears_the_search() -> void: func test_closing_search_clears_the_search() -> void:
var search: PopupWindow = _popup("Search") var search: PopupWindow = _popup("Search")
search.open() search.open()
var search_bar: TextEdit = search.get_node("Searchbar") var search_bar: TextEdit = search.get_node("Searchbar")
search_bar.text = "mario" search_bar.text = "mario"
search.close() search.close()
assert_str(search_bar.text).is_empty() assert_str(search_bar.text).is_empty()
func test_closing_character_select_allows_song_clicks_again() -> void: func test_closing_character_select_allows_song_clicks_again() -> void:
var character_select: PopupWindow = _popup("NewCharacterSelect") var character_select: PopupWindow = _popup("NewCharacterSelect")
character_select.show_grid("Crono") character_select.show_grid("Crono")
assert_bool(Settings.character_select_open).is_true() assert_bool(Settings.character_select_open).is_true()
character_select.close() character_select.close()
assert_bool(Settings.character_select_open).is_false() assert_bool(Settings.character_select_open).is_false()
func test_toggle_opens_and_closes() -> void: func test_toggle_opens_and_closes() -> void:
var shortcuts: PopupWindow = _popup("ShortcutsWindow") var shortcuts: PopupWindow = _popup("ShortcutsWindow")
shortcuts.toggle() shortcuts.toggle()
assert_bool(shortcuts.visible).is_true() assert_bool(shortcuts.visible).is_true()
shortcuts.toggle() shortcuts.toggle()
assert_bool(shortcuts.visible).is_false() assert_bool(shortcuts.visible).is_false()
+140 -140
View File
@@ -5,239 +5,239 @@ extends MainWindowTestSuite
## server and the keyboard shortcuts reach both the main window and the quiz. ## server and the keyboard shortcuts reach both the main window and the quiz.
const MAIN_WINDOW_CHILDREN: Array[String] = [ const MAIN_WINDOW_CHILDREN: Array[String] = [
"TopBar", "Quiz", "PopupBackdrop", "Search", "SyncWindow", "QRWindow", "TopBar", "Quiz", "PopupBackdrop", "Search", "SyncWindow", "QRWindow",
"ShortcutsWindow", "StatisticsPopupPanel", "AboutWindow", "ShortcutsWindow", "StatisticsPopupPanel", "AboutWindow",
] ]
const TOP_BAR_CHILDREN: Array[String] = [ const TOP_BAR_CHILDREN: Array[String] = [
"TopPanelContainer", "Title", "SyncButton", "SearchButton", "StatisticsButton", "TopPanelContainer", "Title", "SyncButton", "SearchButton", "StatisticsButton",
"ShortcutsButton", "AboutButton", "QRButton", "ShortcutsButton", "AboutButton", "QRButton",
] ]
## Each top bar button and the popup it opens in the main window. ## Each top bar button and the popup it opens in the main window.
const TOP_BAR_POPUPS: Dictionary = { const TOP_BAR_POPUPS: Dictionary = {
"SearchButton": "Search", "SearchButton": "Search",
"SyncButton": "SyncWindow", "SyncButton": "SyncWindow",
"StatisticsButton": "StatisticsPopupPanel", "StatisticsButton": "StatisticsPopupPanel",
"ShortcutsButton": "ShortcutsWindow", "ShortcutsButton": "ShortcutsWindow",
"AboutButton": "AboutWindow", "AboutButton": "AboutWindow",
"QRButton": "QRWindow", "QRButton": "QRWindow",
} }
func _top_bar_button(button_name: String) -> Button: func _top_bar_button(button_name: String) -> Button:
return _window.get_node("TopBar/" + button_name) return _window.get_node("TopBar/" + button_name)
func _children(node: Node) -> Array[String]: func _children(node: Node) -> Array[String]:
var names: Array[String] = [] var names: Array[String] = []
for child: Node in node.get_children(): for child: Node in node.get_children():
names.append(String(child.name)) names.append(String(child.name))
return names return names
func _center(control: Control) -> Vector2: func _center(control: Control) -> Vector2:
return control.get_global_rect().get_center() return control.get_global_rect().get_center()
func test_main_window_holds_only_top_bar_quiz_and_its_popups() -> void: func test_main_window_holds_only_top_bar_quiz_and_its_popups() -> void:
assert_array(_children(_window)).contains_exactly_in_any_order(MAIN_WINDOW_CHILDREN) assert_array(_children(_window)).contains_exactly_in_any_order(MAIN_WINDOW_CHILDREN)
func test_top_bar_is_drawn_below_the_quiz() -> void: func test_top_bar_is_drawn_below_the_quiz() -> void:
# The quiz popups' backdrop has to cover the top bar too # The quiz popups' backdrop has to cover the top bar too
assert_int(_window.get_node("TopBar").get_index()) \ assert_int(_window.get_node("TopBar").get_index()) \
.is_less(_window.get_node("Quiz").get_index()) .is_less(_window.get_node("Quiz").get_index())
func test_quiz_parts_are_their_own_scenes() -> void: func test_quiz_parts_are_their_own_scenes() -> void:
for node_name: String in ["MusicListPanel", "PlayersPanel", "InspirationList"]: for node_name: String in ["MusicListPanel", "PlayersPanel", "InspirationList"]:
assert_str(_quiz.get_node(node_name).scene_file_path) \ assert_str(_quiz.get_node(node_name).scene_file_path) \
.is_equal("res://%s.tscn" % node_name) .is_equal("res://%s.tscn" % node_name)
func test_top_bar_holds_only_title_and_buttons() -> void: func test_top_bar_holds_only_title_and_buttons() -> void:
assert_array(_children(_window.get_node("TopBar"))) \ assert_array(_children(_window.get_node("TopBar"))) \
.contains_exactly_in_any_order(TOP_BAR_CHILDREN) .contains_exactly_in_any_order(TOP_BAR_CHILDREN)
func test_quiz_and_top_bar_let_clicks_through_where_they_are_empty() -> void: func test_quiz_and_top_bar_let_clicks_through_where_they_are_empty() -> void:
assert_int(_quiz.mouse_filter).is_equal(Control.MOUSE_FILTER_IGNORE) assert_int(_quiz.mouse_filter).is_equal(Control.MOUSE_FILTER_IGNORE)
assert_int((_window.get_node("TopBar") as Control).mouse_filter) \ assert_int((_window.get_node("TopBar") as Control).mouse_filter) \
.is_equal(Control.MOUSE_FILTER_IGNORE) .is_equal(Control.MOUSE_FILTER_IGNORE)
func test_clicking_each_top_bar_button_opens_its_popup() -> void: func test_clicking_each_top_bar_button_opens_its_popup() -> void:
for button_name: String in TOP_BAR_POPUPS: for button_name: String in TOP_BAR_POPUPS:
var popup: Node = _window.get_node(TOP_BAR_POPUPS[button_name]) var popup: Node = _window.get_node(TOP_BAR_POPUPS[button_name])
await _click_at(_center(_top_bar_button(button_name))) await _click_at(_center(_top_bar_button(button_name)))
assert_bool(popup.visible).override_failure_message( assert_bool(popup.visible).override_failure_message(
"%s did not open %s" % [button_name, popup.name]).is_true() "%s did not open %s" % [button_name, popup.name]).is_true()
if popup is PopupWindow: if popup is PopupWindow:
popup.close() popup.close()
else: else:
popup.visible = false popup.visible = false
await _runner.simulate_frames(1) await _runner.simulate_frames(1)
func test_clicking_quiz_buttons_plays_and_shows_answer() -> void: func test_clicking_quiz_buttons_plays_and_shows_answer() -> void:
await _click_at(_center(_quiz.get_node("NextButton"))) await _click_at(_center(_quiz.get_node("NextButton")))
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
assert_int(Playlist.currently_playing_song).is_equal(0) assert_int(Playlist.currently_playing_song).is_equal(0)
assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \ assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \
.is_not_equal("Chrono Trigger") .is_not_equal("Chrono Trigger")
await _click_at(_center(_quiz.get_node("ShowAnswerButton"))) await _click_at(_center(_quiz.get_node("ShowAnswerButton")))
assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \ assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \
.is_equal("Chrono Trigger") .is_equal("Chrono Trigger")
func test_clicking_a_song_in_the_music_list_plays_it() -> void: func test_clicking_a_song_in_the_music_list_plays_it() -> void:
_next_song_is(SONG_INFO[1]) _next_song_is(SONG_INFO[1])
await _play_first_song() await _play_first_song()
_press("NextButton") _press("NextButton")
# Changing song waits a moment for the old one to stop # Changing song waits a moment for the old one to stop
await get_tree().create_timer(0.7).timeout await get_tree().create_timer(0.7).timeout
assert_int(Playlist.currently_playing_song).is_equal(1) assert_int(Playlist.currently_playing_song).is_equal(1)
var rows: Array[Node] = _quiz.get_node("MusicListPanel/ScrollContainer/MusicList") \ var rows: Array[Node] = _quiz.get_node("MusicListPanel/ScrollContainer/MusicList") \
.get_children() .get_children()
var first_row: Control = rows.filter( var first_row: Control = rows.filter(
func(row: SongListObject) -> bool: return row.song_object.song_number == 0)[0] func(row: SongListObject) -> bool: return row.song_object.song_number == 0)[0]
await _click_at(first_row.get_global_rect().position + Vector2(20, first_row.size.y / 2)) await _click_at(first_row.get_global_rect().position + Vector2(20, first_row.size.y / 2))
await get_tree().create_timer(0.7).timeout await get_tree().create_timer(0.7).timeout
assert_int(Playlist.currently_playing_song).is_equal(0) assert_int(Playlist.currently_playing_song).is_equal(0)
func test_points_from_the_player_list_reach_the_song_and_log() -> void: func test_points_from_the_player_list_reach_the_song_and_log() -> void:
await _play_first_song() await _play_first_song()
var crono: PlayerObject = _add_player("Crono") var crono: PlayerObject = _add_player("Crono")
(_player_row(crono).get_node("HBoxContainer/AddPoint") as BaseButton).pressed.emit() (_player_row(crono).get_node("HBoxContainer/AddPoint") as BaseButton).pressed.emit()
assert_array(Playlist.song_object_array[0].players_given_point).contains_exactly([crono.id]) assert_array(Playlist.song_object_array[0].players_given_point).contains_exactly([crono.id])
assert_int((_quiz.get_node("%Log").get_node("%LogVBoxContainer") as Node).get_child_count()) \ assert_int((_quiz.get_node("%Log").get_node("%LogVBoxContainer") as Node).get_child_count()) \
.is_equal(1) .is_equal(1)
func test_character_button_in_the_player_list_picks_a_new_character() -> void: func test_character_button_in_the_player_list_picks_a_new_character() -> void:
var crono: PlayerObject = _add_player("Crono") var crono: PlayerObject = _add_player("Crono")
var character_select: PopupWindow = _quiz.get_node("NewCharacterSelect") var character_select: PopupWindow = _quiz.get_node("NewCharacterSelect")
(_player_row(crono).get_node("HBoxContainer/Character") as BaseButton).pressed.emit() (_player_row(crono).get_node("HBoxContainer/Character") as BaseButton).pressed.emit()
assert_bool(character_select.visible).is_true() assert_bool(character_select.visible).is_true()
var texture: ImageTexture = ImageTexture.create_from_image( var texture: ImageTexture = ImageTexture.create_from_image(
Image.create(4, 4, false, Image.FORMAT_RGBA8)) Image.create(4, 4, false, Image.FORMAT_RGBA8))
character_select.new_new_character_selected.emit(texture) character_select.new_new_character_selected.emit(texture)
assert_object(crono.character).is_same(texture) assert_object(crono.character).is_same(texture)
func test_quiz_popup_backdrop_covers_the_top_bar() -> void: func test_quiz_popup_backdrop_covers_the_top_bar() -> void:
var settings: PopupWindow = _quiz.get_node("SettingsWindow") var settings: PopupWindow = _quiz.get_node("SettingsWindow")
settings.open() settings.open()
await _runner.simulate_frames(1) await _runner.simulate_frames(1)
var backdrop: Control = _quiz.get_node("PopupBackdrop") var backdrop: Control = _quiz.get_node("PopupBackdrop")
assert_bool(backdrop.visible).is_true() assert_bool(backdrop.visible).is_true()
assert_bool(backdrop.get_global_rect().encloses( assert_bool(backdrop.get_global_rect().encloses(
(_window.get_node("TopBar/TopPanelContainer") as Control).get_global_rect())) \ (_window.get_node("TopBar/TopPanelContainer") as Control).get_global_rect())) \
.is_true() .is_true()
func test_click_on_top_bar_while_quiz_popup_is_open_only_closes_it() -> void: func test_click_on_top_bar_while_quiz_popup_is_open_only_closes_it() -> void:
var settings: PopupWindow = _quiz.get_node("SettingsWindow") var settings: PopupWindow = _quiz.get_node("SettingsWindow")
var search: PopupWindow = _window.get_node("Search") var search: PopupWindow = _window.get_node("Search")
settings.open() settings.open()
await _runner.simulate_frames(1) await _runner.simulate_frames(1)
await _click_at(_center(_top_bar_button("SearchButton"))) await _click_at(_center(_top_bar_button("SearchButton")))
assert_bool(settings.visible).is_false() assert_bool(settings.visible).is_false()
assert_bool(search.visible).is_false() assert_bool(search.visible).is_false()
func test_sync_disables_quiz_buttons_until_finished() -> void: func test_sync_disables_quiz_buttons_until_finished() -> void:
_server.respond_bytes("/sync", PackedByteArray()) _server.respond_bytes("/sync", PackedByteArray())
_server.respond_json("/sync/progress", {"progress": 10, "time_spent": "00:00:01"}) _server.respond_json("/sync/progress", {"progress": 10, "time_spent": "00:00:01"})
var sync_window: PopupWindow = _window.get_node("SyncWindow") var sync_window: PopupWindow = _window.get_node("SyncWindow")
_top_bar_button("SyncButton").pressed.emit() _top_bar_button("SyncButton").pressed.emit()
sync_window.sync_timer.stop() sync_window.sync_timer.stop()
for button_name: String in ["SoundTestButton", "ResetPlaylistButton", "ShowAnswerButton", for button_name: String in ["SoundTestButton", "ResetPlaylistButton", "ShowAnswerButton",
"NextButton"]: "NextButton"]:
assert_bool((_quiz.get_node(button_name) as Button).disabled) \ assert_bool((_quiz.get_node(button_name) as Button).disabled) \
.override_failure_message(button_name + " not disabled").is_true() .override_failure_message(button_name + " not disabled").is_true()
assert_bool(_top_bar_button("SyncButton").disabled).is_false() assert_bool(_top_bar_button("SyncButton").disabled).is_false()
_server.respond_json("/sync/progress", UiTour.SYNC_RESULT) _server.respond_json("/sync/progress", UiTour.SYNC_RESULT)
var reloads_before: int = _server.count("/music/all/order") var reloads_before: int = _server.count("/music/all/order")
sync_window._on_sync_timeout() sync_window._on_sync_timeout()
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
for button_name: String in ["SoundTestButton", "ResetPlaylistButton", "ShowAnswerButton", for button_name: String in ["SoundTestButton", "ResetPlaylistButton", "ShowAnswerButton",
"NextButton"]: "NextButton"]:
assert_bool((_quiz.get_node(button_name) as Button).disabled) \ assert_bool((_quiz.get_node(button_name) as Button).disabled) \
.override_failure_message(button_name + " still disabled").is_false() .override_failure_message(button_name + " still disabled").is_false()
# The search list in the main window and the quiz playlist are both reloaded # The search list in the main window and the quiz playlist are both reloaded
assert_int(_server.count("/music/all/order")).is_equal(reloads_before + 1) assert_int(_server.count("/music/all/order")).is_equal(reloads_before + 1)
assert_int(_server.count("/music/reset")).is_equal(1) assert_int(_server.count("/music/reset")).is_equal(1)
func test_changing_server_reloads_search_and_quiz() -> void: func test_changing_server_reloads_search_and_quiz() -> void:
var search_loads: int = _server.count("/music/all/order") var search_loads: int = _server.count("/music/all/order")
var inspiration_loads: int = _server.count("/music/all") var inspiration_loads: int = _server.count("/music/all")
var player: PlayerObject = _add_player("Crono") var player: PlayerObject = _add_player("Crono")
player.add_point() player.add_point()
_quiz.get_node("SettingsWindow").server_changed.emit() _quiz.get_node("SettingsWindow").server_changed.emit()
assert_int(_server.count("/music/all/order")).is_equal(search_loads + 1) assert_int(_server.count("/music/all/order")).is_equal(search_loads + 1)
assert_int(_server.count("/music/all")).is_equal(inspiration_loads + 1) assert_int(_server.count("/music/all")).is_equal(inspiration_loads + 1)
assert_int(_server.count("/music/reset")).is_equal(1) assert_int(_server.count("/music/reset")).is_equal(1)
assert_int(player.player_score).is_equal(0) assert_int(player.player_score).is_equal(0)
func test_alt_k_opens_shortcuts_and_alt_l_opens_log() -> void: func test_alt_k_opens_shortcuts_and_alt_l_opens_log() -> void:
await _press_keys([KEY_ALT, KEY_K]) await _press_keys([KEY_ALT, KEY_K])
assert_bool((_window.get_node("ShortcutsWindow") as Control).visible).is_true() assert_bool((_window.get_node("ShortcutsWindow") as Control).visible).is_true()
await _press_keys([KEY_ALT, KEY_L]) await _press_keys([KEY_ALT, KEY_L])
assert_bool((_quiz.get_node("Log") as Control).visible).is_true() assert_bool((_quiz.get_node("Log") as Control).visible).is_true()
func test_alt_down_lowers_the_volume() -> void: func test_alt_down_lowers_the_volume() -> void:
var bus: int = AudioServer.get_bus_index("Master") var bus: int = AudioServer.get_bus_index("Master")
var volume_db: float = AudioServer.get_bus_volume_db(bus) var volume_db: float = AudioServer.get_bus_volume_db(bus)
var slider: HSlider = _quiz.get_node("MusicPlayer").volume_slider var slider: HSlider = _quiz.get_node("MusicPlayer").volume_slider
var volume: float = slider.value var volume: float = slider.value
await _press_keys([KEY_ALT, KEY_DOWN]) await _press_keys([KEY_ALT, KEY_DOWN])
assert_float(slider.value).is_less(volume) assert_float(slider.value).is_less(volume)
AudioServer.set_bus_volume_db(bus, volume_db) AudioServer.set_bus_volume_db(bus, volume_db)
func test_alt_enter_switches_fullscreen_and_settings_shows_it() -> void: func test_alt_enter_switches_fullscreen_and_settings_shows_it() -> void:
var settings: PopupWindow = _quiz.get_node("SettingsWindow") var settings: PopupWindow = _quiz.get_node("SettingsWindow")
var was_fullscreen: bool = Settings.fullscreen var was_fullscreen: bool = Settings.fullscreen
await _press_keys([KEY_ALT, KEY_ENTER]) await _press_keys([KEY_ALT, KEY_ENTER])
settings.open() settings.open()
assert_bool(Settings.fullscreen).is_equal(!was_fullscreen) assert_bool(Settings.fullscreen).is_equal(!was_fullscreen)
assert_bool(settings.fullscreen_button.button_pressed).is_equal(!was_fullscreen) assert_bool(settings.fullscreen_button.button_pressed).is_equal(!was_fullscreen)
await _press_keys([KEY_ALT, KEY_ENTER]) await _press_keys([KEY_ALT, KEY_ENTER])
assert_bool(Settings.fullscreen).is_equal(was_fullscreen) assert_bool(Settings.fullscreen).is_equal(was_fullscreen)
func test_statistics_counts_the_soundtracks() -> void: func test_statistics_counts_the_soundtracks() -> void:
_top_bar_button("StatisticsButton").pressed.emit() _top_bar_button("StatisticsButton").pressed.emit()
assert_str((_window.get_node("StatisticsPopupPanel/StatisticsLabel") as Label).text) \ assert_str((_window.get_node("StatisticsPopupPanel/StatisticsLabel") as Label).text) \
.is_equal("Total amount of soundtracks in the playlist: 2") .is_equal("Total amount of soundtracks in the playlist: 2")
+26 -26
View File
@@ -5,61 +5,61 @@ var _crono: PlayerObject
func before_test() -> void: func before_test() -> void:
super() super()
_crono = _add_player("Crono") _crono = _add_player("Crono")
await _play_first_song() await _play_first_song()
Settings.winning_score = 1 Settings.winning_score = 1
func _stats_checkbox() -> CheckButton: func _stats_checkbox() -> CheckButton:
return _quiz.get_node("SettingsWindow").get_node("%AddToDatabaseCheckButton") return _quiz.get_node("SettingsWindow").get_node("%AddToDatabaseCheckButton")
func test_winning_turns_statistics_off() -> void: func test_winning_turns_statistics_off() -> void:
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
assert_bool(Settings.add_to_stats).is_false() assert_bool(Settings.add_to_stats).is_false()
func test_resetting_points_turns_statistics_back_on() -> void: func test_resetting_points_turns_statistics_back_on() -> void:
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
_press("ResetPointsButton") _press("ResetPointsButton")
assert_bool(Settings.add_to_stats).is_true() assert_bool(Settings.add_to_stats).is_true()
func test_statistics_turned_off_by_hand_stay_off_after_reset() -> void: func test_statistics_turned_off_by_hand_stay_off_after_reset() -> void:
Settings.add_to_stats = false Settings.add_to_stats = false
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
_press("ResetPointsButton") _press("ResetPointsButton")
assert_bool(Settings.add_to_stats).is_false() assert_bool(Settings.add_to_stats).is_false()
func test_settings_checkbox_shows_statistics_off_after_win() -> void: func test_settings_checkbox_shows_statistics_off_after_win() -> void:
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
_press("SettingsButton") _press("SettingsButton")
assert_bool(_stats_checkbox().button_pressed).is_false() assert_bool(_stats_checkbox().button_pressed).is_false()
func test_songs_after_a_win_are_not_counted() -> void: func test_songs_after_a_win_are_not_counted() -> void:
await _give_point_with_keybind(1) await _give_point_with_keybind(1)
var played_before: int = _server.count("/music/played?song=0") var played_before: int = _server.count("/music/played?song=0")
_press("ShowAnswerButton") _press("ShowAnswerButton")
assert_int(_server.count("/music/played?song=0")).is_equal(played_before) assert_int(_server.count("/music/played?song=0")).is_equal(played_before)
func test_winning_score_cannot_go_below_one() -> void: func test_winning_score_cannot_go_below_one() -> void:
_press("SettingsButton") _press("SettingsButton")
var lower_button: Button = _quiz.get_node("SettingsWindow").get_node("%LowerButton") var lower_button: Button = _quiz.get_node("SettingsWindow").get_node("%LowerButton")
for i: int in 3: for i: int in 3:
lower_button.pressed.emit() lower_button.pressed.emit()
assert_int(Settings.winning_score).is_equal(1) assert_int(Settings.winning_score).is_equal(1)
+114 -114
View File
@@ -7,194 +7,194 @@ var _window: Control
func before_test() -> void: func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings]) _snapshot = AutoloadSnapshot.take([Settings])
Settings.currently_syncing = false Settings.currently_syncing = false
_server = FakeHttpTransport.new().install() _server = FakeHttpTransport.new().install()
_server.respond_bytes("/sync", PackedByteArray()) _server.respond_bytes("/sync", PackedByteArray())
_runner = scene_runner("res://SyncWindow.tscn") _runner = scene_runner("res://SyncWindow.tscn")
_window = _runner.scene() _window = _runner.scene()
func after_test() -> void: func after_test() -> void:
_server.uninstall() _server.uninstall()
_snapshot.restore() _snapshot.restore()
func _node(unique_name: String) -> Control: func _node(unique_name: String) -> Control:
return _window.get_node("%" + unique_name) return _window.get_node("%" + unique_name)
func _finish_sync(result: Dictionary) -> void: func _finish_sync(result: Dictionary) -> void:
_server.respond_json("/sync/progress", result) _server.respond_json("/sync/progress", result)
_runner.invoke("_on_sync_timeout") _runner.invoke("_on_sync_timeout")
func _empty_result() -> Dictionary: func _empty_result() -> Dictionary:
return { return {
"soundtracks_added": [], "soundtracks_added": [],
"soundtracks_re_added": [], "soundtracks_re_added": [],
"soundtracks_changed_title": {}, "soundtracks_changed_title": {},
"soundtracks_changed_content": [], "soundtracks_changed_content": [],
"soundtracks_removed": [], "soundtracks_removed": [],
"catched_errors": [], "catched_errors": [],
"total_time": "00:00:03", "total_time": "00:00:03",
} }
func test_start_sync_asks_server_and_shows_progress() -> void: func test_start_sync_asks_server_and_shows_progress() -> void:
monitor_signals(_window, false) monitor_signals(_window, false)
_runner.invoke("start_sync") _runner.invoke("start_sync")
assert_array(_server.requested_paths).contains_exactly(["/sync"]) assert_array(_server.requested_paths).contains_exactly(["/sync"])
assert_bool(Settings.currently_syncing).is_true() assert_bool(Settings.currently_syncing).is_true()
assert_bool(_node("ProgressHBoxContainer").visible).is_true() assert_bool(_node("ProgressHBoxContainer").visible).is_true()
assert_str(_node("SyncTitleLabel").text).is_equal("Sync in Progress") assert_str(_node("SyncTitleLabel").text).is_equal("Sync in Progress")
await assert_signal(_window).is_emitted("sync_started") await assert_signal(_window).is_emitted("sync_started")
func test_start_sync_does_nothing_while_already_syncing() -> void: func test_start_sync_does_nothing_while_already_syncing() -> void:
Settings.currently_syncing = true Settings.currently_syncing = true
_runner.invoke("start_sync") _runner.invoke("start_sync")
assert_array(_server.requested_paths).is_empty() assert_array(_server.requested_paths).is_empty()
func test_progress_updates_progress_bar() -> void: func test_progress_updates_progress_bar() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
_server.respond_json("/sync/progress", {"progress": "42", "time_spent": "00:00:12"}) _server.respond_json("/sync/progress", {"progress": "42", "time_spent": "00:00:12"})
_runner.invoke("_on_sync_timeout") _runner.invoke("_on_sync_timeout")
assert_float(_node("SyncProgressBar").value).is_equal(42.0) assert_float(_node("SyncProgressBar").value).is_equal(42.0)
assert_str(_node("SyncTime").text).is_equal("00:00:12") assert_str(_node("SyncTime").text).is_equal("00:00:12")
func test_finished_sync_shows_only_sections_with_changes() -> void: func test_finished_sync_shows_only_sections_with_changes() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
monitor_signals(_window, false) monitor_signals(_window, false)
var result: Dictionary = _empty_result() var result: Dictionary = _empty_result()
result.soundtracks_added = ["Chrono Cross", "Xenogears"] result.soundtracks_added = ["Chrono Cross", "Xenogears"]
result.soundtracks_removed = ["Bad Rip"] result.soundtracks_removed = ["Bad Rip"]
_finish_sync(result) _finish_sync(result)
assert_bool(_node("SoundtracksAddedVBox").visible).is_true() assert_bool(_node("SoundtracksAddedVBox").visible).is_true()
assert_bool(_node("SoundtracksRemovedVBox").visible).is_true() assert_bool(_node("SoundtracksRemovedVBox").visible).is_true()
assert_bool(_node("SoundtracksReAddedVBox").visible).is_false() assert_bool(_node("SoundtracksReAddedVBox").visible).is_false()
assert_bool(_node("SoundtracksChangedTitleVBox").visible).is_false() assert_bool(_node("SoundtracksChangedTitleVBox").visible).is_false()
assert_bool(_node("NoChangesLabel").visible).is_false() assert_bool(_node("NoChangesLabel").visible).is_false()
# Header plus one label per soundtrack # Header plus one label per soundtrack
assert_int(_node("SoundtracksAddedVBox").get_child_count()).is_equal(3) assert_int(_node("SoundtracksAddedVBox").get_child_count()).is_equal(3)
assert_str(_node("SyncTime").text).is_equal("Total time: 00:00:03") assert_str(_node("SyncTime").text).is_equal("Total time: 00:00:03")
assert_bool(Settings.currently_syncing).is_false() assert_bool(Settings.currently_syncing).is_false()
await assert_signal(_window).is_emitted("sync_finished") await assert_signal(_window).is_emitted("sync_finished")
func test_separator_shown_only_between_visible_sections() -> void: func test_separator_shown_only_between_visible_sections() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
var result: Dictionary = _empty_result() var result: Dictionary = _empty_result()
result.soundtracks_added = ["Chrono Cross"] result.soundtracks_added = ["Chrono Cross"]
result.soundtracks_removed = ["Bad Rip"] result.soundtracks_removed = ["Bad Rip"]
_finish_sync(result) _finish_sync(result)
assert_bool(_node("SoundtracksAddedSeparator").visible).is_true() assert_bool(_node("SoundtracksAddedSeparator").visible).is_true()
assert_bool(_node("SoundtracksRemovedSeparator").visible).is_false() assert_bool(_node("SoundtracksRemovedSeparator").visible).is_false()
func test_changed_titles_list_old_and_new_title() -> void: func test_changed_titles_list_old_and_new_title() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
var result: Dictionary = _empty_result() var result: Dictionary = _empty_result()
result.soundtracks_changed_title = {"FF7": "Final Fantasy VII"} result.soundtracks_changed_title = {"FF7": "Final Fantasy VII"}
_finish_sync(result) _finish_sync(result)
var vbox: Control = _node("SoundtracksChangedTitleVBox") var vbox: Control = _node("SoundtracksChangedTitleVBox")
assert_bool(vbox.visible).is_true() assert_bool(vbox.visible).is_true()
assert_str((vbox.get_child(1) as ListRow).text).is_equal( assert_str((vbox.get_child(1) as ListRow).text).is_equal(
"FF7\nchanged title to\nFinal Fantasy VII") "FF7\nchanged title to\nFinal Fantasy VII")
func test_no_changes_shows_no_changes_label() -> void: func test_no_changes_shows_no_changes_label() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
_finish_sync(_empty_result()) _finish_sync(_empty_result())
assert_bool(_node("NoChangesLabel").visible).is_true() assert_bool(_node("NoChangesLabel").visible).is_true()
func test_errors_are_listed() -> void: func test_errors_are_listed() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
var result: Dictionary = _empty_result() var result: Dictionary = _empty_result()
result.catched_errors = ["Could not read tags in broken.mp3"] result.catched_errors = ["Could not read tags in broken.mp3"]
_finish_sync(result) _finish_sync(result)
assert_bool(_node("CatchedErrorsVBox").visible).is_true() assert_bool(_node("CatchedErrorsVBox").visible).is_true()
func test_reopening_after_sync_shows_result_without_syncing_again() -> void: func test_reopening_after_sync_shows_result_without_syncing_again() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
_finish_sync(_empty_result()) _finish_sync(_empty_result())
_runner.invoke("start_sync") _runner.invoke("start_sync")
assert_int(_server.count("/sync")).is_equal(1) assert_int(_server.count("/sync")).is_equal(1)
assert_str(_node("SyncTitleLabel").text).is_equal("Sync Result") assert_str(_node("SyncTitleLabel").text).is_equal("Sync Result")
func test_errors_section_has_errors_header() -> void: func test_errors_section_has_errors_header() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
var result: Dictionary = _empty_result() var result: Dictionary = _empty_result()
result.catched_errors = ["Could not read tags in broken.mp3"] result.catched_errors = ["Could not read tags in broken.mp3"]
_finish_sync(result) _finish_sync(result)
assert_str((_node("CatchedErrorsVBox").get_child(0) as Label).text).is_equal("Errors") assert_str((_node("CatchedErrorsVBox").get_child(0) as Label).text).is_equal("Errors")
func test_long_names_wrap_instead_of_widening_the_window() -> void: func test_long_names_wrap_instead_of_widening_the_window() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
var long_name: String = "The Legend of Zelda: Breath of the Wild Original Soundtrack" var long_name: String = "The Legend of Zelda: Breath of the Wild Original Soundtrack"
var result: Dictionary = _empty_result() var result: Dictionary = _empty_result()
result.soundtracks_added = [long_name] result.soundtracks_added = [long_name]
result.soundtracks_re_added = [long_name] result.soundtracks_re_added = [long_name]
result.soundtracks_changed_content = [long_name] result.soundtracks_changed_content = [long_name]
result.soundtracks_removed = [long_name] result.soundtracks_removed = [long_name]
result.soundtracks_changed_title = {long_name: long_name} result.soundtracks_changed_title = {long_name: long_name}
result.catched_errors = [long_name + " could not be read"] result.catched_errors = [long_name + " could not be read"]
_finish_sync(result) _finish_sync(result)
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
# The minimum width is what the content needs; wider than the panel it would stick out # The minimum width is what the content needs; wider than the panel it would stick out
var panel_width: float = (_window.get_node("SyncPanel") as Control).size.x var panel_width: float = (_window.get_node("SyncPanel") as Control).size.x
assert_float(_node("SyncHBoxContainer").get_combined_minimum_size().x) \ assert_float(_node("SyncHBoxContainer").get_combined_minimum_size().x) \
.is_less(panel_width) .is_less(panel_width)
assert_float(_node("CatchedErrorsVBox").get_combined_minimum_size().x) \ assert_float(_node("CatchedErrorsVBox").get_combined_minimum_size().x) \
.is_less(panel_width) .is_less(panel_width)
func test_visible_columns_share_the_width_equally() -> void: func test_visible_columns_share_the_width_equally() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
var result: Dictionary = _empty_result() var result: Dictionary = _empty_result()
result.soundtracks_added = ["Chrono Cross", "Xenoblade Chronicles X Original Soundtrack"] result.soundtracks_added = ["Chrono Cross", "Xenoblade Chronicles X Original Soundtrack"]
result.soundtracks_removed = ["Bad Rip"] result.soundtracks_removed = ["Bad Rip"]
_finish_sync(result) _finish_sync(result)
await _runner.simulate_frames(2) await _runner.simulate_frames(2)
assert_float(_node("SoundtracksAddedVBox").size.x).is_equal_approx( assert_float(_node("SoundtracksAddedVBox").size.x).is_equal_approx(
_node("SoundtracksRemovedVBox").size.x, 1.0) _node("SoundtracksRemovedVBox").size.x, 1.0)
func test_column_headers() -> void: func test_column_headers() -> void:
_runner.invoke("start_sync") _runner.invoke("start_sync")
var result: Dictionary = _empty_result() var result: Dictionary = _empty_result()
result.soundtracks_re_added = ["Super Metroid"] result.soundtracks_re_added = ["Super Metroid"]
_finish_sync(result) _finish_sync(result)
assert_str((_node("SoundtracksReAddedVBox").get_child(0) as Label).text).is_equal("Re-added") assert_str((_node("SoundtracksReAddedVBox").get_child(0) as Label).text).is_equal("Re-added")
+24 -24
View File
@@ -8,41 +8,41 @@ var _owner: Node
func before_test() -> void: func before_test() -> void:
_server = TCPServer.new() _server = TCPServer.new()
assert_int(_server.listen(0, "127.0.0.1")).is_equal(OK) assert_int(_server.listen(0, "127.0.0.1")).is_equal(OK)
_owner = auto_free(Node.new()) _owner = auto_free(Node.new())
add_child(_owner) add_child(_owner)
func after_test() -> void: func after_test() -> void:
for connection: StreamPeerTCP in _connections: for connection: StreamPeerTCP in _connections:
connection.disconnect_from_host() connection.disconnect_from_host()
_server.stop() _server.stop()
func _accept_connections() -> void: func _accept_connections() -> void:
while _server.is_connection_available(): while _server.is_connection_available():
_connections.append(_server.take_connection()) _connections.append(_server.take_connection())
func test_request_to_silent_server_times_out_as_failed() -> void: func test_request_to_silent_server_times_out_as_failed() -> void:
var transport: HttpTransport = HttpTransport.new(_owner) var transport: HttpTransport = HttpTransport.new(_owner)
transport.timeout_seconds = 0.5 transport.timeout_seconds = 0.5
var response_codes: Array[int] = [] var response_codes: Array[int] = []
transport.request("http://127.0.0.1:%d/music/rand" % _server.get_local_port(), transport.request("http://127.0.0.1:%d/music/rand" % _server.get_local_port(),
HTTPClient.METHOD_GET, HTTPClient.METHOD_GET,
func(response_code: int, _body: PackedByteArray) -> void: func(response_code: int, _body: PackedByteArray) -> void:
response_codes.append(response_code)) response_codes.append(response_code))
for i: int in 40: for i: int in 40:
_accept_connections() _accept_connections()
await await_millis(50) await await_millis(50)
if !response_codes.is_empty(): if !response_codes.is_empty():
break break
assert_bool(_connections.is_empty()).is_false() assert_bool(_connections.is_empty()).is_false()
assert_array(response_codes).contains_exactly([0]) assert_array(response_codes).contains_exactly([0])
func test_default_timeout_is_set() -> void: func test_default_timeout_is_set() -> void:
assert_float(HttpTransport.new(_owner).timeout_seconds).is_greater(0.0) assert_float(HttpTransport.new(_owner).timeout_seconds).is_greater(0.0)
+10 -10
View File
@@ -2,25 +2,25 @@ extends GdUnitTestSuite
func _background(list_row: ListRow) -> Color: func _background(list_row: ListRow) -> Color:
return (list_row.get_theme_stylebox("panel") as StyleBoxFlat).bg_color return (list_row.get_theme_stylebox("panel") as StyleBoxFlat).bg_color
func test_row_shows_text() -> void: func test_row_shows_text() -> void:
var list_row: ListRow = auto_free(ListRow.create("Chrono Trigger", 0, 20)) var list_row: ListRow = auto_free(ListRow.create("Chrono Trigger", 0, 20))
assert_str(list_row.text).is_equal("Chrono Trigger") assert_str(list_row.text).is_equal("Chrono Trigger")
func test_neighbouring_rows_have_different_backgrounds() -> void: func test_neighbouring_rows_have_different_backgrounds() -> void:
var first: ListRow = auto_free(ListRow.create("Chrono Trigger", 0, 20)) var first: ListRow = auto_free(ListRow.create("Chrono Trigger", 0, 20))
var second: ListRow = auto_free(ListRow.create("Chrono Cross", 1, 20)) var second: ListRow = auto_free(ListRow.create("Chrono Cross", 1, 20))
var third: ListRow = auto_free(ListRow.create("Xenogears", 2, 20)) var third: ListRow = auto_free(ListRow.create("Xenogears", 2, 20))
assert_that(_background(first)).is_not_equal(_background(second)) assert_that(_background(first)).is_not_equal(_background(second))
assert_that(_background(first)).is_equal(_background(third)) assert_that(_background(first)).is_equal(_background(third))
func test_long_text_wraps() -> void: func test_long_text_wraps() -> void:
var list_row: ListRow = auto_free(ListRow.create("Castlevania: Symphony of the Night", 0, 20)) var list_row: ListRow = auto_free(ListRow.create("Castlevania: Symphony of the Night", 0, 20))
assert_int(list_row.label.autowrap_mode).is_equal(TextServer.AUTOWRAP_WORD_SMART) assert_int(list_row.label.autowrap_mode).is_equal(TextServer.AUTOWRAP_WORD_SMART)
+27 -27
View File
@@ -7,62 +7,62 @@ var _hide_for_seconds: float
func before_test() -> void: func before_test() -> void:
_music_player = auto_free(MusicPlayer.new()) _music_player = auto_free(MusicPlayer.new())
_hide_beginning = Settings.hide_beginning _hide_beginning = Settings.hide_beginning
_hide_length = Settings.hide_length _hide_length = Settings.hide_length
_hide_for_seconds = Settings.hide_for_seconds _hide_for_seconds = Settings.hide_for_seconds
Settings.hide_beginning = false Settings.hide_beginning = false
Settings.hide_length = false Settings.hide_length = false
Settings.hide_for_seconds = 5.0 Settings.hide_for_seconds = 5.0
func after_test() -> void: func after_test() -> void:
Settings.hide_beginning = _hide_beginning Settings.hide_beginning = _hide_beginning
Settings.hide_length = _hide_length Settings.hide_length = _hide_length
Settings.hide_for_seconds = _hide_for_seconds Settings.hide_for_seconds = _hide_for_seconds
func test_format_time() -> void: func test_format_time() -> void:
assert_str(_music_player.format_time(0.0)).is_equal("00:00") assert_str(_music_player.format_time(0.0)).is_equal("00:00")
assert_str(_music_player.format_time(65.0)).is_equal("01:05") assert_str(_music_player.format_time(65.0)).is_equal("01:05")
assert_str(_music_player.format_time(3661.0)).is_equal("61:01") assert_str(_music_player.format_time(3661.0)).is_equal("61:01")
func test_format_time_rounds_up_into_next_minute() -> void: func test_format_time_rounds_up_into_next_minute() -> void:
assert_str(_music_player.format_time(59.6)).is_equal("01:00") assert_str(_music_player.format_time(59.6)).is_equal("01:00")
func test_format_text_shows_position_and_length() -> void: func test_format_text_shows_position_and_length() -> void:
assert_str(_music_player.format_text(10.0, 100.0)).is_equal("00:10 / 01:40") assert_str(_music_player.format_text(10.0, 100.0)).is_equal("00:10 / 01:40")
func test_format_text_hides_length() -> void: func test_format_text_hides_length() -> void:
Settings.hide_length = true Settings.hide_length = true
assert_str(_music_player.format_text(10.0, 100.0)).is_equal("00:10 / ??:??") assert_str(_music_player.format_text(10.0, 100.0)).is_equal("00:10 / ??:??")
func test_format_text_hides_position_at_start() -> void: func test_format_text_hides_position_at_start() -> void:
Settings.hide_beginning = true Settings.hide_beginning = true
assert_str(_music_player.format_text(3.0, 100.0)).is_equal("??:?? / 01:40") assert_str(_music_player.format_text(3.0, 100.0)).is_equal("??:?? / 01:40")
func test_format_text_shows_position_after_hidden_start() -> void: func test_format_text_shows_position_after_hidden_start() -> void:
Settings.hide_beginning = true Settings.hide_beginning = true
assert_str(_music_player.format_text(5.0, 100.0)).is_equal("00:05 / 01:40") assert_str(_music_player.format_text(5.0, 100.0)).is_equal("00:05 / 01:40")
func test_format_text_hides_everything_at_start() -> void: func test_format_text_hides_everything_at_start() -> void:
Settings.hide_beginning = true Settings.hide_beginning = true
Settings.hide_length = true Settings.hide_length = true
assert_str(_music_player.format_text(3.0, 100.0)).is_equal("??:?? / ??:??") assert_str(_music_player.format_text(3.0, 100.0)).is_equal("??:?? / ??:??")
func test_format_text_keeps_length_hidden_after_hidden_start() -> void: func test_format_text_keeps_length_hidden_after_hidden_start() -> void:
Settings.hide_beginning = true Settings.hide_beginning = true
Settings.hide_length = true Settings.hide_length = true
assert_str(_music_player.format_text(5.0, 100.0)).is_equal("00:05 / ??:??") assert_str(_music_player.format_text(5.0, 100.0)).is_equal("00:05 / ??:??")
+69 -69
View File
@@ -4,143 +4,143 @@ var _server: FakeHttpTransport
func before_test() -> void: func before_test() -> void:
_server = FakeHttpTransport.new().install() _server = FakeHttpTransport.new().install()
func after_test() -> void: func after_test() -> void:
_server.uninstall() _server.uninstall()
func test_fetch_song_list_passes_parsed_json() -> void: func test_fetch_song_list_passes_parsed_json() -> void:
var songs: Array = [{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"}] var songs: Array = [{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"}]
_server.respond_json("/music/list", songs) _server.respond_json("/music/list", songs)
var received: Array = [] var received: Array = []
MusicServerClient.fetch_song_list(func(data: Array) -> void: received.append_array(data)) MusicServerClient.fetch_song_list(func(data: Array) -> void: received.append_array(data))
assert_int(received.size()).is_equal(1) assert_int(received.size()).is_equal(1)
assert_int(int(received[0].SongNo)).is_equal(0) assert_int(int(received[0].SongNo)).is_equal(0)
assert_str(received[0].Soundtrack).is_equal("Chrono Trigger") assert_str(received[0].Soundtrack).is_equal("Chrono Trigger")
func test_fetch_random_song_uses_normal_endpoint() -> void: func test_fetch_random_song_uses_normal_endpoint() -> void:
MusicServerClient.fetch_random_song(false, func(_body: PackedByteArray) -> void: pass) MusicServerClient.fetch_random_song(false, func(_body: PackedByteArray) -> void: pass)
assert_array(_server.requested_paths).contains_exactly(["/music/rand"]) assert_array(_server.requested_paths).contains_exactly(["/music/rand"])
func test_fetch_random_song_uses_low_played_endpoint() -> void: func test_fetch_random_song_uses_low_played_endpoint() -> void:
MusicServerClient.fetch_random_song(true, func(_body: PackedByteArray) -> void: pass) MusicServerClient.fetch_random_song(true, func(_body: PackedByteArray) -> void: pass)
assert_array(_server.requested_paths).contains_exactly(["/music/rand/low"]) assert_array(_server.requested_paths).contains_exactly(["/music/rand/low"])
func test_fetch_song_passes_raw_bytes() -> void: func test_fetch_song_passes_raw_bytes() -> void:
var mp3: PackedByteArray = PackedByteArray([0x49, 0x44, 0x33]) var mp3: PackedByteArray = PackedByteArray([0x49, 0x44, 0x33])
_server.respond_bytes("/music?song=4", mp3) _server.respond_bytes("/music?song=4", mp3)
var received: Array[PackedByteArray] = [] var received: Array[PackedByteArray] = []
MusicServerClient.fetch_song(4, func(body: PackedByteArray) -> void: received.append(body)) MusicServerClient.fetch_song(4, func(body: PackedByteArray) -> void: received.append(body))
assert_array(received).contains_exactly([mp3]) assert_array(received).contains_exactly([mp3])
func test_failed_request_does_not_call_back() -> void: func test_failed_request_does_not_call_back() -> void:
_server.respond_json("/music/list", [], 500) _server.respond_json("/music/list", [], 500)
var called: Array[bool] = [false] var called: Array[bool] = [false]
MusicServerClient.fetch_song_list(func(_data: Variant) -> void: called[0] = true) MusicServerClient.fetch_song_list(func(_data: Variant) -> void: called[0] = true)
assert_bool(called[0]).is_false() assert_bool(called[0]).is_false()
func test_invalid_json_does_not_call_back() -> void: func test_invalid_json_does_not_call_back() -> void:
_server.respond_bytes("/music/info", "not json".to_utf8_buffer()) _server.respond_bytes("/music/info", "not json".to_utf8_buffer())
var called: Array[bool] = [false] var called: Array[bool] = [false]
MusicServerClient.fetch_song_info(func(_data: Variant) -> void: called[0] = true) MusicServerClient.fetch_song_info(func(_data: Variant) -> void: called[0] = true)
assert_bool(called[0]).is_false() assert_bool(called[0]).is_false()
func test_failed_request_calls_on_failed() -> void: func test_failed_request_calls_on_failed() -> void:
_server.respond_bytes("/music/rand", PackedByteArray(), 503) _server.respond_bytes("/music/rand", PackedByteArray(), 503)
var outcome: Array[String] = [] var outcome: Array[String] = []
MusicServerClient.fetch_random_song(false, MusicServerClient.fetch_random_song(false,
func(_body: PackedByteArray) -> void: outcome.append("done"), func(_body: PackedByteArray) -> void: outcome.append("done"),
func() -> void: outcome.append("failed")) func() -> void: outcome.append("failed"))
assert_array(outcome).contains_exactly(["failed"]) assert_array(outcome).contains_exactly(["failed"])
func test_invalid_json_calls_on_failed() -> void: func test_invalid_json_calls_on_failed() -> void:
_server.respond_bytes("/music/info", "not json".to_utf8_buffer()) _server.respond_bytes("/music/info", "not json".to_utf8_buffer())
var outcome: Array[String] = [] var outcome: Array[String] = []
MusicServerClient.fetch_song_info( MusicServerClient.fetch_song_info(
func(_data: Variant) -> void: outcome.append("done"), func(_data: Variant) -> void: outcome.append("done"),
func() -> void: outcome.append("failed")) func() -> void: outcome.append("failed"))
assert_array(outcome).contains_exactly(["failed"]) assert_array(outcome).contains_exactly(["failed"])
func test_successful_request_does_not_call_on_failed() -> void: func test_successful_request_does_not_call_on_failed() -> void:
_server.respond_bytes("/music/addQue", PackedByteArray()) _server.respond_bytes("/music/addQue", PackedByteArray())
var outcome: Array[String] = [] var outcome: Array[String] = []
MusicServerClient.add_to_queue( MusicServerClient.add_to_queue(
func() -> void: outcome.append("done"), func() -> void: outcome.append("done"),
func() -> void: outcome.append("failed")) func() -> void: outcome.append("failed"))
assert_array(outcome).contains_exactly(["done"]) assert_array(outcome).contains_exactly(["done"])
func test_send_calls_back_without_arguments() -> void: func test_send_calls_back_without_arguments() -> void:
_server.respond_bytes("/music/reset", PackedByteArray()) _server.respond_bytes("/music/reset", PackedByteArray())
var called: Array[bool] = [false] var called: Array[bool] = [false]
MusicServerClient.reset_playlist(func() -> void: called[0] = true) MusicServerClient.reset_playlist(func() -> void: called[0] = true)
assert_bool(called[0]).is_true() assert_bool(called[0]).is_true()
func test_mark_song_played_sends_put() -> void: func test_mark_song_played_sends_put() -> void:
_server.respond_bytes("/music/played?song=3", PackedByteArray()) _server.respond_bytes("/music/played?song=3", PackedByteArray())
MusicServerClient.mark_song_played(3) MusicServerClient.mark_song_played(3)
assert_array(_server.requested_paths).contains_exactly(["/music/played?song=3"]) assert_array(_server.requested_paths).contains_exactly(["/music/played?song=3"])
assert_array(_server.requested_methods).contains_exactly([HTTPClient.METHOD_PUT]) assert_array(_server.requested_methods).contains_exactly([HTTPClient.METHOD_PUT])
func test_character_name_is_url_encoded() -> void: func test_character_name_is_url_encoded() -> void:
MusicServerClient.fetch_character_image("Paper Mario.png", func(_body: PackedByteArray) -> void: pass) MusicServerClient.fetch_character_image("Paper Mario.png", func(_body: PackedByteArray) -> void: pass)
assert_array(_server.requested_paths).contains_exactly(["/character?name=Paper%20Mario.png"]) assert_array(_server.requested_paths).contains_exactly(["/character?name=Paper%20Mario.png"])
func test_requests_go_to_selected_server() -> void: func test_requests_go_to_selected_server() -> void:
var previous_path: String = Settings.default_path var previous_path: String = Settings.default_path
Settings.default_path = "http://localhost:8080" Settings.default_path = "http://localhost:8080"
var requested_urls: Array[String] = [] var requested_urls: Array[String] = []
var recording_transport: HttpTransport = _RecordingTransport.new(requested_urls) var recording_transport: HttpTransport = _RecordingTransport.new(requested_urls)
MusicServerClient.transport = recording_transport MusicServerClient.transport = recording_transport
MusicServerClient.fetch_song_info(func(_data: Variant) -> void: pass) MusicServerClient.fetch_song_info(func(_data: Variant) -> void: pass)
Settings.default_path = previous_path Settings.default_path = previous_path
assert_array(requested_urls).contains_exactly(["http://localhost:8080/music/info"]) assert_array(requested_urls).contains_exactly(["http://localhost:8080/music/info"])
class _RecordingTransport: class _RecordingTransport:
extends HttpTransport extends HttpTransport
var _urls: Array[String] var _urls: Array[String]
func _init(urls: Array[String]) -> void: func _init(urls: Array[String]) -> void:
super(null) super(null)
_urls = urls _urls = urls
func request(url: String, _method: int, _on_complete: Callable) -> void: func request(url: String, _method: int, _on_complete: Callable) -> void:
_urls.append(url) _urls.append(url)
+65 -65
View File
@@ -5,134 +5,134 @@ var _player: PlayerObject
func before_test() -> void: func before_test() -> void:
_winning_score = Settings.winning_score _winning_score = Settings.winning_score
Settings.winning_score = 3 Settings.winning_score = 3
_player = PlayerObject.new("Crono") _player = PlayerObject.new("Crono")
func after_test() -> void: func after_test() -> void:
Settings.winning_score = _winning_score Settings.winning_score = _winning_score
func test_first_point_triggers_first_point_signal() -> void: func test_first_point_triggers_first_point_signal() -> void:
monitor_signals(_player, false) monitor_signals(_player, false)
_player.add_point() _player.add_point()
assert_int(_player.player_score).is_equal(1) assert_int(_player.player_score).is_equal(1)
await assert_signal(_player).is_emitted("first_point_triggerd") await assert_signal(_player).is_emitted("first_point_triggerd")
await assert_signal(_player).is_emitted("player_point_given") await assert_signal(_player).is_emitted("player_point_given")
func test_one_point_from_winning_triggers_match_point() -> void: func test_one_point_from_winning_triggers_match_point() -> void:
_player.add_point() _player.add_point()
monitor_signals(_player, false) monitor_signals(_player, false)
_player.add_point() _player.add_point()
await assert_signal(_player).is_emitted("match_point_triggerd") await assert_signal(_player).is_emitted("match_point_triggerd")
func test_reaching_winning_score_triggers_winner() -> void: func test_reaching_winning_score_triggers_winner() -> void:
_player.add_point() _player.add_point()
_player.add_point() _player.add_point()
monitor_signals(_player, false) monitor_signals(_player, false)
_player.add_point() _player.add_point()
assert_int(_player.player_score).is_equal(3) assert_int(_player.player_score).is_equal(3)
await assert_signal(_player).is_emitted("winner_triggerd") await assert_signal(_player).is_emitted("winner_triggerd")
func test_score_does_not_go_past_winning_score() -> void: func test_score_does_not_go_past_winning_score() -> void:
for i: int in 3: for i: int in 3:
_player.add_point() _player.add_point()
monitor_signals(_player, false) monitor_signals(_player, false)
_player.add_point() _player.add_point()
assert_int(_player.player_score).is_equal(3) assert_int(_player.player_score).is_equal(3)
await assert_signal(_player).wait_until(50).is_not_emitted("player_point_given") await assert_signal(_player).wait_until(50).is_not_emitted("player_point_given")
func test_ordinary_point_plays_point_sound() -> void: func test_ordinary_point_plays_point_sound() -> void:
Settings.winning_score = 10 Settings.winning_score = 10
_player.add_point() _player.add_point()
monitor_signals(_player, false) monitor_signals(_player, false)
_player.add_point() _player.add_point()
await assert_signal(_player).is_emitted("point_given_sound") await assert_signal(_player).is_emitted("point_given_sound")
func test_minus_point_lowers_score() -> void: func test_minus_point_lowers_score() -> void:
_player.add_point() _player.add_point()
monitor_signals(_player, false) monitor_signals(_player, false)
_player.minus_point() _player.minus_point()
assert_int(_player.player_score).is_equal(0) assert_int(_player.player_score).is_equal(0)
await assert_signal(_player).is_emitted("player_point_taken") await assert_signal(_player).is_emitted("player_point_taken")
func test_score_does_not_go_below_zero() -> void: func test_score_does_not_go_below_zero() -> void:
monitor_signals(_player, false) monitor_signals(_player, false)
_player.minus_point() _player.minus_point()
assert_int(_player.player_score).is_equal(0) assert_int(_player.player_score).is_equal(0)
await assert_signal(_player).wait_until(50).is_not_emitted("player_point_taken") await assert_signal(_player).wait_until(50).is_not_emitted("player_point_taken")
func test_dropping_back_to_zero_allows_first_point_again() -> void: func test_dropping_back_to_zero_allows_first_point_again() -> void:
_player.add_point() _player.add_point()
_player.minus_point() _player.minus_point()
monitor_signals(_player, false) monitor_signals(_player, false)
_player.add_point() _player.add_point()
await assert_signal(_player).is_emitted("first_point_triggerd") await assert_signal(_player).is_emitted("first_point_triggerd")
func test_reset_points() -> void: func test_reset_points() -> void:
_player.add_point() _player.add_point()
_player.add_point() _player.add_point()
_player.reset_points() _player.reset_points()
assert_int(_player.player_score).is_equal(0) assert_int(_player.player_score).is_equal(0)
assert_bool(_player.is_first_point).is_true() assert_bool(_player.is_first_point).is_true()
func test_id_is_a_uuid() -> void: func test_id_is_a_uuid() -> void:
var uuid_pattern: RegEx = RegEx.create_from_string( var uuid_pattern: RegEx = RegEx.create_from_string(
"^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$") "^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$")
assert_object(uuid_pattern.search(_player.id)).is_not_null() assert_object(uuid_pattern.search(_player.id)).is_not_null()
func test_every_player_gets_a_different_id() -> void: func test_every_player_gets_a_different_id() -> void:
var ids: Dictionary = {} var ids: Dictionary = {}
for i: int in 100: for i: int in 100:
ids[PlayerObject.new("Player %d" % i).id] = true ids[PlayerObject.new("Player %d" % i).id] = true
assert_int(ids.size()).is_equal(100) assert_int(ids.size()).is_equal(100)
func test_winning_score_of_one_is_won_with_first_point() -> void: func test_winning_score_of_one_is_won_with_first_point() -> void:
Settings.winning_score = 1 Settings.winning_score = 1
monitor_signals(_player, false) monitor_signals(_player, false)
_player.add_point() _player.add_point()
await assert_signal(_player).is_emitted("winner_triggerd") await assert_signal(_player).is_emitted("winner_triggerd")
func test_first_point_is_match_point_when_winning_score_is_two() -> void: func test_first_point_is_match_point_when_winning_score_is_two() -> void:
Settings.winning_score = 2 Settings.winning_score = 2
monitor_signals(_player, false) monitor_signals(_player, false)
_player.add_point() _player.add_point()
await assert_signal(_player).is_emitted("match_point_triggerd") await assert_signal(_player).is_emitted("match_point_triggerd")
assert_bool(_player.is_first_point).is_false() assert_bool(_player.is_first_point).is_false()
+98 -98
View File
@@ -6,196 +6,196 @@ var _is_debug: bool
func before_test() -> void: func before_test() -> void:
_server = FakeHttpTransport.new().install() _server = FakeHttpTransport.new().install()
_add_to_stats = Settings.add_to_stats _add_to_stats = Settings.add_to_stats
_is_debug = Settings.is_debug _is_debug = Settings.is_debug
Settings.add_to_stats = false Settings.add_to_stats = false
Settings.is_debug = false Settings.is_debug = false
Playlist.reset_playlist() Playlist.reset_playlist()
Playlist.number_of_tracks_to_preload = 1 Playlist.number_of_tracks_to_preload = 1
func after_test() -> void: func after_test() -> void:
Playlist.reset_playlist() Playlist.reset_playlist()
Settings.add_to_stats = _add_to_stats Settings.add_to_stats = _add_to_stats
Settings.is_debug = _is_debug Settings.is_debug = _is_debug
_server.uninstall() _server.uninstall()
func _add_songs(count: int) -> Array[SongObject]: func _add_songs(count: int) -> Array[SongObject]:
var songs: Array[SongObject] = [] var songs: Array[SongObject] = []
for i: int in count: for i: int in count:
var song: SongObject = SongObject.new() var song: SongObject = SongObject.new()
song.song_number = i song.song_number = i
song.soundtrack_title = "Soundtrack %d" % i song.soundtrack_title = "Soundtrack %d" % i
song.song_title = "Song %d" % i song.song_title = "Song %d" % i
Playlist.add_to_playlist(song) Playlist.add_to_playlist(song)
songs.append(song) songs.append(song)
return songs return songs
func test_set_latest_played_song_advances() -> void: func test_set_latest_played_song_advances() -> void:
_add_songs(3) _add_songs(3)
Playlist.set_latest_played_song() Playlist.set_latest_played_song()
assert_int(Playlist.latest_played_song).is_equal(1) assert_int(Playlist.latest_played_song).is_equal(1)
func test_set_latest_played_song_stops_at_last_song() -> void: func test_set_latest_played_song_stops_at_last_song() -> void:
_add_songs(2) _add_songs(2)
Playlist.set_latest_played_song() Playlist.set_latest_played_song()
Playlist.set_latest_played_song() Playlist.set_latest_played_song()
Playlist.set_latest_played_song() Playlist.set_latest_played_song()
assert_int(Playlist.latest_played_song).is_equal(1) assert_int(Playlist.latest_played_song).is_equal(1)
func test_get_next_song_returns_latest_played() -> void: func test_get_next_song_returns_latest_played() -> void:
var songs: Array[SongObject] = _add_songs(3) var songs: Array[SongObject] = _add_songs(3)
Playlist.latest_played_song = 2 Playlist.latest_played_song = 2
assert_object(Playlist.get_next_song()).is_same(songs[2]) assert_object(Playlist.get_next_song()).is_same(songs[2])
func test_update_last_played_song_points_past_existing_songs() -> void: func test_update_last_played_song_points_past_existing_songs() -> void:
_add_songs(4) _add_songs(4)
Playlist.update_last_played_song() Playlist.update_last_played_song()
assert_int(Playlist.latest_played_song).is_equal(4) assert_int(Playlist.latest_played_song).is_equal(4)
func test_preloaded_songs_counts_unplayed_songs() -> void: func test_preloaded_songs_counts_unplayed_songs() -> void:
var songs: Array[SongObject] = _add_songs(3) var songs: Array[SongObject] = _add_songs(3)
songs[0].has_played = true songs[0].has_played = true
assert_int(Playlist.get_preloaded_songs()).is_equal(2) assert_int(Playlist.get_preloaded_songs()).is_equal(2)
func test_should_preload_more_songs_when_below_target() -> void: func test_should_preload_more_songs_when_below_target() -> void:
var songs: Array[SongObject] = _add_songs(1) var songs: Array[SongObject] = _add_songs(1)
songs[0].has_played = true songs[0].has_played = true
assert_bool(Playlist.should_preload_more_songs()).is_true() assert_bool(Playlist.should_preload_more_songs()).is_true()
func test_should_not_preload_more_songs_when_target_reached() -> void: func test_should_not_preload_more_songs_when_target_reached() -> void:
_add_songs(1) _add_songs(1)
assert_bool(Playlist.should_preload_more_songs()).is_false() assert_bool(Playlist.should_preload_more_songs()).is_false()
func test_get_playlist_hides_unplayed_songs() -> void: func test_get_playlist_hides_unplayed_songs() -> void:
var songs: Array[SongObject] = _add_songs(3) var songs: Array[SongObject] = _add_songs(3)
songs[0].has_played = true songs[0].has_played = true
assert_array(Playlist.get_playlist()).contains_exactly([songs[0]]) assert_array(Playlist.get_playlist()).contains_exactly([songs[0]])
func test_get_playlist_shows_everything_in_debug() -> void: func test_get_playlist_shows_everything_in_debug() -> void:
Settings.is_debug = true Settings.is_debug = true
var songs: Array[SongObject] = _add_songs(2) var songs: Array[SongObject] = _add_songs(2)
assert_array(Playlist.get_playlist()).contains_exactly(songs) assert_array(Playlist.get_playlist()).contains_exactly(songs)
func test_song_is_answered_marks_song() -> void: func test_song_is_answered_marks_song() -> void:
var songs: Array[SongObject] = _add_songs(2) var songs: Array[SongObject] = _add_songs(2)
Playlist.song_is_answered(1) Playlist.song_is_answered(1)
assert_bool(songs[1].is_answered).is_true() assert_bool(songs[1].is_answered).is_true()
assert_bool(songs[0].is_answered).is_false() assert_bool(songs[0].is_answered).is_false()
func test_song_is_answered_reports_to_stats_when_enabled() -> void: func test_song_is_answered_reports_to_stats_when_enabled() -> void:
Settings.add_to_stats = true Settings.add_to_stats = true
_add_songs(2) _add_songs(2)
Playlist.song_is_answered(1) Playlist.song_is_answered(1)
assert_array(_server.requested_paths).contains_exactly(["/music/played?song=1"]) assert_array(_server.requested_paths).contains_exactly(["/music/played?song=1"])
func test_song_is_answered_does_not_report_when_stats_disabled() -> void: func test_song_is_answered_does_not_report_when_stats_disabled() -> void:
_add_songs(2) _add_songs(2)
Playlist.song_is_answered(1) Playlist.song_is_answered(1)
assert_array(_server.requested_paths).is_empty() assert_array(_server.requested_paths).is_empty()
func test_points_are_recorded_on_current_song() -> void: func test_points_are_recorded_on_current_song() -> void:
var songs: Array[SongObject] = _add_songs(2) var songs: Array[SongObject] = _add_songs(2)
Playlist.set_currently_playing_song(1) Playlist.set_currently_playing_song(1)
Playlist.add_point("lucca-id") Playlist.add_point("lucca-id")
Playlist.add_point("crono-id") Playlist.add_point("crono-id")
assert_array(songs[1].players_given_point).contains_exactly(["lucca-id", "crono-id"]) assert_array(songs[1].players_given_point).contains_exactly(["lucca-id", "crono-id"])
assert_array(songs[0].players_given_point).is_empty() assert_array(songs[0].players_given_point).is_empty()
func test_remove_point_from_current_song() -> void: func test_remove_point_from_current_song() -> void:
var songs: Array[SongObject] = _add_songs(1) var songs: Array[SongObject] = _add_songs(1)
Playlist.set_currently_playing_song(0) Playlist.set_currently_playing_song(0)
Playlist.add_point("crono-id") Playlist.add_point("crono-id")
Playlist.add_point("marle-id") Playlist.add_point("marle-id")
Playlist.remove_point("crono-id") Playlist.remove_point("crono-id")
assert_array(songs[0].players_given_point).contains_exactly(["marle-id"]) assert_array(songs[0].players_given_point).contains_exactly(["marle-id"])
func test_remove_player_removes_only_that_players_points() -> void: func test_remove_player_removes_only_that_players_points() -> void:
var songs: Array[SongObject] = _add_songs(2) var songs: Array[SongObject] = _add_songs(2)
songs[0].players_given_point.assign(["crono-id", "marle-id"]) songs[0].players_given_point.assign(["crono-id", "marle-id"])
songs[1].players_given_point.assign(["crono-id"]) songs[1].players_given_point.assign(["crono-id"])
Playlist.remove_player_from_list("marle-id") Playlist.remove_player_from_list("marle-id")
assert_array(songs[0].players_given_point).contains_exactly(["crono-id"]) assert_array(songs[0].players_given_point).contains_exactly(["crono-id"])
assert_array(songs[1].players_given_point).contains_exactly(["crono-id"]) assert_array(songs[1].players_given_point).contains_exactly(["crono-id"])
func test_reset_playlist_clears_songs_and_position() -> void: func test_reset_playlist_clears_songs_and_position() -> void:
_add_songs(3) _add_songs(3)
Playlist.latest_played_song = 2 Playlist.latest_played_song = 2
Playlist.set_currently_playing_song(1) Playlist.set_currently_playing_song(1)
Playlist.reset_playlist() Playlist.reset_playlist()
assert_array(Playlist.song_object_array).is_empty() assert_array(Playlist.song_object_array).is_empty()
assert_int(Playlist.latest_played_song).is_equal(0) assert_int(Playlist.latest_played_song).is_equal(0)
assert_int(Playlist.currently_playing_song).is_equal(-1) assert_int(Playlist.currently_playing_song).is_equal(-1)
func test_current_titles_are_hidden_until_answered() -> void: func test_current_titles_are_hidden_until_answered() -> void:
var songs: Array[SongObject] = _add_songs(1) var songs: Array[SongObject] = _add_songs(1)
Playlist.set_currently_playing_song(0) Playlist.set_currently_playing_song(0)
assert_str(Playlist.get_current_soundtrack_title()).is_equal("????????") assert_str(Playlist.get_current_soundtrack_title()).is_equal("????????")
songs[0].is_answered = true songs[0].is_answered = true
assert_str(Playlist.get_current_soundtrack_title()).is_equal("Soundtrack 0") assert_str(Playlist.get_current_soundtrack_title()).is_equal("Soundtrack 0")
assert_str(Playlist.get_current_song_title()).is_equal("Song 0") assert_str(Playlist.get_current_song_title()).is_equal("Song 0")
func test_answering_when_nothing_is_playing_does_nothing() -> void: func test_answering_when_nothing_is_playing_does_nothing() -> void:
Settings.add_to_stats = true Settings.add_to_stats = true
var songs: Array[SongObject] = _add_songs(2) var songs: Array[SongObject] = _add_songs(2)
Playlist.song_is_answered() Playlist.song_is_answered()
assert_bool(songs[0].is_answered).is_false() assert_bool(songs[0].is_answered).is_false()
assert_bool(songs[1].is_answered).is_false() assert_bool(songs[1].is_answered).is_false()
assert_array(_server.requested_paths).is_empty() assert_array(_server.requested_paths).is_empty()
func test_answering_with_empty_playlist_does_nothing() -> void: func test_answering_with_empty_playlist_does_nothing() -> void:
Playlist.song_is_answered() Playlist.song_is_answered()
assert_array(_server.requested_paths).is_empty() assert_array(_server.requested_paths).is_empty()
+26 -26
View File
@@ -6,57 +6,57 @@ var _search: Control
func before_test() -> void: func before_test() -> void:
_search = auto_free(SearchWindowScript.new()) _search = auto_free(SearchWindowScript.new())
_search.set_soundtracks([ _search.set_soundtracks([
"Chrono Trigger", "Chrono Trigger",
"Final Fantasy VI", "Final Fantasy VI",
"Mario & Luigi: Superstar Saga", "Mario & Luigi: Superstar Saga",
"Pokémon Red", "Pokémon Red",
"Q*bert", "Q*bert",
"Super Mario 64", "Super Mario 64",
"The Legend of Zelda: A Link to the Past", "The Legend of Zelda: A Link to the Past",
]) ])
func test_plain_text_matches_case_insensitively() -> void: func test_plain_text_matches_case_insensitively() -> void:
assert_array(_search.find_matches("chrono")).contains_exactly(["Chrono Trigger"]) assert_array(_search.find_matches("chrono")).contains_exactly(["Chrono Trigger"])
func test_contains_matches_come_before_letter_order_matches() -> void: func test_contains_matches_come_before_letter_order_matches() -> void:
var matches: Array[String] = _search.find_matches("mario") var matches: Array[String] = _search.find_matches("mario")
assert_array(matches).contains_exactly([ assert_array(matches).contains_exactly([
"Mario & Luigi: Superstar Saga", "Mario & Luigi: Superstar Saga",
"Super Mario 64", "Super Mario 64",
]) ])
func test_ignores_spaces() -> void: func test_ignores_spaces() -> void:
assert_array(_search.find_matches("finalfantasy")).contains_exactly(["Final Fantasy VI"]) assert_array(_search.find_matches("finalfantasy")).contains_exactly(["Final Fantasy VI"])
func test_and_matches_ampersand() -> void: func test_and_matches_ampersand() -> void:
assert_array(_search.find_matches("mario and luigi")).contains(["Mario & Luigi: Superstar Saga"]) assert_array(_search.find_matches("mario and luigi")).contains(["Mario & Luigi: Superstar Saga"])
func test_accented_letters_match_plain_letters() -> void: func test_accented_letters_match_plain_letters() -> void:
assert_array(_search.find_matches("pokemon")).contains_exactly(["Pokémon Red"]) assert_array(_search.find_matches("pokemon")).contains_exactly(["Pokémon Red"])
func test_letters_in_order_match_abbreviations() -> void: func test_letters_in_order_match_abbreviations() -> void:
assert_array(_search.find_matches("lozlttp")).contains_exactly([ assert_array(_search.find_matches("lozlttp")).contains_exactly([
"The Legend of Zelda: A Link to the Past", "The Legend of Zelda: A Link to the Past",
]) ])
func test_regex_characters_are_matched_literally() -> void: func test_regex_characters_are_matched_literally() -> void:
assert_array(_search.find_matches("q*b")).contains_exactly(["Q*bert"]) assert_array(_search.find_matches("q*b")).contains_exactly(["Q*bert"])
func test_no_matches() -> void: func test_no_matches() -> void:
assert_array(_search.find_matches("metroid")).is_empty() assert_array(_search.find_matches("metroid")).is_empty()
func test_clean_term() -> void: func test_clean_term() -> void:
assert_str(_search.clean_term("Rock 'n Roll Racing")).is_equal("rockandrollracing") assert_str(_search.clean_term("Rock 'n Roll Racing")).is_equal("rockandrollracing")
assert_str(_search.clean_term("Ys I & II")).is_equal("ysiandii") assert_str(_search.clean_term("Ys I & II")).is_equal("ysiandii")
+5 -5
View File
@@ -2,12 +2,12 @@ extends GdUnitTestSuite
func test_version_comes_from_project_settings() -> void: func test_version_comes_from_project_settings() -> void:
assert_str(Settings.version).is_equal( assert_str(Settings.version).is_equal(
ProjectSettings.get_setting("application/config/version")) ProjectSettings.get_setting("application/config/version"))
func test_version_is_major_minor_patch() -> void: func test_version_is_major_minor_patch() -> void:
# The release job tags and names builds with this version # The release job tags and names builds with this version
var pattern: RegEx = RegEx.create_from_string("^\\d+\\.\\d+\\.\\d+$") var pattern: RegEx = RegEx.create_from_string("^\\d+\\.\\d+\\.\\d+$")
assert_object(pattern.search(Settings.version)).is_not_null() assert_object(pattern.search(Settings.version)).is_not_null()
+26 -26
View File
@@ -5,56 +5,56 @@ var _song: SongObject
func before_test() -> void: func before_test() -> void:
_is_debug = Settings.is_debug _is_debug = Settings.is_debug
Settings.is_debug = false Settings.is_debug = false
_song = SongObject.new() _song = SongObject.new()
_song.song_number = 4 _song.song_number = 4
_song.soundtrack_title = "Final Fantasy VI" _song.soundtrack_title = "Final Fantasy VI"
_song.song_title = "Dancing Mad" _song.song_title = "Dancing Mad"
func after_test() -> void: func after_test() -> void:
Settings.is_debug = _is_debug Settings.is_debug = _is_debug
func test_titles_are_hidden_until_answered() -> void: func test_titles_are_hidden_until_answered() -> void:
assert_str(_song.get_soundtrack_title()).is_equal("????????") assert_str(_song.get_soundtrack_title()).is_equal("????????")
assert_str(_song.get_song_title()).is_equal("??????") assert_str(_song.get_song_title()).is_equal("??????")
assert_str(_song.get_song_info()).is_equal("??? - ???") assert_str(_song.get_song_info()).is_equal("??? - ???")
func test_titles_are_shown_once_answered() -> void: func test_titles_are_shown_once_answered() -> void:
_song.is_answered = true _song.is_answered = true
assert_str(_song.get_soundtrack_title()).is_equal("Final Fantasy VI") assert_str(_song.get_soundtrack_title()).is_equal("Final Fantasy VI")
assert_str(_song.get_song_title()).is_equal("Dancing Mad") assert_str(_song.get_song_title()).is_equal("Dancing Mad")
assert_str(_song.get_song_info()).is_equal("5. Final Fantasy VI - Dancing Mad") assert_str(_song.get_song_info()).is_equal("5. Final Fantasy VI - Dancing Mad")
func test_debug_info_shows_unanswered_songs() -> void: func test_debug_info_shows_unanswered_songs() -> void:
Settings.is_debug = true Settings.is_debug = true
assert_str(_song.get_song_info()).is_equal( assert_str(_song.get_song_info()).is_equal(
"5. Final Fantasy VI - Dancing Mad | played: false | answered: false") "5. Final Fantasy VI - Dancing Mad | played: false | answered: false")
func test_points_are_kept_in_the_order_given() -> void: func test_points_are_kept_in_the_order_given() -> void:
_song.add_point("marle-id") _song.add_point("marle-id")
_song.add_point("crono-id") _song.add_point("crono-id")
assert_array(_song.players_given_point).contains_exactly(["marle-id", "crono-id"]) assert_array(_song.players_given_point).contains_exactly(["marle-id", "crono-id"])
func test_player_gets_at_most_one_point_per_song() -> void: func test_player_gets_at_most_one_point_per_song() -> void:
_song.add_point("crono-id") _song.add_point("crono-id")
_song.add_point("crono-id") _song.add_point("crono-id")
assert_array(_song.players_given_point).contains_exactly(["crono-id"]) assert_array(_song.players_given_point).contains_exactly(["crono-id"])
func test_removing_point_of_player_without_point_changes_nothing() -> void: func test_removing_point_of_player_without_point_changes_nothing() -> void:
_song.add_point("crono-id") _song.add_point("crono-id")
_song.remove_point("marle-id") _song.remove_point("marle-id")
assert_array(_song.players_given_point).contains_exactly(["crono-id"]) assert_array(_song.players_given_point).contains_exactly(["crono-id"])
+32 -32
View File
@@ -12,42 +12,42 @@ const SIZE: Vector2i = Vector2i(1920, 1080)
func _initialize() -> void: func _initialize() -> void:
_take.call_deferred() _take.call_deferred()
func _take() -> void: func _take() -> void:
var args: PackedStringArray = OS.get_cmdline_user_args() var args: PackedStringArray = OS.get_cmdline_user_args()
var out_dir: String = args[0] if !args.is_empty() else "user://screenshots" var out_dir: String = args[0] if !args.is_empty() else "user://screenshots"
DirAccess.make_dir_recursive_absolute(out_dir) DirAccess.make_dir_recursive_absolute(out_dir)
var draws: bool = DisplayServer.get_name() != "headless" var draws: bool = DisplayServer.get_name() != "headless"
# Loaded here, not named as a class: autoloads such as Playlist do not exist yet # Loaded here, not named as a class: autoloads such as Playlist do not exist yet
# when this script is compiled # when this script is compiled
var ui_tour: GDScript = load("res://tests/fakes/ui_tour.gd") var ui_tour: GDScript = load("res://tests/fakes/ui_tour.gd")
ui_tour.prepare_autoloads() ui_tour.prepare_autoloads()
var server: RefCounted = ui_tour.make_server().install() var server: RefCounted = ui_tour.make_server().install()
# Drawn at the layout size, so the pictures do not depend on the screen size # Drawn at the layout size, so the pictures do not depend on the screen size
var viewport: SubViewport = SubViewport.new() var viewport: SubViewport = SubViewport.new()
viewport.size = SIZE viewport.size = SIZE
viewport.gui_embed_subwindows = true viewport.gui_embed_subwindows = true
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport) root.add_child(viewport)
var main: Control = load("res://MainWindow.tscn").instantiate() var main: Control = load("res://MainWindow.tscn").instantiate()
viewport.add_child(main) viewport.add_child(main)
var layout: Dictionary = {} var layout: Dictionary = {}
var save_state: Callable = func(state: String, popup: Node) -> void: var save_state: Callable = func(state: String, popup: Node) -> void:
layout[state] = ui_tour.dump_layout(main, main if popup == null else popup) layout[state] = ui_tour.dump_layout(main, main if popup == null else popup)
if draws: if draws:
await RenderingServer.frame_post_draw await RenderingServer.frame_post_draw
viewport.get_texture().get_image().save_png(out_dir.path_join(state + ".png")) viewport.get_texture().get_image().save_png(out_dir.path_join(state + ".png"))
print("Saved state ", state) print("Saved state ", state)
await ui_tour.new(main).run(save_state) await ui_tour.new(main).run(save_state)
var file: FileAccess = FileAccess.open(out_dir.path_join("layout.json"), FileAccess.WRITE) var file: FileAccess = FileAccess.open(out_dir.path_join("layout.json"), FileAccess.WRITE)
file.store_string(JSON.stringify(layout, " ", true)) file.store_string(JSON.stringify(layout, " ", true))
file.close() file.close()
server.uninstall() server.uninstall()
main.queue_free() main.queue_free()
quit() quit()
+6 -6
View File
@@ -14,9 +14,9 @@ signal qr_pressed
func _ready() -> void: func _ready() -> void:
$SearchButton.pressed.connect(search_pressed.emit) $SearchButton.pressed.connect(search_pressed.emit)
sync_button.pressed.connect(sync_pressed.emit) sync_button.pressed.connect(sync_pressed.emit)
$StatisticsButton.pressed.connect(statistics_pressed.emit) $StatisticsButton.pressed.connect(statistics_pressed.emit)
$ShortcutsButton.pressed.connect(shortcuts_pressed.emit) $ShortcutsButton.pressed.connect(shortcuts_pressed.emit)
$AboutButton.pressed.connect(about_pressed.emit) $AboutButton.pressed.connect(about_pressed.emit)
$QRButton.pressed.connect(qr_pressed.emit) $QRButton.pressed.connect(qr_pressed.emit)