Retry failed song downloads instead of getting stuck

MusicServerClient functions now take an optional on_failed callback,
called when a request fails or returns invalid JSON. Before, a failed
request was silently dropped, so a failure while preloading a song left
Playlist.is_song_downloading set forever and no more songs were fetched.

Song fetching retries the step that failed (download, queue or info)
every song_fetch_retry_seconds, so the server and the game keep the same
playlist.
This commit is contained in:
Sansan committed 2026-10-06 08:32:56 +02:00
1 parent c985a6ce5b
commit f67dccbf52
4 files changed
+154 -52

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+25 -12
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@@ -140,6 +140,9 @@ var songs: Array= []
var soundtracks: Array = [] var soundtracks: Array = []
var current_player: Node var current_player: Node
## Seconds to wait before retrying a song download step that failed.
var song_fetch_retry_seconds: float = 5.0
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
var debug: bool = OS.has_feature("debug") var debug: bool = OS.has_feature("debug")
@@ -277,21 +280,30 @@ func play_next_song() -> void:
func fetch_song() -> void: func fetch_song() -> void:
print("fetch_song") print("fetch_song")
Playlist.is_song_downloading = true Playlist.is_song_downloading = true
var new_song_object: SongObject = SongObject.new() _download_random_song(SongObject.new())
var fetch_song_done: Callable = func fetch_song_done(body: PackedByteArray) -> void:
print("fetch_song_done") # Fetching a song takes three requests. If one fails, only that step is retried, so
# the server and the game keep the same songs in their playlists.
func _download_random_song(new_song_object: SongObject) -> void:
var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
print("song_downloaded")
var sound: AudioStream = AudioStreamMP3.new() var sound: AudioStream = AudioStreamMP3.new()
sound.data = body sound.data = body
new_song_object.song = sound new_song_object.song = sound
_add_song_to_queue(new_song_object)
MusicServerClient.fetch_random_song(Settings.use_low_played_mode, song_downloaded,
_retry_later.bind(_download_random_song.bind(new_song_object)))
var added_to_que_done: Callable = func added_to_que_done() -> void: func _add_song_to_queue(new_song_object: SongObject) -> void:
print("added_to_que_done") MusicServerClient.add_to_queue(_fetch_song_info.bind(new_song_object),
var fetch_song_info_done: Callable = func fetch_song_info_done(data_received: Dictionary) -> void: _retry_later.bind(_add_song_to_queue.bind(new_song_object)))
print("fetch_song_info_done")
func _fetch_song_info(new_song_object: SongObject) -> void:
var song_info_fetched: Callable = func song_info_fetched(data_received: Dictionary) -> void:
print("song_info_fetched")
new_song_object.song_number = data_received.SongNo new_song_object.song_number = data_received.SongNo
new_song_object.soundtrack_title = data_received.Soundtrack new_song_object.soundtrack_title = data_received.Soundtrack
new_song_object.song_title = data_received.Song new_song_object.song_title = data_received.Song
print("new_song_object: ", new_song_object.to_string()) print("new_song_object: ", new_song_object.to_string())
Playlist.add_to_playlist(new_song_object) Playlist.add_to_playlist(new_song_object)
next_button.disabled = false next_button.disabled = false
@@ -301,11 +313,12 @@ func fetch_song() -> void:
Playlist.is_song_downloading = false Playlist.is_song_downloading = false
if Settings.is_debug: if Settings.is_debug:
update_song_list() update_song_list()
MusicServerClient.fetch_song_info(fetch_song_info_done) MusicServerClient.fetch_song_info(song_info_fetched,
_retry_later.bind(_fetch_song_info.bind(new_song_object)))
MusicServerClient.add_to_queue(added_to_que_done) func _retry_later(step: Callable) -> void:
print("Song download failed, retrying in %s seconds" % song_fetch_retry_seconds)
MusicServerClient.fetch_random_song(Settings.use_low_played_mode, fetch_song_done) get_tree().create_timer(song_fetch_retry_seconds).timeout.connect(step)
func update_song_list() -> void: func update_song_list() -> void:
print("update_song_list") print("update_song_list")
+55 -40
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@@ -17,108 +17,123 @@ func _ready() -> void:
## Fetches the songs already in the server playlist, as an Array of ## Fetches the songs already in the server playlist, as an Array of
## [code]{SongNo, Soundtrack, Song}[/code] dictionaries. ## [code]{SongNo, Soundtrack, Song}[/code] dictionaries.
func fetch_song_list(on_done: Callable) -> void: func fetch_song_list(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/music/list", on_done) get_json("/music/list", on_done, on_failed)
## Downloads a random song as MP3 bytes. With [param low_played] the server prefers ## Downloads a random song as MP3 bytes. With [param low_played] the server prefers
## soundtracks that have been played the least. ## soundtracks that have been played the least.
func fetch_random_song(low_played: bool, on_done: Callable) -> void: func fetch_random_song(
get_bytes("/music/rand/low" if low_played else "/music/rand", on_done) low_played: bool, on_done: Callable, on_failed: Callable = Callable()) -> void:
get_bytes("/music/rand/low" if low_played else "/music/rand", on_done, on_failed)
## Adds the most recently fetched random song to the server playlist. ## Adds the most recently fetched random song to the server playlist.
func add_to_queue(on_done: Callable) -> void: func add_to_queue(on_done: Callable, on_failed: Callable = Callable()) -> void:
send("/music/addQue", on_done) send("/music/addQue", on_done, on_failed)
## Fetches [code]{SongNo, Soundtrack, Song}[/code] for the most recently queued song. ## Fetches [code]{SongNo, Soundtrack, Song}[/code] for the most recently queued song.
func fetch_song_info(on_done: Callable) -> void: func fetch_song_info(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/music/info", on_done) get_json("/music/info", on_done, on_failed)
## Downloads a song from the server playlist as MP3 bytes. ## Downloads a song from the server playlist as MP3 bytes.
func fetch_song(song_no: int, on_done: Callable) -> void: func fetch_song(song_no: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
get_bytes("/music?song=" + str(song_no), on_done) get_bytes("/music?song=" + str(song_no), on_done, on_failed)
## Downloads the sound test song as MP3 bytes. ## Downloads the sound test song as MP3 bytes.
func fetch_sound_test_song(on_done: Callable) -> void: func fetch_sound_test_song(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_bytes("/music/soundTest", on_done) get_bytes("/music/soundTest", on_done, on_failed)
## Clears the server playlist. ## Clears the server playlist.
func reset_playlist(on_done: Callable) -> void: func reset_playlist(on_done: Callable, on_failed: Callable = Callable()) -> void:
send("/music/reset", on_done) send("/music/reset", on_done, on_failed)
## Fetches every soundtrack name as an Array of Strings. ## Fetches every soundtrack name as an Array of Strings.
func fetch_all_soundtracks(on_done: Callable) -> void: func fetch_all_soundtracks(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/music/all", on_done) get_json("/music/all", on_done, on_failed)
## Fetches every soundtrack name, sorted, as an Array of Strings. ## Fetches every soundtrack name, sorted, as an Array of Strings.
func fetch_all_soundtracks_ordered(on_done: Callable) -> void: func fetch_all_soundtracks_ordered(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/music/all/order", on_done) get_json("/music/all/order", on_done, on_failed)
## Records in the server statistics that a song has been played. ## Records in the server statistics that a song has been played.
func mark_song_played(song_no: int) -> void: func mark_song_played(song_no: int) -> void:
send("/music/played?song=" + str(song_no), Callable(), HTTPClient.METHOD_PUT) send("/music/played?song=" + str(song_no), Callable(), Callable(), HTTPClient.METHOD_PUT)
## Fetches the names of all character images. ## Fetches the names of all character images.
func fetch_character_list(on_done: Callable) -> void: func fetch_character_list(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/characters", on_done) get_json("/characters", on_done, on_failed)
## Downloads a character image as PNG bytes. ## Downloads a character image as PNG bytes.
func fetch_character_image(character_name: String, on_done: Callable) -> void: func fetch_character_image(
get_bytes("/character?name=" + character_name.uri_encode(), on_done) character_name: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
get_bytes("/character?name=" + character_name.uri_encode(), on_done, on_failed)
## Starts syncing the server's soundtrack library with its music folder. ## Starts syncing the server's soundtrack library with its music folder.
func start_sync(on_done: Callable) -> void: func start_sync(on_done: Callable, on_failed: Callable = Callable()) -> void:
send("/sync", on_done) send("/sync", on_done, on_failed)
## Fetches the sync state: [code]{progress, time_spent}[/code] while running, or the ## Fetches the sync state: [code]{progress, time_spent}[/code] while running, or the
## sync result once finished. ## sync result once finished.
func fetch_sync_progress(on_done: Callable) -> void: func fetch_sync_progress(on_done: Callable, on_failed: Callable = Callable()) -> void:
get_json("/sync/progress", on_done) get_json("/sync/progress", on_done, on_failed)
## Requests [param path] and calls [param on_done] with the parsed JSON. ## Requests [param path] and calls [param on_done] with the parsed JSON.
## Nothing is called if the request fails or the body is not valid JSON. ## [param on_failed] is called with no arguments if the request fails or the body is
func get_json(path: String, on_done: Callable) -> void: ## not valid JSON.
func get_json(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
_request(path, HTTPClient.METHOD_GET, func(body: PackedByteArray) -> void: _request(path, HTTPClient.METHOD_GET, func(body: PackedByteArray) -> void:
var json: JSON = JSON.new() var json: JSON = JSON.new()
if json.parse(body.get_string_from_utf8()) != OK: if json.parse(body.get_string_from_utf8()) != OK:
push_warning("Invalid JSON from %s: %s" % [path, json.get_error_message()]) push_warning("Invalid JSON from %s: %s" % [path, json.get_error_message()])
_call_if_valid(on_failed)
return return
on_done.call(json.data) on_done.call(json.data)
) , on_failed)
## Requests [param path] and calls [param on_done] with the raw response body. ## Requests [param path] and calls [param on_done] with the raw response body, or
func get_bytes(path: String, on_done: Callable) -> void: ## [param on_failed] with no arguments if the request fails.
_request(path, HTTPClient.METHOD_GET, on_done) func get_bytes(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
_request(path, HTTPClient.METHOD_GET, on_done, on_failed)
## Requests [param path] and calls [param on_done] with no arguments when it succeeds. ## Requests [param path] and calls [param on_done] with no arguments when it succeeds,
## [param on_done] may be an empty Callable when the result does not matter. ## or [param on_failed] when it fails. Either may be an empty Callable.
func send(path: String, on_done: Callable, method: int = HTTPClient.METHOD_GET) -> void: func send(
path: String,
on_done: Callable,
on_failed: Callable = Callable(),
method: int = HTTPClient.METHOD_GET,
) -> void:
_request(path, method, func(_body: PackedByteArray) -> void: _request(path, method, func(_body: PackedByteArray) -> void:
if on_done.is_valid(): _call_if_valid(on_done)
on_done.call() , on_failed)
)
func _request(path: String, method: int, on_success: Callable) -> void: func _request(path: String, method: int, on_success: Callable, on_failed: Callable) -> void:
var url: String = Settings.default_path + path var url: String = Settings.default_path + path
transport.request(url, method, func(response_code: int, body: PackedByteArray) -> void: transport.request(url, method, func(response_code: int, body: PackedByteArray) -> void:
if response_code != 200: if response_code != 200:
push_warning("Request to %s failed with response code %d" % [url, response_code]) push_warning("Request to %s failed with response code %d" % [url, response_code])
_call_if_valid(on_failed)
return return
on_success.call(body) on_success.call(body)
) )
static func _call_if_valid(callback: Callable) -> void:
if callback.is_valid():
callback.call()
+41
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@@ -78,3 +78,44 @@ func test_cannot_add_player_without_name() -> void:
_add_player("") _add_player("")
assert_array(Settings.player_array).is_empty() assert_array(Settings.player_array).is_empty()
func test_failed_song_download_is_retried_until_the_server_answers() -> void:
_window.song_fetch_retry_seconds = 0.05
var songs_before: int = Playlist.song_object_array.size()
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
_server.respond_bytes("/music/rand", PackedByteArray(), 503)
var rand_requests_before: int = _server.count("/music/rand")
_runner.invoke("fetch_song")
await await_millis(200)
assert_int(_server.count("/music/rand") - rand_requests_before).is_greater(1)
assert_int(Playlist.song_object_array.size()).is_equal(songs_before)
assert_bool(Playlist.is_song_downloading).is_true()
_server.respond_bytes("/music/rand", mp3)
await await_millis(200)
assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1)
assert_bool(Playlist.is_song_downloading).is_false()
func test_failed_song_info_retries_only_that_step() -> void:
_window.song_fetch_retry_seconds = 0.05
var songs_before: int = Playlist.song_object_array.size()
_server.respond_bytes("/music/info", PackedByteArray(), 503)
var rand_before: int = _server.count("/music/rand")
var queue_before: int = _server.count("/music/addQue")
_runner.invoke("fetch_song")
await await_millis(200)
_next_song_is(SONG_INFO[1])
await await_millis(200)
# The song was downloaded and queued once; only the info request was repeated
assert_int(_server.count("/music/rand") - rand_before).is_equal(1)
assert_int(_server.count("/music/addQue") - queue_before).is_equal(1)
assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1)
assert_str(Playlist.song_object_array.back().song_title).is_equal("Dancing Mad")
assert_bool(Playlist.is_song_downloading).is_false()
+33
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@@ -63,6 +63,39 @@ func test_invalid_json_does_not_call_back() -> void:
assert_bool(called[0]).is_false() assert_bool(called[0]).is_false()
func test_failed_request_calls_on_failed() -> void:
_server.respond_bytes("/music/rand", PackedByteArray(), 503)
var outcome: Array[String] = []
MusicServerClient.fetch_random_song(false,
func(_body: PackedByteArray) -> void: outcome.append("done"),
func() -> void: outcome.append("failed"))
assert_array(outcome).contains_exactly(["failed"])
func test_invalid_json_calls_on_failed() -> void:
_server.respond_bytes("/music/info", "not json".to_utf8_buffer())
var outcome: Array[String] = []
MusicServerClient.fetch_song_info(
func(_data: Variant) -> void: outcome.append("done"),
func() -> void: outcome.append("failed"))
assert_array(outcome).contains_exactly(["failed"])
func test_successful_request_does_not_call_on_failed() -> void:
_server.respond_bytes("/music/addQue", PackedByteArray())
var outcome: Array[String] = []
MusicServerClient.add_to_queue(
func() -> void: outcome.append("done"),
func() -> void: outcome.append("failed"))
assert_array(outcome).contains_exactly(["done"])
func test_send_calls_back_without_arguments() -> void: func test_send_calls_back_without_arguments() -> void:
_server.respond_bytes("/music/reset", PackedByteArray()) _server.respond_bytes("/music/reset", PackedByteArray())
var called: Array[bool] = [false] var called: Array[bool] = [false]