f67dccbf5228490679c511296f9402725cacab38
MusicServerClient functions now take an optional on_failed callback, called when a request fails or returns invalid JSON. Before, a failed request was silently dropped, so a failure while preloading a song left Playlist.is_song_downloading set forever and no more songs were fetched. Song fetching retries the step that failed (download, queue or info) every song_fetch_retry_seconds, so the server and the game keep the same playlist.
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Localised READMEs
- 简体中文 (Simplified Chinese)
TODO Manager
Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
Customizable
- Add your own RegEx patterns
- Set colours to your liking
Installation
Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
Step 1
Find TODO Manager in the Godot Asset Library.

Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.

Step 4
Enable the plugin in the project settings.

Method 2 (GitHub)
Step 1
Click Download ZIP from the 'Code' dropdown.

Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

