The bar in the Sync popup is now an AnimatedProgressBar: taller, with a
darker track and the theme's accent fill (orange, frost blue in Nord, green
with a gold shine for Christmas). It shows Godot's busy animation until the
server reports progress, glides to each new value, has a soft highlight
sweeping along the filled part inside its rounded corners, and fills and
pops before the result shows. With Reduce animations it only jumps to its
values.
The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText
in every theme. Anim.stop stops a keyed animation without starting an empty
one.
The server now sends sync times as "MM:SS"; the spec is updated from
MusicServer develop (also the linux-package route), and the test data and
screenshots use the new format.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Covers: statistics cards show the soundtrack's cover on the left, and the
statistics popup shows it large. Until it arrives, and without a cover, the
soundtrack's initials stand in. Covers load only for cards on or near the
screen, three at a time, and are cached in covers/ next to the settings
(CoverCache), downloaded again only when cover_modified changes. The index and
file handling are shared with CharacterCache in a new FileCache.
Alternative names: the popup shows them and has an editor (add, remove, save)
that sends PUT /soundtracks/{uuid}/alternative-names. The statistics search and
the Search popup find soundtracks by them; Search shows the matching name after
the real one. Search now loads /soundtracks, falling back to the plain list.
The API types are regenerated from the server's spec, with a SoundtrackCover
theme style in every theme.
Closes#49
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Character pictures are kept in characters/ next to the settings, with an
index.json of when the server last changed each one and when it was
downloaded. Only new or changed pictures are downloaded, using the server's new
/character/details. Older servers fall back to the name list, and pictures are
downloaded again after 7 days.
Downloaded songs are written to songs/ and only their paths are kept in memory.
The folder is emptied when the game starts and when the playlist resets.
Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.
Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
Closes#38, #39 and #40; adds the client side of #41.
- Every request goes to /api/v1. MusicServerClient gets a token with
Settings.api_password the first time one is needed, reuses it, and on a
401 gets a new one and sends the request once more. Switching server gets
a new token too. Callers never see the token.
- Sync is started with POST, as MusicServer 5.0 requires.
- The client has every endpoint in the server's OpenAPI spec, including
statistics, soundtracks and songs by UUID, version, downloads and tokens.
- tools/generate_api_types.gd generates a typed class per schema in
server/openapi.json into server/generated/. Song info, statistics and
versions are passed to callers as these classes. A list the server sends
as null is an empty list.
- FakeHttpTransport hands out tokens and answers 401 without one, so every
test goes through the token flow. New tests cover the token handling,
every endpoint and each generated class.