develop
The bar in the Sync popup is now an AnimatedProgressBar: taller, with a darker track and the theme's accent fill (orange, frost blue in Nord, green with a gold shine for Christmas). It shows Godot's busy animation until the server reports progress, glides to each new value, has a soft highlight sweeping along the filled part inside its rounded corners, and fills and pops before the result shows. With Reduce animations it only jumps to its values. The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText in every theme. Anim.stop stops a keyed animation without starting an empty one. The server now sends sync times as "MM:SS"; the spec is updated from MusicServer develop (also the linux-package route), and the test data and screenshots use the new format. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Localised READMEs
- 简体中文 (Simplified Chinese)
TODO Manager
Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
Customizable
- Add your own RegEx patterns
- Set colours to your liking
Installation
Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
Step 1
Find TODO Manager in the Godot Asset Library.

Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.

Step 4
Enable the plugin in the project settings.

Method 2 (GitHub)
Step 1
Click Download ZIP from the 'Code' dropdown.

Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

