Commit Graph
5 Commits
Author SHA1 Message Date
SansanandClaude Opus 5.5 0862d160e5 Give the sync progress bar colour and animation
Build / test (push) Successful in 1m55s
Build / build (push) Successful in 1m12s
The bar in the Sync popup is now an AnimatedProgressBar: taller, with a
darker track and the theme's accent fill (orange, frost blue in Nord, green
with a gold shine for Christmas). It shows Godot's busy animation until the
server reports progress, glides to each new value, has a soft highlight
sweeping along the filled part inside its rounded corners, and fills and
pops before the result shows. With Reduce animations it only jumps to its
values.

The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText
in every theme. Anim.stop stops a keyed animation without starting an empty
one.

The server now sends sync times as "MM:SS"; the spec is updated from
MusicServer develop (also the linux-package route), and the test data and
screenshots use the new format.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:13:43 +02:00
SansanandClaude Opus 5.5 f39865fffc Update the game from inside it (#13)
Build / test (push) Successful in 1m53s
Build / build (push) Successful in 1m15s
"Version X is available" in the top bar is now a button that opens an
Update popup:
- Update and restart gets the download link from the server (the redirect
  is not followed, as the Gitea link needs no token), downloads the new game
  next to the running one with a progress bar, checks it (complete, and an
  MZ or ELF file), swaps it in and restarts. The quiz is saved first and
  continues. On Windows the running .exe is renamed to .old, put back if
  the swap fails, and deleted at the next start.
- Download in browser opens the .exe, the Linux package, or the release
  page on other platforms.
- From the editor, an unwritable folder or another platform, only the
  browser download is offered, with the reason.

The message now fits between the tabs and the buttons in every theme; in
Nord and Christmas it ran into Sync. The macOS export preset is removed,
and the unused download_client_* functions are replaced by
fetch_client_download_url.

Closes #13

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:23:26 +02:00
SansanandClaude Opus 5.5 ef6ac8f1fd Show soundtrack covers and edit alternative names (#49)
Build / test (push) Successful in 1m43s
Build / build (push) Successful in 1m14s
Covers: statistics cards show the soundtrack's cover on the left, and the
statistics popup shows it large. Until it arrives, and without a cover, the
soundtrack's initials stand in. Covers load only for cards on or near the
screen, three at a time, and are cached in covers/ next to the settings
(CoverCache), downloaded again only when cover_modified changes. The index and
file handling are shared with CharacterCache in a new FileCache.

Alternative names: the popup shows them and has an editor (add, remove, save)
that sends PUT /soundtracks/{uuid}/alternative-names. The statistics search and
the Search popup find soundtracks by them; Search shows the matching name after
the real one. Search now loads /soundtracks, falling back to the plain list.

The API types are regenerated from the server's spec, with a SoundtrackCover
theme style in every theme.

Closes #49

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:06:30 +02:00
SansanandClaude Opus 5.5 0fc3be79e1 Add animations to popups, points, songs, the winner and the tabs (#48)
Build / test (push) Successful in 1m39s
Build / build (push) Successful in 1m14s
Popups fade in while growing and close the reverse way, with the backdrop
fading along. The winner gets confetti, bouncing pictures and a score graph
that draws itself from the left. Filtered statistics cards and search rows
fade in, the tabs slide in from their side, and every button bounces on hover
and click (ButtonBounce, now added to all buttons).

In the player list the score pops on every point, the first point flashes the
row, and a player on match point glows with a "Match point!" tag. A song
starting fades in the title, flashes its row (kept across list rebuilds) and
pops the play button.

Common/anim.gd holds the helpers. A saved "Reduce animations" switch in
Settings turns all movement off; the tests use it. The flash colours are
theme colours (Palette first_point, match_point, flash) in every theme.

Closes #48

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:49:01 +02:00
SansanandClaude Opus 5.5 de94691073 Add a Nord theme and give the player bar room around it (#43)
Build / test (push) Successful in 1m31s
Build / build (push) Successful in 1m14s
Nord (themes/nord_theme.tres) uses the app icon's blues, darkened, with Nord's
Snow Storm text, Frost and Aurora accents and the playing song in Aurora
yellow. Its shapes are round: pill buttons and tabs, 14-16 px corners, soft
shadows on popups, cards and the player bar, rounded scroll bars, sliders and
text fields, and seven Aurora/Frost colours for the score graph. Classic stays
the default.

The player bar now has 16 px to the song buttons, the player list, Quiz
settings and the window's bottom edge, and the right edges line up at 1856.

The volume icon is a flat button with a PlayerIcon style, so each theme colours
it; it was nearly invisible on Original web's light grey bar.

Closes #43

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:06:39 +02:00