The version now lives in project.godot (application/config/version)
and Settings.version reads it from there. The Build workflow tests and
exports on every push, and on main creates the tag, uploads the builds
and creates the Gitea release when that version has no tag yet. This
replaces gitea-release.yaml, which released when a branch named after
the version was pushed.
Godot setup moves into a local .gitea/actions/setup-godot action shared
by the test and build jobs, and Godot is updated to 4.7.2 to match the
editor the project is made with.
Server requests move out of Settings into a new MusicServerClient
autoload with one function per endpoint. It sends requests through a
swappable HttpTransport so tests can fake the server, and it frees its
HTTPRequest nodes after use.
Players now have a UUID that never changes. Their position in
Settings.player_array is only used for the Alt+<number> keybinds.
Previously the position doubled as the id, so removing a player made
points and wins land on the wrong player, and could delete another
player's point from a song.
Also fixes:
- format_time showed 59.6 seconds as "00:60"
- searches containing regex characters such as "Q*bert" broke search
- SongObject and PlayerObject were Nodes that were never freed; they
are now RefCounted
- search matching is split out of the UI code into find_matches()
#23: Add a log for when points are given to players
#25: Fixed some graphical stuff
#26: Changed so the same character can be on a song multiple times
#27: Turning off statistics after win