Commit Graph
47 Commits
Author SHA1 Message Date
SansanandClaude Opus 5.5 94e8dfb602 Add a theme picker and an Original web theme (#42)
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Settings has a Theme row listing Settings.THEMES: Classic (main_theme.tres,
still the default) and Original web (original_web_theme.tres), which looks like
MusicFrontend: orange-bordered buttons, a #333 header and popups, #424242
panels, #4e4e4e alternating rows, a yellow playing song and a light grey
player bar. Picking one sets the root window's theme at once and saves it as
theme_id in settings.cfg, and it is applied at start.

The popup backdrop and score graph follow a theme switch. The top bar has its
own TopBarBackground style. test_theme.gd checks that every theme has
everything main_theme.tres has. The screenshot tool takes a theme id.

Closes #42

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:50:12 +02:00
SansanandClaude Opus 5.5 70e970b24c Make the buttons consistent and rework the player list
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Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and
Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall,
and the ±1 buttons use a compact StepButton style. "Randomize new track" is now
"Next song".

Player rows show the name and the score apart, alternate like the other lists
and highlight the character under the mouse. The name field is a LineEdit with
a 10-letter limit; blank and duplicate names are refused, and a full list says
"Up to 7 players". Remove buttons update when editing is switched instead of
every frame, and the spacer panels are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:35:24 +02:00
Sansan e4352a9f34 Save the quiz and continue it after a restart; load characters from a folder
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The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
2026-10-09 18:08:50 +02:00
Sansan 4a934840f6 Restyle the music player bar
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The bar is rounded and a little taller, with a round orange play button
and a restart button that lights up orange under the mouse. The icons sit
inside their buttons with room around them, and are one colour, cropped to
their shape. Progress fills in orange, the volume slider gets a speaker
icon, and the buttons say their shortcut keys in their tooltips.

Buttons grow a little under the mouse and shrink while held down, and the
play button pops when it switches between play and pause. ButtonBounce
holds these animations so other buttons can use them too.
2026-10-09 17:38:38 +02:00
Sansan 78e1facaf0 Lay out the song list's pictures and text to fit any number of players
The players' pictures sit on the right in even lines of at most four, each
ending at the row's right edge, so five pictures are 3 + 2 and seven 4 + 3.
The text takes the room they leave and wraps only when it does not fit, and
the row is as tall as the taller of the two, instead of a width fixed by
the number of pictures.

Rows are rounded and alternate like the other lists, are highlighted under
the mouse, and the playing song has an orange edge. Clicking a picture
clicks its song.
2026-10-09 17:25:38 +02:00
Sansan 84e137e16a Only list played songs in the statistics song list
Songs never played are left out of the song list, so the Show menu is
hidden while it is shown.
2026-10-09 17:10:21 +02:00
Sansan a4e6da4c28 Show every song in the statistics, as an alternative to the cards
A Soundtracks / Songs switch in the statistics toolbar shows a list of
every song with its soundtrack and how often it was played. It is searched
on both song and soundtrack names, filtered and sorted like the cards, and
clicking a song shows its soundtrack's popup.

The server has tens of thousands of songs, so the list only makes the rows
on screen and reuses them while scrolling, songs are sorted once per load,
and searching waits for a pause in typing.

Closes #47
2026-10-09 17:02:27 +02:00
Sansan cd4331881c Don't list unplayed songs on the statistics cards
Cards only list songs that have been played. With fewer than six played
songs they are all listed as most played, so no song is listed twice. The
soundtrack popup still lists every song.

Closes #46
2026-10-09 16:55:39 +02:00
Sansan 06f457b027 Add a button in Settings that opens the config folder
Shows the folder with config.ini, the saved settings and the cached
characters and songs in the system's file manager.

Closes #45
2026-10-09 16:54:45 +02:00
Sansan 222d231b1b Add offline mode: play from a music folder instead of the server
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Settings has a Music folder row. A folder with subfolders is played as
soundtracks: Next picks a random subfolder and a random song in it, the
subfolder is the answer's soundtrack and the file name without its type the
song. The inspiration list and Search show the subfolders.

A folder with songs and no subfolders is a prepared quiz, played once in order
(natural sort) or at random, showing only the song title. It has no winning
score: after the last song Next becomes Show winner, and the players with the
most points win, ties included.

While a folder is used nothing but the characters is asked from the server:
Sync, QR, Statistics, the update check and play counting are off. Characters
fall back to the cached pictures when the server can't be reached. mp3, ogg and
wav play; other files and broken ones are skipped.

The old local playback code, the hidden Open button and the hidden Local toggle
are removed. Next now waits for the song to start before preparing the next one.
2026-10-07 23:07:47 +02:00
Sansan b120440404 Open the About popup the first time a new version starts
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The last version the About popup was shown for is saved as last_seen_version in
settings.cfg. When the game starts with another version, About opens to show
what is new.
2026-10-07 22:12:39 +02:00
Sansan 41974ea5e3 Show in the top bar when a newer version is available
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At start and after switching server, the game asks the server for the newest
MusicPlayer release and shows "Version X is available" in the top bar when it
is newer than this one.
2026-10-07 22:08:53 +02:00
Sansan 240c331ab2 Cache character pictures and songs on disk
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Character pictures are kept in characters/ next to the settings, with an
index.json of when the server last changed each one and when it was
downloaded. Only new or changed pictures are downloaded, using the server's new
/character/details. Older servers fall back to the name list, and pictures are
downloaded again after 7 days.

Downloaded songs are written to songs/ and only their paths are kept in memory.
The folder is emptied when the game starts and when the playlist resets.
2026-10-07 21:57:27 +02:00
Sansan d21b3e2ce0 Save fullscreen and read server, password and debug from config.ini
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The settings the game saves itself, the quiz settings and now fullscreen, move
to settings.cfg (settings_debug.cfg in debug mode).

config.ini in the same folder is edited by hand: the server to start with, the
API password and debug mode. The game writes it with everything commented out
when it is missing and never changes it after that. IniFile reads it: plain
key = value lines, whole-line # or ; comments and optional quotes.
2026-10-07 20:12:59 +02:00
Sansan 92e3a66075 Save the quiz settings to the config folder
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The quiz card's settings are saved to quiz_settings.cfg in OS.get_config_dir()
on every change and loaded at start. Debug builds use their own file, and
MUSICPLAYER_CONFIG_DIR moves the file elsewhere so tests never touch it.

Count plays in statistics and Prefer less played soundtracks are not saved and
move from the quiz card to the Settings popup.
2026-10-07 18:13:00 +02:00
Sansan b510aa47f2 Split settings into a quiz card and an application Settings popup
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- A Quiz settings button under the player bar opens a small card above
  it with the quiz settings, including Auto repeat, which moves there
  from under the player bar. The card does not dim the quiz, so it can
  be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
  server, fullscreen and songs to download ahead. Quick sync is gone,
  as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
  the Settings autoload, before any scene asks the server for anything.
  The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
  Statistics tab has its own search.
2026-10-07 16:05:13 +02:00
Sansan 8d21b0617d Fix and tidy the Character select, Shortcuts, Log and QR popups
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Character select
- A card only picks its character when it is clicked. Before, every card
  watched every click, so clicking below the panel could pick a card
  scrolled out of view there.
- Six columns of fixed-size cards that scroll for any number of
  characters, with a gap between the cards and the scrollbar.
- Pictures are read as PNG, JPG or WebP by their first bytes, so JPGs no
  longer print an error. Names are split into words ("Paper Mario") and
  the card under the mouse is highlighted.

Shortcuts
- Alt+Z restarts the song; it was listed as "Reset".
- Grouped by what the keys do, in sentence case, and the panel fits the
  list. A test checks that every button shortcut is listed.

Log
- Scrolls to the newest row, alternates row colours and says "Nothing
  has happened yet" when empty.

QR
- A title, and the code is set up in one place.
2026-10-07 15:24:43 +02:00
Sansan b2d547b650 Centre every popup in the window
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Most popups sat where they had been placed by hand, up to 328 px off.
They are now all centred, and test_popups.gd checks it for every popup.
2026-10-07 14:53:51 +02:00
Sansan 845d08c260 Rework the Search popup and highlight what matched
- The search field is a single-line field, so Enter no longer adds a
  line break that made every search come up empty.
- The field, button and list use real font sizes from the theme instead
  of being drawn at half size and scaled up, so the text is sharp, and
  everything fits inside the panel.
- Results have alternating row backgrounds like the other lists, a count
  ("3 of 1045 soundtracks") and a message when nothing matches.
- The letters that matched are highlighted.
- Searches shorter than Settings.LETTERS_FOR_LOOSE_SEARCH (3) only find
  names that contain the text, instead of names with the letters far
  apart, which matched most of the library. The Statistics tab uses the
  same search.
2026-10-07 14:53:51 +02:00
Sansan 13fdb3f68c Show the server's version history in the About popup
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The About popup is twice as wide and shows the player's and the server's
version history side by side, each in its own scrolling column. The
server's comes from GET /api/v1/version/history every time the popup
opens. The description, which is about both, is centred above the
columns, and each history starts right under its version.
2026-10-07 14:32:31 +02:00
Sansan e1e05f3904 Show a graph of the game on the Winner popup
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The Winner popup now shows every player's score after each song as a
step line, with the winning score marked, and three facts under it: the
longest streak, the longest standstill and the song most players scored
on. The data comes from the points each song already records, through
the new ScoreHistory. The popup grows to 1600x920 with the graph across
the full width, so a 60-song game with five players stays readable.

Reset points now starts a new game: it clears the points on the songs
and the graph starts after the song that was playing. Songs already on
the server at startup count as an earlier game.

The screenshot tour has a long five-player game, and only the Winner
popup differs from before.
2026-10-07 10:40:46 +02:00
Sansan b40b160fde Show Japanese text and close the gap in the top bar
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Godot's built-in font has no Japanese, so kanji in song names showed as
boxes. The theme now sets Godot's own Open Sans SemiBold as its default
font, with Noto Sans JP Medium as fallback. The Noto file's line metrics
are set to Open Sans's, so line heights stay the same and every other
screen is pixel-identical; fonts/README.md explains how to redo it.

Search and Sync move right to where the Statistics button was.
2026-10-06 23:57:37 +02:00
Sansan a21b6e9b22 Add a Statistics tab with a card for every soundtrack
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Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.

Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
2026-10-06 23:33:00 +02:00
Sansan 8b71723a34 Put the whole look into one project theme
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themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.

The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
2026-10-06 13:33:35 +02:00
Sansan 5519afb5f6 Add what's new in 2.0.0 to the About popup
The layout test lets the changelog grow in height with its text, and still
checks its position and width.
2026-10-06 12:02:55 +02:00
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00
Sansan a0428e3475 Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
2026-10-06 11:53:26 +02:00
Sansan 674604425f Reach nodes by unique name instead of long paths
Nodes a script uses through a path of several nodes are marked unique in their
scene and found with %Name. The search list is renamed SearchResults, and the
player row's nodes get their real types.
2026-10-06 11:44:47 +02:00
Sansan 390da577d7 Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
2026-10-06 11:22:39 +02:00
Sansan 5cdec5cc8f Move the log popup to the main window
The quiz reports point changes with an event_logged signal, and the main
window adds them to the log. Alt+L is handled by the main window.
2026-10-06 11:13:11 +02:00
Sansan e94c75e84d Split now playing, the quiz buttons and song loading out of the quiz
NowPlaying, QuizToolbar and SongControls become their own scenes, the auto
repeat switch moves into the music player scene, and downloading songs moves
into a SongLoader node. The quiz only wires the parts together. Every node
keeps its place on screen.

Screenshots of every UI state are pixel-identical to before, the layout test
still matches the original baseline, and each new part has its own tests.
2026-10-06 11:11:18 +02:00
Sansan bad4b3ad8b Indent every script with tabs, like the Godot editor does 2026-10-06 10:28:12 +02:00
Sansan 8c1987807c Make the music list, player list and inspiration list their own scenes
MusicListPanel, PlayersPanel (was Players) and InspirationList (was
ScrollContainer) each get their own scene and script. They report what
happens through signals, and the quiz wires them to the playlist, the
music player, the log and the popups. Every node keeps its place on screen.

Screenshots of every UI state are pixel-identical to before, the layout
test still matches the original baseline, and each part is tested on its
own as well as through the quiz.
2026-10-06 10:27:35 +02:00
Sansan 3c7b4e5c9d Split the main window into TopBar and Quiz scenes
The quiz (song, playlist, players, music player and the popups opened from
it) moves into Quiz.tscn and the top panel into TopBar.tscn. The main window
keeps only the top bar, the quiz and the popups opened from the top bar, so
other views can be added next to the quiz later. Every node keeps its place
on screen.

Screenshots of every UI state before and after are pixel-identical, and a
layout test checks each node against a baseline taken before the split.
2026-10-06 10:02:22 +02:00
Sansan 29b11560b5 Show where each item starts in the inspiration and sync lists
Items in the inspiration list and the sync result columns now each have
their own background box, alternating between two shades, with a small
gap between them. When a long name wraps over several lines it is
still clear which lines belong together. The sync columns keep their
alternating white and orange text.
2026-10-06 08:32:56 +02:00
Sansan 2a332c2d19 Make the sync result look right with any number of columns
- Visible columns share the width equally, whether one or five are shown
- Long soundtrack names and errors wrap inside their column instead of
  widening the window, which pushed the title and Restart button out of
  view and cut off text
- Separators only go between columns; the extra one before the first
  column is gone
- Wider, centred panel with inner margins, and spacing above the
  Restart button
- The Re-added header no longer reads ReAdded
2026-10-06 08:32:56 +02:00
Sansan 6cbbfee6a1 Tidy up popup layouts
- Settings: labels in one column and switches and number buttons lined
  up in another, with margins inside the panel
- Log: title and margins; text no longer touches the panel edge
- Sync result: error list centred under its header, which now reads
  Errors instead of CatchedErrors
- About: text wraps inside the panel instead of running under the
  scrollbar
- Character select: wider panel, so the right column of characters is
  no longer right next to the scrollbar
2026-10-06 08:32:56 +02:00
Sansan c7d49bc5cc Rework popups and fix blurry text and player list layout
Popups:
- All nine popups now extend a shared PopupWindow class with open(),
  close() and toggle(), instead of each copying its own close-on-click
  code. Popups that need cleanup override close().
- A click outside a popup closed it and also pressed whatever was
  underneath, e.g. Reset playlist. The closing click is now consumed.
- Popups used Godot's see-through default panel, so the song list and
  titles showed through. They now use an opaque popup theme, and a
  backdrop dims the window behind them.
- The main window root now fills the screen, so the backdrop covers it.

Text and images:
- Many labels and buttons forced nearest filtering, which made text and
  icons jagged when the window is not 1920x1080. They now use the
  default smooth filtering. Only the pixel-art "no character" picture
  keeps nearest filtering when the winner window enlarges it.

Player list:
- A long player name pushed that row's character and buttons to the
  right. Names now take the free space and shorten with an ellipsis, so
  all rows line up and use the full width of the panel.
2026-10-06 08:32:56 +02:00
Sansan 14c166614d Add one log row at a time and pad log times
The log rebuilt every row each time a point was given or taken. It now
adds just the new row, and shows times as 09:05:03 instead of 9:5:3.
2026-10-06 08:32:56 +02:00
Sansan 428decf73a Turn statistics back on for a new game and fix low winning scores
Winning turned statistics off and nothing turned them back on, while
the Settings checkbox still showed them as on. Resetting points now
turns them back on if the win turned them off, and the checkbox shows
the current state when Settings is opened.

A winning score of 1 could never be won and with 2 the first point was
not announced as match point, because the first-point check ran first.
The winning score also could not be kept from going below 1.
2026-10-06 08:32:56 +02:00
Sansan 739d0f7af6 Preload songs only after the song list has loaded
At startup and after resetting the playlist, loading the song list and
preloading the first song started at the same time. When the list
answered last, it cleared the playlist and dropped the preloaded song.
Preloading now starts once the list has loaded, and loading the list is
retried if it fails.
2026-10-06 08:32:56 +02:00
Sansan ed292877ef Ignore Show answer when no song is playing
Before the first song played, currently_playing_song is -1, so pressing
Show answer marked the last song in the list as answered. That is the
preloaded song, so its title was shown as soon as it started playing,
and played?song=-1 was sent to the server. With an empty playlist it
crashed.
2026-10-06 08:32:56 +02:00
Sansan 1acc757981 Fill the song cache when the settings menu is closed
Raising the cache size used to have no effect until the next song was
played. Downloads now start when the settings window closes, so clicking
the number up and down while it is open does not start any downloads.
2026-10-06 08:32:56 +02:00
Sansan 16724922ed Test that the song cache fills up to the cache size setting
Covers a cache size above 1: songs are preloaded until the setting is
reached, playing a song tops the cache up again, and the cache keeps
filling after a failed download once the server answers again.
2026-10-06 08:32:56 +02:00
Sansan f67dccbf52 Retry failed song downloads instead of getting stuck
MusicServerClient functions now take an optional on_failed callback,
called when a request fails or returns invalid JSON. Before, a failed
request was silently dropped, so a failure while preloading a song left
Playlist.is_song_downloading set forever and no more songs were fetched.

Song fetching retries the step that failed (download, queue or info)
every song_fetch_retry_seconds, so the server and the game keep the same
playlist.
2026-10-06 08:32:56 +02:00
Sansan c985a6ce5b Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
2026-10-06 08:32:56 +02:00
Sansan ab338b0696 Add GdUnit4 testing framework with comprehensive test coverage
- Add GdUnit4 v6.2.1 framework in addons/gdUnit4/
- Create test directory structure (tests/unit/, tests/integration/, tests/mocks/)
- Add unit tests for MusicPlayer.gd (8 tests)
- Add unit tests for MainWindow.gd (15+ tests)
- Add unit tests for Settings.gd (5 tests)
- Add unit tests for Playlist.gd (11 tests)
- Add integration tests for full flow (10+ tests)
- Add MockHTTPRequest for HTTP request mocking
- Add TestHelpers with utility functions
- Add Gitea Actions CI workflow (.gitea/workflows/test.yml)
- Add .runsettings for GdUnit4 CLI configuration
- Add run_tests.sh for convenient test execution
- Add TESTING.md with comprehensive documentation
- Add TESTING_PLAN.md with implementation details
- Update .gitignore for test artifacts
- Enable GdUnit4 plugin in project.godot

Features:
- Test button functionality (play, pause, search, sync, etc.)
- Mock REST API requests to server
- Test complete application flows
- Run tests in CI (headless mode)
- Run tests in GUI for visual feedback
- JUnit XML and HTML test reports

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