94e8dfb6021bdf7647b9b2919ff498a871293e88
Settings has a Theme row listing Settings.THEMES: Classic (main_theme.tres, still the default) and Original web (original_web_theme.tres), which looks like MusicFrontend: orange-bordered buttons, a #333 header and popups, #424242 panels, #4e4e4e alternating rows, a yellow playing song and a light grey player bar. Picking one sets the root window's theme at once and saves it as theme_id in settings.cfg, and it is applied at start. The popup backdrop and score graph follow a theme switch. The top bar has its own TopBarBackground style. test_theme.gd checks that every theme has everything main_theme.tres has. The screenshot tool takes a theme id. Closes #42 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Localised READMEs
- 简体中文 (Simplified Chinese)
TODO Manager
Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
Customizable
- Add your own RegEx patterns
- Set colours to your liking
Installation
Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
Step 1
Find TODO Manager in the Godot Asset Library.

Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.

Step 4
Enable the plugin in the project settings.

Method 2 (GitHub)
Step 1
Click Download ZIP from the 'Code' dropdown.

Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

