Commit Graph
13 Commits
Author SHA1 Message Date
SansanandClaude Opus 5.5 c03c0e4efe Add Clear cache to the settings
Build / test (push) Successful in 1m51s
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A new row, "Downloaded pictures and songs", shows how much space the cached
character pictures, covers and downloaded songs take, with a Clear cache
button. Clearing deletes them, but keeps the songs the current quiz uses,
the settings, config.ini and the saved quiz. The characters are loaded
again at once; covers come back when they are shown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:50:58 +02:00
SansanandClaude Opus 5.5 06421bb63e Change soundtrack covers from the app and show the cover with the answer
Build / test (push) Successful in 1m50s
Build / build (push) Successful in 1m14s
Cover menu in the soundtrack popup ("Change cover"):
- Choose picture uploads a JPEG, PNG or WebP picture (up to 10 MB).
- Pick by ID uses a game's cover on SteamGridDB or an anime's on AniList.
- Remove cover deletes it, so the server searches for a new one.
- The server's reason is shown when it refuses a change.
After a change the new cover time is fetched, and the popup, the
statistics card and the quiz show the new cover.

Quiz: once the answer is shown, the soundtrack's cover shows to the left of
the titles. Cover and titles are centered together, left and right and up
and down, and each title keeps to two lines. Cover times come from the
soundtrack list, and songs keep their soundtrack's UUID, also in saves.

Requests can now send any body with its content type, and every 2xx answer
counts as success. Cover frames are 2:3 like the server's covers. Small
copies of real covers are used by the tests and screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:32:09 +02:00
SansanandClaude Opus 5.5 ef6ac8f1fd Show soundtrack covers and edit alternative names (#49)
Build / test (push) Successful in 1m43s
Build / build (push) Successful in 1m14s
Covers: statistics cards show the soundtrack's cover on the left, and the
statistics popup shows it large. Until it arrives, and without a cover, the
soundtrack's initials stand in. Covers load only for cards on or near the
screen, three at a time, and are cached in covers/ next to the settings
(CoverCache), downloaded again only when cover_modified changes. The index and
file handling are shared with CharacterCache in a new FileCache.

Alternative names: the popup shows them and has an editor (add, remove, save)
that sends PUT /soundtracks/{uuid}/alternative-names. The statistics search and
the Search popup find soundtracks by them; Search shows the matching name after
the real one. Search now loads /soundtracks, falling back to the plain list.

The API types are regenerated from the server's spec, with a SoundtrackCover
theme style in every theme.

Closes #49

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:06:30 +02:00
SansanandClaude Opus 5.5 0fc3be79e1 Add animations to popups, points, songs, the winner and the tabs (#48)
Build / test (push) Successful in 1m39s
Build / build (push) Successful in 1m14s
Popups fade in while growing and close the reverse way, with the backdrop
fading along. The winner gets confetti, bouncing pictures and a score graph
that draws itself from the left. Filtered statistics cards and search rows
fade in, the tabs slide in from their side, and every button bounces on hover
and click (ButtonBounce, now added to all buttons).

In the player list the score pops on every point, the first point flashes the
row, and a player on match point glows with a "Match point!" tag. A song
starting fades in the title, flashes its row (kept across list rebuilds) and
pops the play button.

Common/anim.gd holds the helpers. A saved "Reduce animations" switch in
Settings turns all movement off; the tests use it. The flash colours are
theme colours (Palette first_point, match_point, flash) in every theme.

Closes #48

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:49:01 +02:00
Sansan e4352a9f34 Save the quiz and continue it after a restart; load characters from a folder
Build / test (push) Successful in 1m25s
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The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
2026-10-09 18:08:50 +02:00
Sansan 4a934840f6 Restyle the music player bar
Build / test (push) Successful in 1m11s
Build / build (push) Successful in 1m20s
The bar is rounded and a little taller, with a round orange play button
and a restart button that lights up orange under the mouse. The icons sit
inside their buttons with room around them, and are one colour, cropped to
their shape. Progress fills in orange, the volume slider gets a speaker
icon, and the buttons say their shortcut keys in their tooltips.

Buttons grow a little under the mouse and shrink while held down, and the
play button pops when it switches between play and pause. ButtonBounce
holds these animations so other buttons can use them too.
2026-10-09 17:38:38 +02:00
Sansan 222d231b1b Add offline mode: play from a music folder instead of the server
Build / build (push) Successful in 1m12s
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Settings has a Music folder row. A folder with subfolders is played as
soundtracks: Next picks a random subfolder and a random song in it, the
subfolder is the answer's soundtrack and the file name without its type the
song. The inspiration list and Search show the subfolders.

A folder with songs and no subfolders is a prepared quiz, played once in order
(natural sort) or at random, showing only the song title. It has no winning
score: after the last song Next becomes Show winner, and the players with the
most points win, ties included.

While a folder is used nothing but the characters is asked from the server:
Sync, QR, Statistics, the update check and play counting are off. Characters
fall back to the cached pictures when the server can't be reached. mp3, ogg and
wav play; other files and broken ones are skipped.

The old local playback code, the hidden Open button and the hidden Local toggle
are removed. Next now waits for the song to start before preparing the next one.
2026-10-07 23:07:47 +02:00
Sansan 240c331ab2 Cache character pictures and songs on disk
Build / test (push) Successful in 53s
Build / build (push) Successful in 1m13s
Character pictures are kept in characters/ next to the settings, with an
index.json of when the server last changed each one and when it was
downloaded. Only new or changed pictures are downloaded, using the server's new
/character/details. Older servers fall back to the name list, and pictures are
downloaded again after 7 days.

Downloaded songs are written to songs/ and only their paths are kept in memory.
The folder is emptied when the game starts and when the playlist resets.
2026-10-07 21:57:27 +02:00
Sansan d21b3e2ce0 Save fullscreen and read server, password and debug from config.ini
Build / build (push) Successful in 1m12s
Build / test (push) Successful in 45s
The settings the game saves itself, the quiz settings and now fullscreen, move
to settings.cfg (settings_debug.cfg in debug mode).

config.ini in the same folder is edited by hand: the server to start with, the
API password and debug mode. The game writes it with everything commented out
when it is missing and never changes it after that. IniFile reads it: plain
key = value lines, whole-line # or ; comments and optional quotes.
2026-10-07 20:12:59 +02:00
Sansan 845d08c260 Rework the Search popup and highlight what matched
- The search field is a single-line field, so Enter no longer adds a
  line break that made every search come up empty.
- The field, button and list use real font sizes from the theme instead
  of being drawn at half size and scaled up, so the text is sharp, and
  everything fits inside the panel.
- Results have alternating row backgrounds like the other lists, a count
  ("3 of 1045 soundtracks") and a message when nothing matches.
- The letters that matched are highlighted.
- Searches shorter than Settings.LETTERS_FOR_LOOSE_SEARCH (3) only find
  names that contain the text, instead of names with the letters far
  apart, which matched most of the library. The Statistics tab uses the
  same search.
2026-10-07 14:53:51 +02:00
Sansan a21b6e9b22 Add a Statistics tab with a card for every soundtrack
Build / test (push) Successful in 40s
Build / build (push) Successful in 1m16s
Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.

Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
2026-10-06 23:33:00 +02:00
Sansan 8b71723a34 Put the whole look into one project theme
Build / test (pull_request) Successful in 31s
Build / build (pull_request) Skipped
Build / test (push) Successful in 31s
Build / build (push) Successful in 1m13s
themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.

The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
2026-10-06 13:33:35 +02:00
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00