Commit Graph
7 Commits
Author SHA1 Message Date
Sansan b510aa47f2 Split settings into a quiz card and an application Settings popup
Build / test (push) Successful in 44s
Build / build (push) Successful in 1m13s
- A Quiz settings button under the player bar opens a small card above
  it with the quiz settings, including Auto repeat, which moves there
  from under the player bar. The card does not dim the quiz, so it can
  be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
  server, fullscreen and songs to download ahead. Quick sync is gone,
  as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
  the Settings autoload, before any scene asks the server for anything.
  The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
  Statistics tab has its own search.
2026-10-07 16:05:13 +02:00
Sansan a21b6e9b22 Add a Statistics tab with a card for every soundtrack
Build / test (push) Successful in 40s
Build / build (push) Successful in 1m16s
Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.

Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
2026-10-06 23:33:00 +02:00
Sansan f7619baf34 Use /api/v1 with token authentication and typed responses
Closes #38, #39 and #40; adds the client side of #41.

- Every request goes to /api/v1. MusicServerClient gets a token with
  Settings.api_password the first time one is needed, reuses it, and on a
  401 gets a new one and sends the request once more. Switching server gets
  a new token too. Callers never see the token.
- Sync is started with POST, as MusicServer 5.0 requires.
- The client has every endpoint in the server's OpenAPI spec, including
  statistics, soundtracks and songs by UUID, version, downloads and tokens.
- tools/generate_api_types.gd generates a typed class per schema in
  server/openapi.json into server/generated/. Song info, statistics and
  versions are passed to callers as these classes. A list the server sends
  as null is an empty list.
- FakeHttpTransport hands out tokens and answers 401 without one, so every
  test goes through the token flow. New tests cover the token handling,
  every endpoint and each generated class.
2026-10-06 22:45:28 +02:00
Sansan a0428e3475 Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
2026-10-06 11:53:26 +02:00
Sansan bad4b3ad8b Indent every script with tabs, like the Godot editor does 2026-10-06 10:28:12 +02:00
Sansan f67dccbf52 Retry failed song downloads instead of getting stuck
MusicServerClient functions now take an optional on_failed callback,
called when a request fails or returns invalid JSON. Before, a failed
request was silently dropped, so a failure while preloading a song left
Playlist.is_song_downloading set forever and no more songs were fetched.

Song fetching retries the step that failed (download, queue or info)
every song_fetch_retry_seconds, so the server and the game keep the same
playlist.
2026-10-06 08:32:56 +02:00
Sansan c985a6ce5b Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
2026-10-06 08:32:56 +02:00