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Save fullscreen and read server, password and debug from config.ini
The settings the game saves itself, the quiz settings and now fullscreen, move
to settings.cfg (settings_debug.cfg in debug mode).

config.ini in the same folder is edited by hand: the server to start with, the
API password and debug mode. The game writes it with everything commented out
when it is missing and never changes it after that. IniFile reads it: plain
key = value lines, whole-line # or ; comments and optional quotes.
2026-10-07 20:12:59 +02:00
2023-03-18 21:17:04 +01:00
2023-03-18 21:17:04 +01:00
2023-03-18 21:17:04 +01:00
2023-03-18 21:17:04 +01:00
2023-03-18 21:17:04 +01:00

Localised READMEs

TODO Manager

example_image

Simple and flexible

  • Supports GDScript, C# and GDNative
  • Seamlessly integrated into the Godot dock
  • Lenient syntax. Write TODOs that suit your style
  • Quickly jump to lines and launch external editors

Customizable

settings_example

  • Add your own RegEx patterns
  • Set colours to your liking

Installation

Method 1 (Godot Asset Library)

The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.

Step 1

Find TODO Manager in the Godot Asset Library. AssetLib image

Step 2

Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin. Filestrcture image

Step 4

Enable the plugin in the project settings. Project image

Method 2 (GitHub)

Step 1

Click Download ZIP from the 'Code' dropdown. GitHub image

Step 2

  • Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
  • DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

Step 3

Enable the plugin in the project settings. Project image

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Description
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Readme MIT
72 MiB
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1.9.0
Latest
2026-09-26 17:11:39 +02:00
Languages
GDScript 100%