"Version X is available" in the top bar is now a button that opens an
Update popup:
- Update and restart gets the download link from the server (the redirect
is not followed, as the Gitea link needs no token), downloads the new game
next to the running one with a progress bar, checks it (complete, and an
MZ or ELF file), swaps it in and restarts. The quiz is saved first and
continues. On Windows the running .exe is renamed to .old, put back if
the swap fails, and deleted at the next start.
- Download in browser opens the .exe, the Linux package, or the release
page on other platforms.
- From the editor, an unwritable folder or another platform, only the
browser download is offered, with the reason.
The message now fits between the tabs and the buttons in every theme; in
Nord and Christmas it ran into Sync. The macOS export preset is removed,
and the unused download_client_* functions are replaced by
fetch_client_download_url.
Closes#13
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The icon is a plate wearing headphones with a red Nordic house cookie
on it. It replaces the default Godot icon, so the game window, Windows
and macOS builds use it.
Linux programs can't carry their own icon, so the build now also makes
MusicPlayer_<version>_linux.tar.gz with the game, the icon as a PNG, a
.desktop menu entry and install.sh, which installs them for the current
user. The bare Linux binary is still published.
The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.
- 90 tests: unit tests for the playlist, songs, player scoring, time
formatting, search and the server client, plus integration tests
that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/