Commit Graph
4 Commits
Author SHA1 Message Date
Sansan f7619baf34 Use /api/v1 with token authentication and typed responses
Closes #38, #39 and #40; adds the client side of #41.

- Every request goes to /api/v1. MusicServerClient gets a token with
  Settings.api_password the first time one is needed, reuses it, and on a
  401 gets a new one and sends the request once more. Switching server gets
  a new token too. Callers never see the token.
- Sync is started with POST, as MusicServer 5.0 requires.
- The client has every endpoint in the server's OpenAPI spec, including
  statistics, soundtracks and songs by UUID, version, downloads and tokens.
- tools/generate_api_types.gd generates a typed class per schema in
  server/openapi.json into server/generated/. Song info, statistics and
  versions are passed to callers as these classes. A list the server sends
  as null is an empty list.
- FakeHttpTransport hands out tokens and answers 401 without one, so every
  test goes through the token flow. New tests cover the token handling,
  every endpoint and each generated class.
2026-10-06 22:45:28 +02:00
Sansan 390da577d7 Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
2026-10-06 11:22:39 +02:00
Sansan c985a6ce5b Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
2026-10-06 08:32:56 +02:00
Sansan ab338b0696 Add GdUnit4 testing framework with comprehensive test coverage
- Add GdUnit4 v6.2.1 framework in addons/gdUnit4/
- Create test directory structure (tests/unit/, tests/integration/, tests/mocks/)
- Add unit tests for MusicPlayer.gd (8 tests)
- Add unit tests for MainWindow.gd (15+ tests)
- Add unit tests for Settings.gd (5 tests)
- Add unit tests for Playlist.gd (11 tests)
- Add integration tests for full flow (10+ tests)
- Add MockHTTPRequest for HTTP request mocking
- Add TestHelpers with utility functions
- Add Gitea Actions CI workflow (.gitea/workflows/test.yml)
- Add .runsettings for GdUnit4 CLI configuration
- Add run_tests.sh for convenient test execution
- Add TESTING.md with comprehensive documentation
- Add TESTING_PLAN.md with implementation details
- Update .gitignore for test artifacts
- Enable GdUnit4 plugin in project.godot

Features:
- Test button functionality (play, pause, search, sync, etc.)
- Mock REST API requests to server
- Test complete application flows
- Run tests in CI (headless mode)
- Run tests in GUI for visual feedback
- JUnit XML and HTML test reports

Generated by OpenCode AI assistant.
2026-10-06 08:32:55 +02:00