Add working tests, fix bugs, rework popups and automate releases #36

Merged
Sansan merged 34 commits from feature/adding_tests into develop 2026-10-06 22:14:44 +02:00
5 changed files with 78 additions and 8 deletions
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+7 -8
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@@ -186,7 +186,6 @@ func _ready() -> void:
get_suggestion_list()
fetch_song_list_at_start()
fetch_song()
search_view.get_list_of_soundtracks()
new_character_select.load_characters()
@@ -240,14 +239,12 @@ func show_answer_pressed() -> void:
Playlist.song_is_answered()
update_song_list()
# Loads the songs already in the server playlist, then starts preloading new ones.
# Preloading waits for the list, because loading the list clears the playlist.
func fetch_song_list_at_start() -> void:
print("fetch_song_list_at_start")
var fetch_song_list_at_start_done: Callable = func fetch_songs_at_start_done(data) -> void:
Playlist.clear_song_list()
if data == null:
Playlist.update_last_played_song()
update_song_list()
return
if typeof(data) == TYPE_ARRAY:
for d: Dictionary in data:
var new_song_object: SongObject = SongObject.new()
@@ -257,11 +254,14 @@ func fetch_song_list_at_start() -> void:
new_song_object.is_answered = true
new_song_object.has_played = true
Playlist.add_to_playlist(new_song_object)
else:
elif data != null:
print("Unexpected data")
Playlist.update_last_played_song()
update_song_list()
MusicServerClient.fetch_song_list(fetch_song_list_at_start_done)
if !Playlist.is_song_downloading:
fetch_song()
MusicServerClient.fetch_song_list(fetch_song_list_at_start_done,
_retry_later.bind(fetch_song_list_at_start))
func play_next_song() -> void:
print("play_next_song ", Playlist.latest_played_song)
@@ -360,7 +360,6 @@ func reset_playlist() -> void:
var playlist_reset_done: Callable = func playlist_reset_done() -> void:
Playlist.reset_playlist()
fetch_song_list_at_start()
fetch_song()
MusicServerClient.reset_playlist(playlist_reset_done)
+22
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@@ -13,6 +13,7 @@ var requested_methods: Array[int] = []
var _responses: Dictionary = {}
var _successes_left: Dictionary = {}
var _held_paths: Dictionary = {}
var _previous_transport: HttpTransport
@@ -49,6 +50,20 @@ func fail_after(path: String, successes: int) -> void:
_successes_left[path] = successes
## Holds back responses to [param path] until [method release] is called, like a slow
## server.
func hold(path: String) -> void:
_held_paths[path] = []
## Delivers the responses held back for [param path] and stops holding it.
func release(path: String) -> void:
var waiting: Array = _held_paths.get(path, [])
_held_paths.erase(path)
for pending: Callable in waiting:
pending.call()
## Returns how many times [param path] has been requested.
func count(path: String) -> int:
return requested_paths.count(path)
@@ -58,6 +73,13 @@ func request(url: String, method: int, on_complete: Callable) -> void:
var path: String = url.trim_prefix(Settings.default_path)
requested_paths.append(path)
requested_methods.append(method)
if _held_paths.has(path):
_held_paths[path].append(_answer.bind(path, on_complete))
return
_answer(path, on_complete)
func _answer(path: String, on_complete: Callable) -> void:
if _successes_left.has(path):
if _successes_left[path] == 0:
on_complete.call(503, PackedByteArray())
+7
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@@ -36,12 +36,19 @@ func before_test() -> void:
_server.respond_bytes("/music/reset", PackedByteArray())
_server.respond_bytes("/music/played?song=0", PackedByteArray())
_before_window_starts()
_runner = scene_runner("res://MainWindow.tscn")
_window = _runner.scene()
# The debug build lowers the winning score on startup; keep it out of reach
Settings.winning_score = 20
## Override to change the fake server before the window starts and sends its first
## requests.
func _before_window_starts() -> void:
pass
func after_test() -> void:
# Let nodes queued for deletion by the window be freed before orphans are counted
await await_idle_frame()
@@ -0,0 +1,41 @@
extends MainWindowTestSuite
## Startup with a slow /music/list response.
func _before_window_starts() -> void:
_server.respond_json("/music/list", [
{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"},
])
_next_song_is({"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"})
_server.hold("/music/list")
func test_preloaded_song_survives_a_slow_song_list() -> void:
_server.release("/music/list")
# The song already on the server, then the preloaded one
assert_int(Playlist.song_object_array.size()).is_equal(2)
assert_str(Playlist.song_object_array[1].song_title).is_equal("Dancing Mad")
assert_int(Playlist.get_preloaded_songs()).is_equal(1)
func test_next_plays_the_preloaded_song_after_a_slow_song_list() -> void:
_server.release("/music/list")
await _play_first_song()
assert_int(Playlist.currently_playing_song).is_equal(1)
func test_failed_song_list_is_retried_before_preloading() -> void:
_window.song_fetch_retry_seconds = 0.05
_server.respond_json("/music/list", [], 503)
_server.release("/music/list")
assert_int(_server.count("/music/rand")).is_equal(0)
_server.respond_json("/music/list", [])
await await_millis(200)
assert_int(_server.count("/music/rand")).is_equal(1)
assert_int(Playlist.get_preloaded_songs()).is_equal(1)
@@ -0,0 +1 @@
uid://sfwrqidmuj04