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Sansan 10e9e7b2a4
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New app icon, packaged with a menu entry for Linux
The icon is a plate wearing headphones with a red Nordic house cookie
on it. It replaces the default Godot icon, so the game window, Windows
and macOS builds use it.

Linux programs can't carry their own icon, so the build now also makes
MusicPlayer_<version>_linux.tar.gz with the game, the icon as a PNG, a
.desktop menu entry and install.sh, which installs them for the current
user. The bare Linux binary is still published.
2026-10-06 08:32:56 +02:00

114 lines
3.7 KiB
YAML

#
# .gitea/workflows/gitea-build.yaml
#
# Tests and exports MusicPlayer on every push and pull request to main and develop,
# and releases it from main.
#
# Releases follow the version in project.godot (application/config/version). Bump it,
# push to main, and once the tests and exports pass the builds are uploaded to the
# package registry and the tag and Gitea release are created. If that version already
# has a tag, nothing is released. See RELEASING.md.
#
# All jobs run in this one workflow, one after another: separate workflows started by
# the same push run at the same time on the single runner and can break each other's
# copy of a shared action.
#
name: "Build"
on:
push:
branches: [main, develop]
pull_request:
branches: [main, develop]
env:
GODOT_VERSION: 4.7.2
PROJECT_NAME: MusicPlayer
jobs:
test:
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Setup Godot
uses: ./.gitea/actions/setup-godot
with:
version: ${{ env.GODOT_VERSION }}
- name: Run Tests
run: ./run_tests.sh
build:
needs: test
if: github.event_name == 'push'
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
fetch-depth: 0
fetch-tags: true
- name: Read Version
id: version
run: |
GAME_VERSION="$(sed -n 's/^config\/version="\(.*\)"$/\1/p' project.godot)"
if [ -z "$GAME_VERSION" ]; then
echo "No application/config/version in project.godot"
exit 1
fi
echo "GAME_VERSION=$GAME_VERSION" >> "$GITHUB_ENV"
if [ "$GITHUB_REF" != "refs/heads/main" ]; then
echo "Not on main, building without releasing"
echo "release=false" >> "$GITHUB_OUTPUT"
elif git rev-parse -q --verify "refs/tags/$GAME_VERSION" > /dev/null; then
echo "$GAME_VERSION is already released, building without releasing"
echo "release=false" >> "$GITHUB_OUTPUT"
else
echo "Releasing $GAME_VERSION"
echo "release=true" >> "$GITHUB_OUTPUT"
fi
- name: Setup Godot
uses: ./.gitea/actions/setup-godot
with:
version: ${{ env.GODOT_VERSION }}
export-templates: "true"
- name: Export
run: |
mkdir -p build
godot --headless --path . --import
godot --headless --path . --export-release "Windows Desktop" "build/${PROJECT_NAME}_${GAME_VERSION}.exe"
godot --headless --path . --export-release "Linux" "build/${PROJECT_NAME}_${GAME_VERSION}.x86_64"
# Linux binaries can't hold an icon; the package adds it with a menu entry and installer
- name: Package Linux
run: |
linux/package.sh "build/${PROJECT_NAME}_${GAME_VERSION}.x86_64" "$GAME_VERSION" build
ls -la build
- name: Upload Artifacts
if: steps.version.outputs.release == 'true'
run: |
for FILE in build/${PROJECT_NAME}_${GAME_VERSION}*; do
NAME="$(basename "$FILE")"
echo "Uploading $NAME"
curl --fail --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
--upload-file "$FILE" \
https://gitea.sanplex.xyz/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$NAME
done
- name: Create Release
if: steps.version.outputs.release == 'true'
uses: akkuman/gitea-release-action@v1
env:
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with:
tag_name: ${{ env.GAME_VERSION }}
target_commitish: ${{ github.sha }}
files: |-
build/${{ env.PROJECT_NAME }}_*