The bar in the Sync popup is now an AnimatedProgressBar: taller, with a darker track and the theme's accent fill (orange, frost blue in Nord, green with a gold shine for Christmas). It shows Godot's busy animation until the server reports progress, glides to each new value, has a soft highlight sweeping along the filled part inside its rounded corners, and fills and pops before the result shows. With Reduce animations it only jumps to its values. The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText in every theme. Anim.stop stops a keyed animation without starting an empty one. The server now sends sync times as "MM:SS"; the spec is updated from MusicServer develop (also the linux-package route), and the test data and screenshots use the new format. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
237 lines
8.7 KiB
GDScript
237 lines
8.7 KiB
GDScript
class_name SyncPopup
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extends BasePopup
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## Asks the server to sync its soundtracks with the music folder, shows the progress,
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## and then lists what was added, changed or removed.
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## Emitted when the server has started syncing.
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signal sync_started
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## Emitted when the sync is done and its result is shown.
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signal sync_finished
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var changes: bool = false
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var has_synced: bool = false
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@onready var sync_panel: Panel = %SyncPanel
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@onready var sync_title_label: Label = %SyncTitleLabel
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@onready var no_changes_label: Label = %NoChangesLabel
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@onready var progress_hbox: HBoxContainer = %ProgressHBoxContainer
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@onready var sync_hbox: HBoxContainer = %SyncHBoxContainer
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@onready var sync_progress_bar: AnimatedProgressBar = %SyncProgressBar
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@onready var soundtracks_added_vbox: VBoxContainer = %SoundtracksAddedVBox
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@onready var soundtracks_added_separator: VSeparator = %SoundtracksAddedSeparator
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@onready var soundtracks_readded_vbox: VBoxContainer = %SoundtracksReAddedVBox
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@onready var soundtracks_readded_separator: VSeparator = %SoundtracksReAddedSeparator
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@onready var soundtracks_changed_title_vbox: VBoxContainer = %SoundtracksChangedTitleVBox
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@onready var soundtracks_changed_title_separator: VSeparator = %SoundtracksChangedTitleSeparator
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@onready var soundtracks_changed_content_vbox: VBoxContainer = %SoundtracksChangedContentVBox
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@onready var soundtracks_changed_content_separator: VSeparator = %SoundtracksChangedContentSeparator
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@onready var soundtracks_removed_vbox: VBoxContainer = %SoundtracksRemovedVBox
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@onready var soundtracks_removed_separator: VSeparator = %SoundtracksRemovedSeparator
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@onready var caught_errors_vbox: VBoxContainer = %CaughtErrorsVBox
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@onready var sync_time: Label = %SyncTime
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@onready var sync_timer: Timer = %SyncTimer
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@onready var restart_sync_button: Button = %RestartSyncButton
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func _ready() -> void:
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sync_timer.timeout.connect(_on_sync_timeout)
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restart_sync_button.pressed.connect(start_sync)
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restart_sync_button.visible = false
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## Lists [param data] under [param header_text] in [param vbox] and returns true, or hides
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## the column and its separator when there is nothing to list.
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func show_section_if_has_data(data: Variant, vbox: VBoxContainer, separator: VSeparator,
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header_text: String) -> bool:
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if data != null && data.size() > 0:
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vbox.visible = true
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make_list(data, vbox, header_text)
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return true
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else:
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vbox.visible = false
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separator.visible = false
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return false
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func start_sync() -> void:
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GameLog.debug("start_sync")
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open()
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if has_synced:
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# Already synced, just show the results
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show_sync_result()
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return
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var sync_request_sent: Callable = func sync_request_sent() -> void:
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sync_timer.start(0.75)
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Settings.currently_syncing = true
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sync_started.emit()
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show_sync_progress()
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if !Settings.currently_syncing:
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MusicServerClient.start_sync(sync_request_sent)
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func _on_sync_timeout() -> void:
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GameLog.debug("_on_sync_timeout!")
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var get_progress: Callable = func get_progress(data_received: Dictionary) -> void:
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GameLog.debug("get_progress")
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GameLog.debug("data_received: ", data_received)
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if data_received != null:
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if data_received.has("progress"):
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sync_progress_bar.move_to(int(data_received.progress))
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sync_time.text = data_received.time_spent if data_received.has("time_spent") else ""
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else:
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_finish_progress(data_received)
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MusicServerClient.fetch_sync_progress(get_progress)
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# Fills the bar and lets it pop before the result takes its place
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func _finish_progress(data_received: Dictionary) -> void:
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sync_timer.stop()
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if Anim.enabled() && progress_hbox.visible:
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sync_progress_bar.move_to(sync_progress_bar.max_value)
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await get_tree().create_timer(Anim.SLOW).timeout
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Anim.pop(sync_progress_bar, 1.04, Anim.SLOW)
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await get_tree().create_timer(Anim.SLOW).timeout
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on_sync_finished(data_received)
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func on_sync_finished(data_received: Dictionary) -> void:
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has_synced = true
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reset_sync_result()
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if show_section_if_has_data(data_received.soundtracks_added, soundtracks_added_vbox,
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soundtracks_added_separator, "Added"):
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changes = true
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if show_section_if_has_data(data_received.soundtracks_re_added, soundtracks_readded_vbox,
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soundtracks_readded_separator, "Re-added"):
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changes = true
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var changed_titles: Variant = data_received.soundtracks_changed_title
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if changed_titles != null && changed_titles.size() > 0:
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changes = true
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Settings.delete_children(soundtracks_changed_title_vbox)
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make_header_label(soundtracks_changed_title_vbox, "Changed Title")
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var row: int = 0
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for old_soundtrack_title: String in changed_titles:
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var new_soundtrack_title: String = changed_titles[old_soundtrack_title]
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soundtracks_changed_title_vbox.add_child(make_soundtrack_row(
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old_soundtrack_title + "\nchanged title to\n" + new_soundtrack_title, row))
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row += 1
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soundtracks_changed_title_vbox.visible = true
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if show_section_if_has_data(data_received.soundtracks_changed_content,
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soundtracks_changed_content_vbox, soundtracks_changed_content_separator,
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"Changed Content"):
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changes = true
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if show_section_if_has_data(data_received.soundtracks_removed, soundtracks_removed_vbox,
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soundtracks_removed_separator, "Removed"):
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changes = true
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# The server's name for the errors it caught
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if data_received.catched_errors != null && data_received.catched_errors.size() > 0:
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caught_errors_vbox.visible = true
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make_list(data_received.catched_errors, caught_errors_vbox, "Errors")
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# Separators go only between visible columns, not after the last one
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var visible_sections: Array = []
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if soundtracks_added_vbox.visible:
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visible_sections.append("added")
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if soundtracks_readded_vbox.visible:
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visible_sections.append("readded")
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if soundtracks_changed_title_vbox.visible:
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visible_sections.append("changed_title")
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if soundtracks_changed_content_vbox.visible:
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visible_sections.append("changed_content")
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if soundtracks_removed_vbox.visible:
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visible_sections.append("removed")
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# Show section separators only if there's a visible section after them
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for i: int in range(visible_sections.size()):
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var section: String = visible_sections[i]
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var separator_map: Dictionary = {
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"added": soundtracks_added_separator,
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"readded": soundtracks_readded_separator,
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"changed_title": soundtracks_changed_title_separator,
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"changed_content": soundtracks_changed_content_separator,
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"removed": soundtracks_removed_separator
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}
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# Show this section's separator only if there's a next section
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if i < visible_sections.size() - 1:
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separator_map[section].visible = true
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else:
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separator_map[section].visible = false
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if !changes:
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no_changes_label.visible = true
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sync_time.text = "Total time: " + data_received.total_time \
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if data_received.has("total_time") else ""
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Settings.currently_syncing = false
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sync_timer.stop()
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GameLog.debug("sync finished")
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show_sync_result()
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restart_sync_button.visible = true
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sync_finished.emit()
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func list_visible(vbox: VBoxContainer, separator: VSeparator) -> void:
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vbox.visible = true
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separator.visible = true
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func make_header_label(vbox: VBoxContainer, text: String) -> void:
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var label: Label = Label.new()
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label.theme_type_variation = &"HighlightLarge"
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.text = text
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vbox.add_child(label)
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# Items alternate between white and orange text as well as background shade
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func make_soundtrack_row(text: String, row: int) -> ListRow:
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var label_style: StringName = &"HighlightMedium" if row % 2 != 0 else &"TextMedium"
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return ListRow.create(text, row, label_style, HORIZONTAL_ALIGNMENT_CENTER)
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func reset_sync_result() -> void:
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sync_progress_bar.value = 0
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sync_time.text = ""
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changes = false
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no_changes_label.visible = false
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soundtracks_added_vbox.visible = false
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soundtracks_added_separator.visible = false
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soundtracks_readded_vbox.visible = false
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soundtracks_readded_separator.visible = false
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soundtracks_changed_title_vbox.visible = false
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soundtracks_changed_title_separator.visible = false
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soundtracks_changed_content_vbox.visible = false
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soundtracks_changed_content_separator.visible = false
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soundtracks_removed_vbox.visible = false
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soundtracks_removed_separator.visible = false
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caught_errors_vbox.visible = false
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func make_list(list: Array, vbox: VBoxContainer, text: String) -> void:
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Settings.delete_children(vbox)
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make_header_label(vbox, text)
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for row: int in list.size():
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vbox.add_child(make_soundtrack_row(list[row], row))
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func show_sync_result() -> void:
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sync_title_label.text = "Sync Result"
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progress_hbox.visible = false
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sync_hbox.visible = true
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restart_sync_button.visible = true
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func show_sync_progress() -> void:
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sync_title_label.text = "Sync in Progress"
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progress_hbox.visible = true
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sync_progress_bar.wait()
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no_changes_label.visible = false
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sync_hbox.visible = false
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caught_errors_vbox.visible = false
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restart_sync_button.visible = false
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