Files
SansanandClaude Opus 5.5 0862d160e5
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Give the sync progress bar colour and animation
The bar in the Sync popup is now an AnimatedProgressBar: taller, with a
darker track and the theme's accent fill (orange, frost blue in Nord, green
with a gold shine for Christmas). It shows Godot's busy animation until the
server reports progress, glides to each new value, has a soft highlight
sweeping along the filled part inside its rounded corners, and fills and
pops before the result shows. With Reduce animations it only jumps to its
values.

The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText
in every theme. Anim.stop stops a keyed animation without starting an empty
one.

The server now sends sync times as "MM:SS"; the spec is updated from
MusicServer develop (also the linux-package route), and the test data and
screenshots use the new format.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:13:43 +02:00

26 lines
867 B
GDScript

# Generated by tools/generate_api_types.gd from server/openapi.json.
# Do not edit; change the server and generate again.
class_name ProgressResponse
extends RefCounted
## The [code]ProgressResponse[/code] schema of the MusicServer API.
var progress: String
## How long the sync has been running, as minutes and seconds, e.g. "02:15"
var time_spent: String
## Reads the fields from parsed JSON. Missing fields keep their defaults.
static func from_dict(data: Dictionary) -> ProgressResponse:
var result: ProgressResponse = ProgressResponse.new()
result.progress = ApiJson.get_string(data, "progress", "")
result.time_spent = ApiJson.get_string(data, "time_spent", "")
return result
## Returns the fields under their JSON names, ready for [method JSON.stringify].
func to_dict() -> Dictionary:
return {
"progress": progress,
"time_spent": time_spent,
}