The bar in the Sync popup is now an AnimatedProgressBar: taller, with a darker track and the theme's accent fill (orange, frost blue in Nord, green with a gold shine for Christmas). It shows Godot's busy animation until the server reports progress, glides to each new value, has a soft highlight sweeping along the filled part inside its rounded corners, and fills and pops before the result shows. With Reduce animations it only jumps to its values. The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText in every theme. Anim.stop stops a keyed animation without starting an empty one. The server now sends sync times as "MM:SS"; the spec is updated from MusicServer develop (also the linux-package route), and the test data and screenshots use the new format. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Themes
The whole look of the game comes from a theme. Scenes and scripts never set colours,
font sizes or style boxes themselves; they name one of the theme's styles instead, and
tests/integration/test_theme.gd checks that it stays that way.
| Theme | File | |
|---|---|---|
| Classic | main_theme.tres |
The default. Also the project theme (Project Settings → GUI → Theme → Custom), which the editor shows |
| Original web | original_web_theme.tres |
Looks like MusicFrontend, the web version: orange-bordered buttons, #333 header and popups, #424242 panels, #4e4e4e alternating rows, a yellow playing song and a light grey player bar |
| Nord | nord_theme.tres |
Dark blues from the app icon (#1e4a69 window, #1a3e5a panels, #29577f buttons) with Nord's Snow Storm text, Frost and Aurora accents: Aurora yellow #EBCB8B for the playing song and highlights. Round shapes: pill buttons and tabs, 14–16 px corners, soft shadows on popups, cards and the player bar, and rounded text fields |
| Christmas | christmas_theme.tres |
Santa and a Christmas tree: Christmas red (#7a1520 window, #5c0f18 panels) with snow white buttons and red text, a thick white "fur" trim on popups, cards, the lists and the player bar, the tree's green (#1f6b3c) for the chosen tab and the play button, and gold for the playing song and highlights. The same round shapes as Nord |
Picking a theme
The themes are listed in Settings.THEMES (data/settings.gd): an id, the name shown
and the file. The player picks one in Settings → Theme, and it applies at once.
Settings.apply_theme() sets the theme of the root window, which every control without a
theme of its own uses, and saves the id as theme_id in settings.cfg. The saved theme
is applied when the game starts.
Code that reads theme colours itself redraws on NOTIFICATION_THEME_CHANGED, e.g. the
score graph and the popup backdrop. Settings.theme_changed is emitted after a switch.
To see the pictures of the screenshot tour in another theme, pass its id:
godot --path . -s tools/take_screenshots.gd -- <dir> original_web.
Making a new theme
- Copy
main_theme.tres, e.g. todark_blue_theme.tres. - Open the copy in Godot (double-click it) and change its colours, style boxes and font sizes in the theme editor. Keep every style's name.
- Add it to
Settings.THEMES.test_theme.gdchecks that it has every style, colour and size thatmain_theme.treshas.
The font is the theme's default font, Godot's own Open Sans with Noto Sans JP for
Japanese text; see fonts/README.md.
Icons (play, restart, add player, the slider and switch knobs) are not part of the theme;
they come from the image files in icons/ and Godot's built-in theme.
What is in the theme
Godot's default look for every kind of control the game uses (Button, Label, Panel, CheckButton, sliders, scroll bars, text fields and so on), copied in so it can be changed here.
Named styles (theme type variations), picked with Theme Type Variation in a node's
inspector or theme_type_variation in code:
| Style | Based on | Used for |
|---|---|---|
WindowBackground |
Panel | The background behind everything in the main window |
PopupBackground |
Panel | The panel of every popup: dark, bordered and rounded |
TopBarBackground |
PanelContainer | The bar along the top of the window |
PlayerList |
PanelContainer | The player list, with space around its rows |
PlayerScore |
Label | A player's points (24) |
PlayerCharacter, PlayerCharacterHover |
PanelContainer | The frame around a player's character, and the one under the mouse |
StepButton |
Button | The small +1 and -1 buttons, with less padding than other buttons |
CharacterCard |
Panel | A character in the character select popup |
MusicList |
PanelContainer | The list of songs in the quiz |
SongRow, SongRowOdd |
PanelContainer | Alternating songs in that list |
SongRowHover, SongRowPlaying |
PanelContainer | The song under the mouse, and the one that is playing |
SongRowPictureLines, SongRowPictureLine |
VBoxContainer, HBoxContainer | The space between the lines of player pictures on a song, and between the pictures |
ShortcutRowDark |
PanelContainer | Every other row in the shortcuts popup |
ListRowEven, ListRowOdd |
PanelContainer | Alternating rows in the inspiration, sync and statistics song lists |
ListRowHover |
PanelContainer | A row in the statistics song list under the mouse |
TitleLarge |
Label | The soundtrack that is playing (50) |
TitleMedium |
Label | The song that is playing, and the winner (35) |
Title |
Label | The window title and popup titles (25) |
TextLarge |
Label | Log rows, shortcuts and the inspiration list (20) |
TextMedium |
Label | Rows in the sync result (18) |
HighlightLarge, HighlightMedium |
Label | Orange text: sync headers and every other sync row |
SongRowLabel, SongRowLabelPlaying |
Label | A song's text, and the one that is playing |
TabButton |
Button | The Quiz and Statistics tabs; the chosen one is orange |
SoundtrackCover |
Panel | A soundtrack's cover on a statistics card and in its popup: the colour behind the initials until the cover arrives, and the rounded corners the cover is cut to |
StatisticsCard, StatisticsCardHover |
PanelContainer | A soundtrack card in the statistics, and the one under the mouse |
StatisticsGrid |
GridContainer | The grid of soundtrack cards, with the space between them |
PlayerBar |
PanelContainer | The music player's rounded bar |
PlayerButtonPrimary, PlayerButton |
Button | The round play button, and the restart button; the icon's colour on hover comes from here |
ProgressSlider, VolumeBar |
HSlider | How far the song has played (orange), and the volume |
PlayerTime |
Label | The time played and the song's length |
PlayerIcon |
Button | The volume icon in the music player: a flat button that only shows its icon, in the theme's colour |
UpdateButton |
Button | "Version X is available" in the top bar: highlighted text without a background, lighter under the mouse |
SongStatsHeader |
PanelContainer | The column titles above the statistics song list, spaced like its rows |
SongStatsText, SongStatsSecondary |
RichTextLabel | A song's name and its soundtrack (dimmer) in the statistics song list |
Palette: colours used from code.
| Colour | Used for |
|---|---|
backdrop |
The dimming behind an open popup |
first_point |
The flash over a player's row on their first point (see common/anim.gd) |
match_point |
The glow over a player's row while they are one point from winning |
flash |
The flash over a song's row when it starts playing or is answered |
ScoreGraph: the graph of the game on the Winner popup, drawn from code.
| Item | Used for |
|---|---|
player_1 … player_7 |
Each player's line, dots, score and legend square, by their place in the player list |
grid, axis_text |
The gridlines and the numbers along the axes |
winning_line |
The dashed line at the winning score |
line_width, dot_radius |
How thick the lines are and how big the dots |
font_size |
The axis numbers and the scores at the end of the lines |