Cover menu in the soundtrack popup ("Change cover"):
- Choose picture uploads a JPEG, PNG or WebP picture (up to 10 MB).
- Pick by ID uses a game's cover on SteamGridDB or an anime's on AniList.
- Remove cover deletes it, so the server searches for a new one.
- The server's reason is shown when it refuses a change.
After a change the new cover time is fetched, and the popup, the
statistics card and the quiz show the new cover.
Quiz: once the answer is shown, the soundtrack's cover shows to the left of
the titles. Cover and titles are centered together, left and right and up
and down, and each title keeps to two lines. Cover times come from the
soundtrack list, and songs keep their soundtrack's UUID, also in saves.
Requests can now send any body with its content type, and every 2xx answer
counts as success. Cover frames are 2:3 like the server's covers. Small
copies of real covers are used by the tests and screenshots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
168 lines
5.9 KiB
GDScript
168 lines
5.9 KiB
GDScript
class_name MainWindow
|
|
extends Control
|
|
## The main window: the top bar, the popups opened from it, and below it the quiz or the
|
|
## statistics, depending on the chosen tab.
|
|
##
|
|
## Everything that is not part of a quiz lives here.
|
|
|
|
## How far a tab slides in from the side when it is chosen.
|
|
const TAB_SLIDE: float = 60.0
|
|
|
|
## Dims the window behind an open popup and keeps clicks from reaching the buttons under it.
|
|
var popup_backdrop: PopupBackdrop
|
|
|
|
@onready var top_bar: TopBar = $TopBar
|
|
@onready var quiz: Quiz = $Quiz
|
|
@onready var search_popup: SearchPopup = $SearchPopup
|
|
@onready var sync_popup: SyncPopup = %SyncPopup
|
|
@onready var shortcuts_popup: ShortcutsPopup = %ShortcutsPopup
|
|
@onready var qr_popup: QRPopup = %QRPopup
|
|
@onready var about_popup: AboutPopup = %AboutPopup
|
|
@onready var log_popup: LogPopup = %LogPopup
|
|
@onready var settings_popup: SettingsPopup = %SettingsPopup
|
|
@onready var statistics_view: StatisticsView = $StatisticsView
|
|
@onready var soundtrack_stats_popup: SoundtrackStatsPopup = $SoundtrackStatsPopup
|
|
|
|
|
|
func _ready() -> void:
|
|
popup_backdrop = PopupBackdrop.add_to(self, _popups())
|
|
# Every button grows a little under the mouse and shrinks when clicked
|
|
ButtonBounce.add_to_every_button(get_tree())
|
|
if OS.has_feature("macos"):
|
|
GameLog.debug("is_mac")
|
|
quiz.search_pressed.connect(show_search)
|
|
top_bar.sync_pressed.connect(sync_soundtracks)
|
|
top_bar.tab_selected.connect(show_tab)
|
|
top_bar.shortcuts_pressed.connect(show_shortcuts)
|
|
top_bar.about_pressed.connect(show_about)
|
|
top_bar.qr_pressed.connect(show_qr)
|
|
top_bar.settings_pressed.connect(settings_popup.open)
|
|
settings_popup.server_changed.connect(quiz.on_server_changed)
|
|
settings_popup.characters_changed.connect(quiz.character_select_popup.load_characters)
|
|
settings_popup.visibility_changed.connect(_on_settings_popup_visibility_changed)
|
|
|
|
sync_popup.sync_started.connect(_on_sync_started)
|
|
sync_popup.sync_finished.connect(_on_sync_finished)
|
|
quiz.server_changed.connect(search_popup.get_list_of_soundtracks)
|
|
quiz.server_changed.connect(_on_music_source_changed)
|
|
quiz.event_logged.connect(log_popup.add_log_row)
|
|
statistics_view.soundtrack_selected.connect(soundtrack_stats_popup.show_soundtrack)
|
|
soundtrack_stats_popup.covers = statistics_view.covers
|
|
quiz.now_playing.covers = statistics_view.covers
|
|
search_popup.soundtracks_loaded.connect(_remember_cover_times)
|
|
# New alternative names are found by the statistics search and the Search popup
|
|
soundtrack_stats_popup.alternative_names_changed.connect(
|
|
statistics_view.update_alternative_names)
|
|
soundtrack_stats_popup.alternative_names_changed.connect(
|
|
func(_soundtrack: Soundtrack) -> void: search_popup.get_list_of_soundtracks())
|
|
soundtrack_stats_popup.cover_changed.connect(statistics_view.update_cover)
|
|
|
|
# A saved quiz may have been played from a music folder
|
|
top_bar.update_offline_state()
|
|
search_popup.get_list_of_soundtracks()
|
|
show_about_if_new_version()
|
|
|
|
|
|
# The quiz finds a soundtrack's cover by the cover times in the soundtrack list
|
|
func _remember_cover_times(soundtracks: Array[Soundtrack]) -> void:
|
|
var times: Dictionary = {}
|
|
for soundtrack: Soundtrack in soundtracks:
|
|
times[soundtrack.uuid] = soundtrack.cover_modified
|
|
statistics_view.covers.set_cover_times(times)
|
|
|
|
|
|
# After another server or a music folder was picked. Statistics need the server.
|
|
func _on_music_source_changed() -> void:
|
|
top_bar.update_offline_state()
|
|
top_bar.check_for_update()
|
|
if Settings.is_offline() && statistics_view.visible:
|
|
show_tab(&"quiz")
|
|
|
|
|
|
## Opens the About popup, with what is new, the first time this version starts.
|
|
func show_about_if_new_version() -> void:
|
|
if Settings.last_seen_version == Settings.version:
|
|
return
|
|
Settings.last_seen_version = Settings.version
|
|
Settings.save_settings()
|
|
show_about()
|
|
|
|
|
|
func _input(event: InputEvent) -> void:
|
|
if event is InputEventKey and event.pressed:
|
|
if event.alt_pressed && event.keycode == KEY_ENTER:
|
|
GameLog.debug("Alt + Enter pressed")
|
|
Settings.set_fullscreen(!Settings.fullscreen)
|
|
if event.alt_pressed && event.keycode == KEY_K:
|
|
shortcuts_popup.toggle()
|
|
if event.alt_pressed && event.keycode == KEY_L:
|
|
log_popup.toggle()
|
|
|
|
|
|
func _popups() -> Array[BasePopup]:
|
|
return [search_popup, sync_popup, qr_popup, shortcuts_popup, about_popup, log_popup,
|
|
soundtrack_stats_popup, settings_popup]
|
|
|
|
|
|
# How many songs to download ahead can be changed in the settings. Waiting until the
|
|
# settings are closed avoids starting downloads while the number is clicked up and down.
|
|
func _on_settings_popup_visibility_changed() -> void:
|
|
if !settings_popup.visible:
|
|
quiz.song_loader.fill_cache()
|
|
|
|
|
|
func show_search() -> void:
|
|
GameLog.debug("show_search")
|
|
search_popup.toggle()
|
|
|
|
|
|
func show_about() -> void:
|
|
GameLog.debug("show_about")
|
|
about_popup.open()
|
|
|
|
|
|
func show_shortcuts() -> void:
|
|
GameLog.debug("show_shortcuts")
|
|
shortcuts_popup.open()
|
|
|
|
|
|
func show_qr() -> void:
|
|
GameLog.debug("show_qr")
|
|
qr_popup.open()
|
|
|
|
|
|
## Shows the quiz for [code]&"quiz"[/code] or the statistics for [code]&"statistics"[/code].
|
|
## A hidden quiz keeps playing its song.
|
|
func show_tab(tab: StringName) -> void:
|
|
GameLog.debug("show_tab ", tab)
|
|
top_bar.select_tab(tab)
|
|
var was_statistics: bool = statistics_view.visible
|
|
statistics_view.visible = tab == &"statistics"
|
|
quiz.visible = !statistics_view.visible
|
|
# The tab that comes in slides from its side: statistics from the right
|
|
if statistics_view.visible && !was_statistics:
|
|
Anim.slide_in(statistics_view, Vector2(TAB_SLIDE, 0))
|
|
elif quiz.visible && was_statistics:
|
|
Anim.slide_in(quiz, Vector2(-TAB_SLIDE, 0))
|
|
if statistics_view.visible:
|
|
statistics_view.refresh()
|
|
|
|
|
|
func sync_soundtracks() -> void:
|
|
GameLog.debug("sync_soundtracks")
|
|
sync_popup.start_sync()
|
|
|
|
|
|
func _on_sync_started() -> void:
|
|
GameLog.debug("_on_sync_started")
|
|
top_bar.sync_button.disabled = false
|
|
quiz.lock_for_sync()
|
|
|
|
|
|
func _on_sync_finished() -> void:
|
|
GameLog.debug("_on_sync_finished")
|
|
search_popup.get_list_of_soundtracks()
|
|
quiz.on_sync_finished()
|
|
if statistics_view.visible:
|
|
statistics_view.refresh()
|