The bar in the Sync popup is now an AnimatedProgressBar: taller, with a darker track and the theme's accent fill (orange, frost blue in Nord, green with a gold shine for Christmas). It shows Godot's busy animation until the server reports progress, glides to each new value, has a soft highlight sweeping along the filled part inside its rounded corners, and fills and pops before the result shows. With Reduce animations it only jumps to its values. The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText in every theme. Anim.stop stops a keyed animation without starting an empty one. The server now sends sync times as "MM:SS"; the spec is updated from MusicServer develop (also the linux-package route), and the test data and screenshots use the new format. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
89 lines
2.5 KiB
GDScript
89 lines
2.5 KiB
GDScript
extends GdUnitTestSuite
|
|
## The sync popup's progress bar: busy until there is progress, gliding to new values,
|
|
## a highlight on the filled part, and plain jumps with Reduce animations.
|
|
|
|
var _runner: GdUnitSceneRunner
|
|
var _bar: AnimatedProgressBar
|
|
var _reduce_before: bool
|
|
|
|
|
|
func before_test() -> void:
|
|
_reduce_before = Settings.reduce_animations
|
|
Settings.reduce_animations = false
|
|
var holder: Control = auto_free(Control.new())
|
|
holder.size = Vector2(1000, 100)
|
|
_bar = AnimatedProgressBar.new()
|
|
_bar.theme_type_variation = &"SyncProgressBar"
|
|
_bar.size = Vector2(1000, 32)
|
|
holder.add_child(_bar)
|
|
_runner = scene_runner(holder)
|
|
await _runner.simulate_frames(1)
|
|
|
|
|
|
func after_test() -> void:
|
|
Settings.reduce_animations = _reduce_before
|
|
|
|
|
|
func _label() -> Label:
|
|
return _bar.get_child(1) as Label
|
|
|
|
|
|
func test_waits_with_the_busy_animation() -> void:
|
|
_bar.wait()
|
|
|
|
assert_bool(_bar.indeterminate).is_true()
|
|
assert_str(_label().text).is_empty()
|
|
|
|
|
|
func test_progress_ends_the_wait_and_glides() -> void:
|
|
_bar.wait()
|
|
|
|
_bar.move_to(40)
|
|
|
|
assert_bool(_bar.indeterminate).is_false()
|
|
assert_float(_bar.value).is_less(40.0)
|
|
await await_millis(int(Anim.SLOW * 1000) + 150)
|
|
assert_float(_bar.value).is_equal(40.0)
|
|
assert_str(_label().text).is_equal("40%")
|
|
|
|
|
|
func test_reduce_animations_jumps_and_never_waits() -> void:
|
|
Settings.reduce_animations = true
|
|
|
|
_bar.wait()
|
|
assert_bool(_bar.indeterminate).is_false()
|
|
_bar.move_to(75)
|
|
|
|
assert_float(_bar.value).is_equal(75.0)
|
|
assert_str(_label().text).is_equal("75%")
|
|
|
|
|
|
func test_highlight_stays_on_the_filled_part() -> void:
|
|
Settings.reduce_animations = true
|
|
_bar.move_to(50)
|
|
Settings.reduce_animations = false
|
|
await _runner.simulate_frames(3)
|
|
|
|
var mask: Control = _bar.get_child(0)
|
|
assert_bool(mask.visible).is_true()
|
|
assert_float(mask.size.x).is_equal(_bar.fill_width())
|
|
assert_float(_bar.fill_width()).is_between(490.0, 510.0)
|
|
|
|
|
|
func test_no_highlight_without_progress_or_animations() -> void:
|
|
await _runner.simulate_frames(2)
|
|
assert_bool((_bar.get_child(0) as Control).visible).is_false()
|
|
|
|
Settings.reduce_animations = true
|
|
_bar.move_to(50)
|
|
await _runner.simulate_frames(2)
|
|
assert_bool((_bar.get_child(0) as Control).visible).is_false()
|
|
|
|
|
|
func test_highlight_takes_the_themes_colour() -> void:
|
|
var shine: TextureRect = _bar.get_child(0).get_child(0)
|
|
var gradient: Gradient = (shine.texture as GradientTexture2D).gradient
|
|
|
|
assert_object(gradient.get_color(1)).is_equal(_bar.get_theme_color(&"shine"))
|
|
assert_float(gradient.get_color(0).a).is_equal(0.0)
|