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MusicPlayer/linux/render_icon.gd
T
Sansan 10e9e7b2a4
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New app icon, packaged with a menu entry for Linux
The icon is a plate wearing headphones with a red Nordic house cookie
on it. It replaces the default Godot icon, so the game window, Windows
and macOS builds use it.

Linux programs can't carry their own icon, so the build now also makes
MusicPlayer_<version>_linux.tar.gz with the game, the icon as a PNG, a
.desktop menu entry and install.sh, which installs them for the current
user. The bare Linux binary is still published.
2026-10-06 08:32:56 +02:00

25 lines
987 B
GDScript

extends SceneTree
## Renders an SVG to a square PNG, used to package the icon for Linux.
##
## Usage: godot --headless -s render_icon.gd -- <input.svg> <output.png> <size>
func _initialize() -> void:
var args: PackedStringArray = OS.get_cmdline_user_args()
if args.size() != 3:
printerr("Usage: godot --headless -s render_icon.gd -- <input.svg> <output.png> <size>")
quit(1)
return
var svg: String = FileAccess.get_file_as_string(args[0])
var source: Image = Image.new()
# Load at 1x to read the SVG's own size, then scale so the result is <size> pixels
var error: int = source.load_svg_from_string(svg)
if error == OK:
var image: Image = Image.new()
error = image.load_svg_from_string(svg, float(args[2]) / source.get_width())
if error == OK:
error = image.save_png(args[1])
if error != OK:
printerr("Could not render %s to %s (error %d)" % [args[0], args[1], error])
quit(error)