72 lines
2.5 KiB
GDScript
72 lines
2.5 KiB
GDScript
extends Control
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@onready
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var about_panel: Panel = %AboutPanel
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@onready
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var version_label: Label = %VersionLabel
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@onready
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var whats_new_label: Label = %WhatsNewLabel
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# Changelog as Dictionary with version as key and description as value
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const WHATS_NEW: Dictionary = {
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"1.x.x": "#34: Fixed bug in Character Select when clicking or scrolling",
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"1.8.5": "#9: New winner screen with positions of all players
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#32: New setting for how long to hide the beginning
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#33: Fixed bug with hiding beginning when song restarts",
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"1.8.0": "#14: Updated About page
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#15: Create new keymap page
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#20: The winner song can now be stopped
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#24: The speed of the inspiration list can now be changed
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#29: New settings to hide time left and things like that
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#31: Added a QR page",
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"1.7.0": "#22: Now block add player if player name is empty
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#23: Add a log for when points are given to players
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#25: Fixed some graphical stuff
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#26: Changed so the same character can be on a song multiple times
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#27: Turning off statistics after win",
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"1.6.1": "#17: Removed Debug text in release
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#18: Fixed bug with new character select screen",
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"1.6.0": "#1: Fixed bug with inspiration list not reloading after sync
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#2: New dialog for sync
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#4: Now downloads characters from the server
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#5: New character select screen
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#6: Now show progress during sync
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#7: Blocking all requests to the server during sync
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#8: Added functionality to cache more than one song",
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"1.5.0": "Made big changes to players and the song list and how the local song list works",
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"0.9.0-Beta": "Fixed settings and updated the player view",
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"0.8.0-Beta": "Fixed reset buttons and some other small things",
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"0.7.8-Beta": "Added shortcuts. Added dialog for winner. Started cleaning code.",
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"0.7.5-Beta": "Added settings menu, most things don't do anything yet",
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"0.7-Beta": "Can now hop between songs"
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}
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func _input(event: InputEvent) -> void:
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if self.visible == true:
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if event is InputEventMouseButton && event.is_pressed():
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var evLocal: InputEvent = make_input_local(event)
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if !Rect2(Vector2(0, 0), about_panel.size).has_point(evLocal.position):
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self.visible = false
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func show_window() -> void:
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visible = true
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version_label.text = Settings.version
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# Build changelog text with version headers
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var changelog_text: String = ""
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for version: String in WHATS_NEW.keys():
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changelog_text += "\n" + version + "\n"
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changelog_text += WHATS_NEW[version] + "\n"
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whats_new_label.text = changelog_text
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func hide_window() -> void:
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visible = false
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