Character pictures are kept in characters/ next to the settings, with an index.json of when the server last changed each one and when it was downloaded. Only new or changed pictures are downloaded, using the server's new /character/details. Older servers fall back to the name list, and pictures are downloaded again after 7 days. Downloaded songs are written to songs/ and only their paths are kept in memory. The folder is emptied when the game starts and when the playlist resets.
64 lines
1.6 KiB
GDScript
64 lines
1.6 KiB
GDScript
extends RefCounted
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class_name SongObject
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var song_number: int
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var song_title: String
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var soundtrack_title: String
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## Ids of the players who got a point for this song.
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var players_given_point: Array[String] = []
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var is_answered: bool = false
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var has_played: bool = false
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var is_playing: bool = false
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## The song's file in [method Playlist.songs_folder]. Read the song with
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## [method Playlist.get_song].
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var song_path: String = ""
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## The song itself, only when it could not be saved to a file.
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var song: AudioStream
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func get_soundtrack_title() -> String:
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if is_answered:
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return soundtrack_title
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else:
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return "????????"
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func get_song_title() -> String:
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if is_answered:
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return song_title
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else:
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return "??????"
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func get_song_info() -> String:
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if Settings.is_debug:
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var format_string: String = "%d. %s - %s | played: %s | answered: %s"
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return format_string % [(song_number + 1), soundtrack_title, song_title, has_played,
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is_answered]
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elif is_answered:
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var format_string: String = "%d. %s - %s"
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return format_string % [(song_number + 1), soundtrack_title, song_title]
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else:
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return "??? - ???"
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func add_point(player_id: String) -> void:
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GameLog.debug("add_point")
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if !players_given_point.has(player_id):
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players_given_point.append(player_id)
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func remove_point(player_id: String) -> void:
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GameLog.debug("remove_point")
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players_given_point.erase(player_id)
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func _to_string() -> String:
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var format_string: String = "song_number: %d | soundtrack_title: %s | song_title: %s" \
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+ " | is_answered: %s | has_played: %s | is_playing: %s"
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return format_string % [song_number, soundtrack_title, song_title, is_answered, has_played,
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is_playing]
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