The game is a 2D interface without 3D, shaders or lights, so it does not need Forward+. With Compatibility it uses about 25% less CPU and 30 MB less memory while running, with no visible difference.
71 lines
1.6 KiB
Plaintext
71 lines
1.6 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="MusicPlayer"
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config/version="1.9.0"
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run/main_scene="res://MainWindow.tscn"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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Settings="*res://Settings.gd"
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Playlist="*res://playlist.gd"
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MusicServerClient="*res://music_server_client.gd"
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[debug]
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gdscript/warnings/untyped_declaration=1
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gdscript/warnings/inferred_declaration=1
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/energy_saving/keep_screen_on=false
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window/stretch/mode="canvas_items"
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window/vsync/vsync_mode=2
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[dotnet]
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project/assembly_name="MusicPlayer"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/kenyoni/qr_code/plugin.cfg", "res://addons/gdUnit4/plugin.cfg")
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": []
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}
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ui_select={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_s3tc_bptc=true
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textures/vram_compression/import_etc2_astc=true
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textures/default_filters/use_nearest_mipmap_filter=true
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textures/decals/filter=0
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