4a934840f6d2200ef6772a7103cbed73863689b5
The bar is rounded and a little taller, with a round orange play button and a restart button that lights up orange under the mouse. The icons sit inside their buttons with room around them, and are one colour, cropped to their shape. Progress fills in orange, the volume slider gets a speaker icon, and the buttons say their shortcut keys in their tooltips. Buttons grow a little under the mouse and shrink while held down, and the play button pops when it switches between play and pause. ButtonBounce holds these animations so other buttons can use them too.
Localised READMEs
- 简体中文 (Simplified Chinese)
TODO Manager
Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
Customizable
- Add your own RegEx patterns
- Set colours to your liking
Installation
Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
Step 1
Find TODO Manager in the Godot Asset Library.

Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.

Step 4
Enable the plugin in the project settings.

Method 2 (GitHub)
Step 1
Click Download ZIP from the 'Code' dropdown.

Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

