Settings has a Music folder row. A folder with subfolders is played as soundtracks: Next picks a random subfolder and a random song in it, the subfolder is the answer's soundtrack and the file name without its type the song. The inspiration list and Search show the subfolders. A folder with songs and no subfolders is a prepared quiz, played once in order (natural sort) or at random, showing only the song title. It has no winning score: after the last song Next becomes Show winner, and the players with the most points win, ties included. While a folder is used nothing but the characters is asked from the server: Sync, QR, Statistics, the update check and play counting are off. Characters fall back to the cached pictures when the server can't be reached. mp3, ogg and wav play; other files and broken ones are skipped. The old local playback code, the hidden Open button and the hidden Local toggle are removed. Next now waits for the song to start before preparing the next one.
73 lines
2.1 KiB
GDScript
73 lines
2.1 KiB
GDScript
class_name InspirationList
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extends ScrollContainer
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## The list of every soundtrack, shown for inspiration. It scrolls slowly up and down
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## by itself, at the speed set in the settings.
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## The soundtracks shown, in order.
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var soundtracks: Array = []
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# Scroll direction: 1 = down, -1 = up
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var scroll_direction: int = 1
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@onready var _rows: VBoxContainer = $VBoxContainer
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func _ready() -> void:
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scroll_direction = 1
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func _process(delta: float) -> void:
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var speed_pixels_per_second: float = float(Settings.inspiration_list_speed) * 60.0
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var scroll_amount: float = speed_pixels_per_second * delta * float(scroll_direction)
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var scroll_bar: VScrollBar = get_v_scroll_bar()
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# Don't scroll if list is empty or too short
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if scroll_bar.max_value <= 0:
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return
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var current_pos: float = scroll_bar.value
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if scroll_direction == 1:
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# Scrolling down
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if current_pos + scroll_bar.page < scroll_bar.max_value:
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scroll_bar.value = minf(current_pos + scroll_amount,
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scroll_bar.max_value - scroll_bar.page)
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else:
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# Reached bottom, reverse direction
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scroll_direction = -1
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scroll_bar.value = scroll_bar.max_value - scroll_bar.page
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else:
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# Scrolling up
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if current_pos > 0:
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scroll_bar.value = maxf(current_pos + scroll_amount, 0)
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else:
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# Reached top, reverse direction
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scroll_direction = 1
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scroll_bar.value = 0
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## Shows every soundtrack: the music folder's soundtracks when one is picked, otherwise
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## the server's.
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func load_soundtracks() -> void:
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GameLog.debug("load_soundtracks")
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if Settings.is_offline():
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show_soundtracks(Settings.music_folder.soundtrack_names())
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return
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var populate_list: Callable = func populate_list(array: Variant) -> void:
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if typeof(array) == TYPE_ARRAY:
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show_soundtracks(array)
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else:
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GameLog.warning("Unexpected data")
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MusicServerClient.fetch_all_soundtracks(populate_list)
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## Shows [param list] instead of the soundtracks shown now.
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func show_soundtracks(list: Array) -> void:
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soundtracks = []
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soundtracks.append_array(list)
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Settings.delete_children(_rows)
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for i: int in soundtracks.size():
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_rows.add_child(ListRow.create(soundtracks[i], i, &"TextLarge"))
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