Settings has a Music folder row. A folder with subfolders is played as soundtracks: Next picks a random subfolder and a random song in it, the subfolder is the answer's soundtrack and the file name without its type the song. The inspiration list and Search show the subfolders. A folder with songs and no subfolders is a prepared quiz, played once in order (natural sort) or at random, showing only the song title. It has no winning score: after the last song Next becomes Show winner, and the players with the most points win, ties included. While a folder is used nothing but the characters is asked from the server: Sync, QR, Statistics, the update check and play counting are off. Characters fall back to the cached pictures when the server can't be reached. mp3, ogg and wav play; other files and broken ones are skipped. The old local playback code, the hidden Open button and the hidden Local toggle are removed. Next now waits for the song to start before preparing the next one.
138 lines
5.8 KiB
GDScript
138 lines
5.8 KiB
GDScript
class_name QuizSettingsCard
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extends BasePopup
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## The quiz settings, in a small card that opens above the Quiz settings button by the
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## music player: how songs are played and hidden, the winning score and the inspiration
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## list. It does not dim the quiz, so it can be changed during a song.
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##
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## Every change is saved at once with [method Settings.save_settings].
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##
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## The card's bottom edge is where the card is placed, just above the player bar, and
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## it grows upward to fit its rows.
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##
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## The application settings, such as the server, are in [SettingsPopup].
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## The most seconds of a song's beginning that can be hidden.
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const MAX_HIDE_SECONDS: float = 10.0
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## Space between the rows and the card's edges.
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const PADDING: Vector2 = Vector2(16, 12)
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@onready var card_panel: Panel = %CardPanel
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@onready var rows: VBoxContainer = %VBox
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@onready var auto_repeat_button: CheckButton = %AutoRepeatCheckButton
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@onready var stop_after_current_button: CheckButton = %StopAfterCurrentCheckButton
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@onready var hide_next_track_button: CheckButton = %HideNextTrackCheckButton
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@onready var hide_beginning_button: CheckButton = %HideBeginningCheckButton
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@onready var hide_for_seconds_row: HBoxContainer = %HideForSecondsRow
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@onready var hide_for_seconds_label: Label = %HideForSecondsLabel
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@onready var lower_hide_for_seconds_button: Button = %LowerHideForSecondsButton
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@onready var increase_hide_for_seconds_button: Button = %IncreaseHideForSecondsButton
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@onready var hide_length_button: CheckButton = %HideLengthCheckButton
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@onready var hide_ticks_button: CheckButton = %HideTicksCheckButton
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@onready var winning_score_row: HBoxContainer = %WinningScoreRow
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@onready var score_label: Label = %ScoreLabel
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@onready var lower_winning_score_button: Button = %LowerButton
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@onready var increase_winning_score_button: Button = %IncreaseButton
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@onready var inspiration_speed_label: Label = %InspirationListSpeedLabel
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@onready var lower_inspiration_speed_button: Button = %LowerInspirationSpeedButton
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@onready var increase_inspiration_speed_button: Button = %IncreaseInspirationSpeedButton
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func _ready() -> void:
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auto_repeat_button.toggled.connect(_save_toggle.bind(&"auto_repeat_song"))
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stop_after_current_button.toggled.connect(_save_toggle.bind(&"stop_after_current"))
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hide_next_track_button.toggled.connect(_save_toggle.bind(&"hide_next_track"))
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hide_beginning_button.toggled.connect(_on_hide_beginning_toggled)
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hide_length_button.toggled.connect(_save_toggle.bind(&"hide_length"))
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hide_ticks_button.toggled.connect(_save_toggle.bind(&"hide_ticks"))
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lower_winning_score_button.pressed.connect(lower_winning_score)
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increase_winning_score_button.pressed.connect(increase_winning_score)
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lower_inspiration_speed_button.pressed.connect(lower_inspiration_speed)
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increase_inspiration_speed_button.pressed.connect(increase_inspiration_speed)
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lower_hide_for_seconds_button.pressed.connect(lower_hide_for_seconds)
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increase_hide_for_seconds_button.pressed.connect(increase_hide_for_seconds)
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visibility_changed.connect(_on_visibility_changed)
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show_settings()
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## Shows the current settings. This runs every time the card opens, in case a setting
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## was changed somewhere else.
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func show_settings() -> void:
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auto_repeat_button.set_pressed_no_signal(Settings.auto_repeat_song)
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stop_after_current_button.set_pressed_no_signal(Settings.stop_after_current)
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hide_next_track_button.set_pressed_no_signal(Settings.hide_next_track)
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hide_beginning_button.set_pressed_no_signal(Settings.hide_beginning)
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hide_length_button.set_pressed_no_signal(Settings.hide_length)
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hide_ticks_button.set_pressed_no_signal(Settings.hide_ticks)
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hide_for_seconds_row.visible = Settings.hide_beginning
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hide_for_seconds_label.text = "%d" % Settings.hide_for_seconds
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score_label.text = str(Settings.winning_score)
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# A prepared quiz is won by having the most points when every song has played
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winning_score_row.visible = !Settings.is_prepared_quiz()
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inspiration_speed_label.text = str(Settings.inspiration_list_speed)
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_fit_to_rows()
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func lower_winning_score() -> void:
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set_winning_score(Settings.winning_score - 1)
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func increase_winning_score() -> void:
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set_winning_score(Settings.winning_score + 1)
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## Sets the winning score, never below 1.
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func set_winning_score(new_score: int) -> void:
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Settings.winning_score = maxi(new_score, 1)
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score_label.text = str(Settings.winning_score)
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Settings.save_settings()
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func lower_inspiration_speed() -> void:
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Settings.inspiration_list_speed = maxi(Settings.inspiration_list_speed - 1, 1)
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inspiration_speed_label.text = str(Settings.inspiration_list_speed)
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Settings.save_settings()
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func increase_inspiration_speed() -> void:
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Settings.inspiration_list_speed += 1
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inspiration_speed_label.text = str(Settings.inspiration_list_speed)
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Settings.save_settings()
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func lower_hide_for_seconds() -> void:
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Settings.hide_for_seconds = maxf(Settings.hide_for_seconds - 1.0, 0.0)
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hide_for_seconds_label.text = "%d" % Settings.hide_for_seconds
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Settings.save_settings()
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func increase_hide_for_seconds() -> void:
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Settings.hide_for_seconds = minf(Settings.hide_for_seconds + 1.0, MAX_HIDE_SECONDS)
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hide_for_seconds_label.text = "%d" % Settings.hide_for_seconds
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Settings.save_settings()
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# Sets the on/off quiz setting named [param setting] and saves the quiz settings
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func _save_toggle(on: bool, setting: StringName) -> void:
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Settings.set(setting, on)
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Settings.save_settings()
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func _on_hide_beginning_toggled(on: bool) -> void:
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_save_toggle(on, &"hide_beginning")
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hide_for_seconds_row.visible = on
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_fit_to_rows()
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# Grows or shrinks the card upward, keeping its bottom edge in place
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func _fit_to_rows() -> void:
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var height: float = rows.get_combined_minimum_size().y + PADDING.y * 2
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card_panel.position.y = -height
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card_panel.size.y = height
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rows.position = PADDING
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rows.size = Vector2(card_panel.size.x - PADDING.x * 2, height - PADDING.y * 2)
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func _on_visibility_changed() -> void:
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if visible:
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show_settings()
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