Files
MusicPlayer/character.gd
T
Sansan 56e9fe66d3 Move server calls to MusicServerClient and give players stable ids
Server requests move out of Settings into a new MusicServerClient
autoload with one function per endpoint. It sends requests through a
swappable HttpTransport so tests can fake the server, and it frees its
HTTPRequest nodes after use.

Players now have a UUID that never changes. Their position in
Settings.player_array is only used for the Alt+<number> keybinds.
Previously the position doubled as the id, so removing a player made
points and wins land on the wrong player, and could delete another
player's point from a song.

Also fixes:
- format_time showed 59.6 seconds as "00:60"
- searches containing regex characters such as "Q*bert" broke search
- SongObject and PlayerObject were Nodes that were never freed; they
  are now RefCounted
- search matching is split out of the UI code into find_matches()
2026-10-06 08:32:55 +02:00

47 lines
1.8 KiB
GDScript

class_name Character
extends Control
@onready
var panel: Panel = $Panel
@onready
var character_image: TextureRect = %CharacterTextureRect
@onready
var character_name_label: Label = %CharacterName
signal new_character_selected(img_texture: ImageTexture)
func set_character_name(character_name: String) -> void:
panel.size = Vector2(240, 145)
#margin.size = Vector2(240, 145)
#margin set margin 15, 10, 15, 0
character_name_label.text = character_name.split(".")[0]
character_name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
var image_fetched: Callable = func image_fetched(image: PackedByteArray) -> void:
var img: Image = Image.new()
var err: Error = img.load_png_from_buffer(image)
if err != OK:
print(err)
var err2: Error = img.load_jpg_from_buffer(image)
if err2 != OK:
print(err2)
var new_image: ImageTexture = ImageTexture.new()
new_image.set_image(img)
character_image.custom_minimum_size = Vector2(200, 100)
character_image.size = Vector2(200, 100)
character_image.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
character_image.size_flags_vertical = Control.SIZE_SHRINK_CENTER
character_image.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
character_image.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
character_image.texture = new_image
MusicServerClient.fetch_character_image(character_name, image_fetched)
func _input(event: InputEvent) -> void:
if self.visible == true && Settings.character_select_open == true:
if event is InputEventMouseButton && event.is_pressed() && event.get_button_index() == MOUSE_BUTTON_LEFT:
var evLocal: InputEvent = make_input_local(event)
if Rect2(Vector2(0, 0), panel.size).has_point(evLocal.position):
print(character_name_label.text)
new_character_selected.emit(character_image.texture)