Files
MusicPlayer/tests/integration/test_quiz_settings_card.gd
T
SansanandClaude Opus 5.5 70e970b24c
Build / test (push) Successful in 1m30s
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Make the buttons consistent and rework the player list
Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and
Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall,
and the ±1 buttons use a compact StepButton style. "Randomize new track" is now
"Next song".

Player rows show the name and the score apart, alternate like the other lists
and highlight the character under the mouse. The name field is a LineEdit with
a 10-letter limit; blank and duplicate names are refused, and a full list says
"Up to 7 players". Remove buttons update when editing is switched instead of
every frame, and the spacer panels are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:35:24 +02:00

180 lines
6.0 KiB
GDScript

extends MainWindowTestSuite
## The quiz settings card: opened from the button under the player bar, it changes the
## quiz settings without dimming or stopping the quiz.
var _card: QuizSettingsCard
var _button: Button
func before_test() -> void:
await super()
_card = _quiz.get_node("QuizSettingsCard")
_button = _quiz.get_node("QuizSettingsButton")
func _open() -> void:
await _click_at(_button.get_global_rect().get_center())
await _runner.simulate_frames(1)
func test_button_opens_the_card_above_it_without_dimming() -> void:
await _open()
assert_bool(_card.visible).is_true()
var card: Rect2 = _card.card_panel.get_global_rect()
var button: Rect2 = _button.get_global_rect()
assert_float(card.end.y).is_less_equal(button.position.y)
var bar: Rect2 = (_quiz.get_node("MusicPlayer/PlayerBar") as Control).get_global_rect()
assert_float(card.end.y).override_failure_message("The card covers the player bar") \
.is_less_equal(bar.position.y)
assert_float(card.position.x).is_equal(button.position.x)
assert_bool(Rect2(Vector2.ZERO, Vector2(1920, 1080)).encloses(card)).is_true()
assert_bool((_quiz.get_node("PopupBackdrop") as Control).visible).is_false()
assert_bool((_window.get_node("PopupBackdrop") as Control).visible).is_false()
func test_song_keeps_playing_while_the_card_is_open() -> void:
await _play_first_song()
await _open()
assert_int(Playlist.currently_playing_song).is_equal(0)
assert_bool((_quiz.get_node("MusicPlayer") as MusicPlayer).audio_player.stream_paused) \
.is_false()
func test_clicking_outside_closes_it_without_pressing_what_is_behind() -> void:
await _open()
var reset_button: Button = _quiz.get_node("QuizToolbar/ResetPlaylistButton")
await _click_at(reset_button.get_global_rect().get_center())
assert_bool(_card.visible).is_false()
assert_int(_server.count("/music/reset")).is_equal(0)
func test_button_closes_an_open_card() -> void:
await _open()
await _click_at(_button.get_global_rect().get_center())
assert_bool(_card.visible).is_false()
func test_each_toggle_changes_its_setting() -> void:
var toggles: Dictionary = {
"auto_repeat_button": "auto_repeat_song",
"stop_after_current_button": "stop_after_current",
"hide_next_track_button": "hide_next_track",
"hide_beginning_button": "hide_beginning",
"hide_length_button": "hide_length",
"hide_ticks_button": "hide_ticks",
}
await _open()
for button_name: String in toggles:
var toggle: CheckButton = _card.get(button_name)
var before: bool = Settings.get(toggles[button_name])
assert_bool(toggle.button_pressed).override_failure_message(button_name) \
.is_equal(before)
await _click_at(toggle.get_global_rect().get_center())
assert_bool(Settings.get(toggles[button_name])).override_failure_message(
button_name + " did not change its setting").is_equal(!before)
assert_bool(toggle.button_pressed).is_equal(!before)
func test_card_shows_settings_changed_elsewhere() -> void:
await _open()
_card.close()
Settings.hide_next_track = false
Settings.auto_repeat_song = false
await _open()
assert_bool(_card.hide_next_track_button.button_pressed).is_false()
assert_bool(_card.auto_repeat_button.button_pressed).is_false()
func test_seconds_to_hide_only_show_while_hiding_the_beginning() -> void:
Settings.hide_beginning = false
await _open()
assert_bool(_card.hide_for_seconds_row.visible).is_false()
_card.hide_beginning_button.button_pressed = true
assert_bool(_card.hide_for_seconds_row.visible).is_true()
assert_str(_card.hide_for_seconds_label.text).is_equal("%d" % Settings.hide_for_seconds)
func test_seconds_to_hide_are_whole_numbers_between_0_and_10() -> void:
Settings.hide_for_seconds = 9.0
await _open()
_card.increase_hide_for_seconds_button.pressed.emit()
_card.increase_hide_for_seconds_button.pressed.emit()
assert_float(Settings.hide_for_seconds).is_equal(10.0)
assert_str(_card.hide_for_seconds_label.text).is_equal("10")
for i: int in 12:
_card.lower_hide_for_seconds_button.pressed.emit()
assert_float(Settings.hide_for_seconds).is_equal(0.0)
assert_str(_card.hide_for_seconds_label.text).is_equal("0")
func test_winning_score_goes_up_and_down_but_not_below_one() -> void:
Settings.winning_score = 2
await _open()
_card.increase_winning_score_button.pressed.emit()
assert_int(Settings.winning_score).is_equal(3)
for i: int in 5:
_card.lower_winning_score_button.pressed.emit()
assert_int(Settings.winning_score).is_equal(1)
assert_str(_card.score_label.text).is_equal("1")
func test_auto_repeat_in_the_card_is_what_the_player_uses() -> void:
Settings.auto_repeat_song = true
await _open()
await _click_at(_card.auto_repeat_button.get_global_rect().get_center())
assert_bool(Settings.auto_repeat_song).is_false()
assert_object(_quiz.get_node("MusicPlayer").get_node_or_null("RepeatSongCheckButton")) \
.is_null()
func test_card_grows_upward_for_the_seconds_row() -> void:
Settings.hide_beginning = false
await _open()
var closed_row: Rect2 = _card.card_panel.get_global_rect()
_card.hide_beginning_button.button_pressed = true
var open_row: Rect2 = _card.card_panel.get_global_rect()
assert_float(open_row.end.y).is_equal(closed_row.end.y)
assert_float(open_row.size.y).is_greater(closed_row.size.y)
# Every row stays inside the card
assert_bool(open_row.encloses(_card.rows.get_global_rect())).is_true()
func test_statistics_settings_are_in_the_settings_popup_instead() -> void:
await _open()
assert_object(_card.find_child("LowPlayedCheckButton")).is_null()
assert_object(_card.find_child("AddToDatabaseCheckButton")).is_null()
func test_changes_are_saved_at_once() -> void:
Settings.hide_next_track = true
Settings.winning_score = 20
await _open()
await _click_at(_card.hide_next_track_button.get_global_rect().get_center())
_card.lower_winning_score_button.pressed.emit()
var saved: ConfigFile = ConfigFile.new()
assert_int(saved.load(Settings.saved_settings_path())).is_equal(OK)
assert_bool(saved.get_value("quiz", "hide_next_track")).is_false()
assert_int(saved.get_value("quiz", "winning_score")).is_equal(19)