The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
28 lines
1.1 KiB
GDScript
28 lines
1.1 KiB
GDScript
class_name AutoloadSnapshot
|
|
extends RefCounted
|
|
## Saves and restores the script variables of autoloads such as Settings and Playlist,
|
|
## so a test that changes global state does not leak into the next test.
|
|
|
|
var _values: Dictionary = {}
|
|
|
|
|
|
## Records the current values of every script variable on [param autoloads].
|
|
static func take(autoloads: Array[Node]) -> AutoloadSnapshot:
|
|
var snapshot: AutoloadSnapshot = AutoloadSnapshot.new()
|
|
for autoload: Node in autoloads:
|
|
var values: Dictionary = {}
|
|
for property: Dictionary in autoload.get_property_list():
|
|
if property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE:
|
|
var value: Variant = autoload.get(property.name)
|
|
values[property.name] = value.duplicate() if value is Array else value
|
|
snapshot._values[autoload] = values
|
|
return snapshot
|
|
|
|
|
|
## Puts back the values recorded by [method take].
|
|
func restore() -> void:
|
|
for autoload: Node in _values:
|
|
var values: Dictionary = _values[autoload]
|
|
for property_name: String in values:
|
|
autoload.set(property_name, values[property_name])
|