87ff3d899bd55a00e41ffd0489b75af49fa7e6ba
Server requests move out of Settings into a new MusicServerClient autoload with one function per endpoint. It sends requests through a swappable HttpTransport so tests can fake the server, and it frees its HTTPRequest nodes after use. Players now have a UUID that never changes. Their position in Settings.player_array is only used for the Alt+<number> keybinds. Previously the position doubled as the id, so removing a player made points and wins land on the wrong player, and could delete another player's point from a song. Also fixes: - format_time showed 59.6 seconds as "00:60" - searches containing regex characters such as "Q*bert" broke search - SongObject and PlayerObject were Nodes that were never freed; they are now RefCounted - search matching is split out of the UI code into find_matches()
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Localised READMEs
- 简体中文 (Simplified Chinese)
TODO Manager
Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
Customizable
- Add your own RegEx patterns
- Set colours to your liking
Installation
Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
Step 1
Find TODO Manager in the Godot Asset Library.

Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.

Step 4
Enable the plugin in the project settings.

Method 2 (GitHub)
Step 1
Click Download ZIP from the 'Code' dropdown.

Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

