Files
MusicPlayer/base_popup.gd
T
Sansan a0428e3475 Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
2026-10-06 11:53:26 +02:00

39 lines
997 B
GDScript

class_name BasePopup
extends Control
## A window shown on top of the main window, such as Settings or About.
##
## Clicking outside [member panel] closes it. Popups that need to prepare or clean up
## override [method open] or [method close] and call [code]super()[/code].
## The visible part of the popup. Clicks outside it close the popup.
@export var panel: Control
## Shows the popup.
func open() -> void:
visible = true
## Hides the popup.
func close() -> void:
visible = false
## Opens the popup if it is closed and closes it if it is open.
func toggle() -> void:
if visible:
close()
else:
open()
func _input(event: InputEvent) -> void:
if !visible || !(event is InputEventMouseButton) || !event.pressed:
return
var click: InputEventMouseButton = panel.make_input_local(event)
if !Rect2(Vector2.ZERO, panel.size).has_point(click.position):
close()
# The click only closes the popup; it must not also press what is behind it
get_viewport().set_input_as_handled()