Files
MusicPlayer/project.godot
T
Sansan 390da577d7 Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
2026-10-06 11:22:39 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="MusicPlayer"
config/version="1.9.0"
run/main_scene="res://MainWindow.tscn"
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
GameLog="*res://game_log.gd"
Settings="*res://settings.gd"
Playlist="*res://playlist.gd"
MusicServerClient="*res://music_server_client.gd"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/energy_saving/keep_screen_on=false
window/stretch/mode="canvas_items"
window/vsync/vsync_mode=2
[dotnet]
project/assembly_name="MusicPlayer"
[editor_plugins]
enabled=PackedStringArray("res://addons/kenyoni/qr_code/plugin.cfg", "res://addons/gdUnit4/plugin.cfg")
[input]
ui_accept={
"deadzone": 0.5,
"events": []
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_s3tc_bptc=true
textures/vram_compression/import_etc2_astc=true
textures/default_filters/use_nearest_mipmap_filter=true
textures/decals/filter=0