Files
MusicPlayer/settings.gd
T
Sansan a0428e3475 Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
2026-10-06 11:53:26 +02:00

39 lines
1.2 KiB
GDScript

extends Node
## The game settings and the players, shared by the whole game.
##
## Registered as the [code]Settings[/code] autoload.
const MAX_NUMBER_OF_PLAYERS: int = 7
var default_path: String = "https://music.sanplex.xyz"
var selected_server: int = 0
var is_local: bool = false
var is_debug: bool = false
var stop_after_current: bool = true
var auto_repeat_song: bool = true
var hide_next_track: bool = true
var add_to_stats: bool = true
var use_low_played_mode: bool = false
var winning_score: int = 20
var fullscreen: bool = false
var play_local: bool = false
var inspiration_list_speed: int = 1
var hide_for_seconds: float = 5.0
var hide_beginning: bool = false
var hide_length: bool = false
var hide_ticks: bool = false
var player_array: Array[PlayerObject]
var edit_players: bool = false
var currently_syncing: bool = false
var character_select_open: bool = false
## The game version, set in Project Settings > Application > Config > Version.
## Releases are made from it, see RELEASING.md.
var version: String = ProjectSettings.get_setting("application/config/version", "")
func delete_children(node: Node) -> void:
for n: Node in node.get_children():
node.remove_child(n)
n.queue_free()