main/ holds the main window and top bar, quiz/ the quiz and its parts, player/ the music player, popups/ every popup and what they share, data/ the songs, players, playlist and settings, server/ the MusicServer client, common/ the list row and GameLog, and themes/ the themes and style boxes.
30 lines
1.3 KiB
Markdown
30 lines
1.3 KiB
Markdown
# Releasing
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Releases are made from the version in `project.godot`
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(**Project > Project Settings > Application > Config > Version**). The game shows the
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same version in the About window.
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1. Bump the version, e.g. from `1.9.0` to `1.10.0`, and add a `WHATS_NEW` entry in
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`popups/about_popup.gd`.
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2. Merge to `main` and push.
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The `Build` workflow (`.gitea/workflows/gitea-build.yaml`) then:
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1. runs the tests,
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2. exports the Windows and Linux builds, and packages Linux as
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`MusicPlayer_<version>_linux.tar.gz` with the icon, an app menu entry and `install.sh`
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(Linux programs can't carry their own icon the way a Windows .exe does),
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3. if no tag exists for the version yet: uploads the builds to the package registry
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under `MusicPlayer/<version>/`, and creates the `<version>` tag and Gitea release
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with the builds attached.
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Pushes that don't change the version, and pushes to `develop`, only test and export.
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Don't create tags or `1.x.y` branches by hand; the workflow makes the tag.
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## Installing on Linux
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Unpack `MusicPlayer_<version>_linux.tar.gz` and run `./install.sh` inside the
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`MusicPlayer` folder. It installs the game to `~/.local/bin` and adds it, with its icon,
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to the app menu. The bare `MusicPlayer_<version>.x86_64` is still published for anyone
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who just wants to run the file.
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