Files
MusicPlayer/RELEASING.md
T
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00

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# Releasing
Releases are made from the version in `project.godot`
(**Project > Project Settings > Application > Config > Version**). The game shows the
same version in the About window.
1. Bump the version, e.g. from `1.9.0` to `1.10.0`, and add a `WHATS_NEW` entry in
`popups/about_popup.gd`.
2. Merge to `main` and push.
The `Build` workflow (`.gitea/workflows/gitea-build.yaml`) then:
1. runs the tests,
2. exports the Windows and Linux builds, and packages Linux as
`MusicPlayer_<version>_linux.tar.gz` with the icon, an app menu entry and `install.sh`
(Linux programs can't carry their own icon the way a Windows .exe does),
3. if no tag exists for the version yet: uploads the builds to the package registry
under `MusicPlayer/<version>/`, and creates the `<version>` tag and Gitea release
with the builds attached.
Pushes that don't change the version, and pushes to `develop`, only test and export.
Don't create tags or `1.x.y` branches by hand; the workflow makes the tag.
## Installing on Linux
Unpack `MusicPlayer_<version>_linux.tar.gz` and run `./install.sh` inside the
`MusicPlayer` folder. It installs the game to `~/.local/bin` and adds it, with its icon,
to the app menu. The bare `MusicPlayer_<version>.x86_64` is still published for anyone
who just wants to run the file.