Files
MusicPlayer/main/top_bar.gd
T
SansanandClaude Opus 5.5 70e970b24c
Build / test (push) Successful in 1m30s
Build / build (push) Successful in 1m17s
Make the buttons consistent and rework the player list
Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and
Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall,
and the ±1 buttons use a compact StepButton style. "Randomize new track" is now
"Next song".

Player rows show the name and the score apart, alternate like the other lists
and highlight the character under the mouse. The name field is a LineEdit with
a 10-letter limit; blank and duplicate names are refused, and a full list says
"Up to 7 players". Remove buttons update when editing is switched instead of
every frame, and the spacer panels are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:35:24 +02:00

94 lines
3.7 KiB
GDScript

class_name TopBar
extends Control
## The bar along the top of the main window, with the title, the Quiz and Statistics tabs
## and the buttons for things that are not part of a quiz.
##
## With a music folder picked, the buttons that need the server are turned off and the
## folder's name is shown.
## Shown on the buttons that need the server while a music folder is used.
const OFFLINE_TOOLTIP: String = "Not available with a music folder"
signal sync_pressed
signal settings_pressed
signal shortcuts_pressed
signal about_pressed
signal qr_pressed
## Emitted when a tab is chosen: [code]&"quiz"[/code] or [code]&"statistics"[/code].
signal tab_selected(tab: StringName)
@onready var sync_button: Button = %SyncButton
@onready var debug_label: Label = $DebugLabel
@onready var update_label: Label = $UpdateLabel
@onready var offline_label: Label = $OfflineLabel
@onready var qr_button: Button = %QRButton
@onready var quiz_tab: Button = %QuizTab
@onready var statistics_tab: Button = %StatisticsTab
func _ready() -> void:
# Debug builds use the local server, see Settings
debug_label.visible = Settings.is_debug
sync_button.pressed.connect(sync_pressed.emit)
%SettingsButton.pressed.connect(settings_pressed.emit)
%ShortcutsButton.pressed.connect(shortcuts_pressed.emit)
%AboutButton.pressed.connect(about_pressed.emit)
qr_button.pressed.connect(qr_pressed.emit)
quiz_tab.pressed.connect(tab_selected.emit.bind(&"quiz"))
statistics_tab.pressed.connect(tab_selected.emit.bind(&"statistics"))
update_offline_state()
check_for_update()
## Turns the buttons that need the server off or on, after a music folder was picked or
## the server is used again.
func update_offline_state() -> void:
var offline: bool = Settings.is_offline()
for button: Button in [sync_button, qr_button, statistics_tab]:
button.disabled = offline
button.tooltip_text = OFFLINE_TOOLTIP if offline else ""
offline_label.visible = offline
if offline:
offline_label.text = "Offline: " + Settings.music_folder.display_name()
offline_label.tooltip_text = Settings.music_folder.path
update_label.visible = false
## Asks the server for the newest MusicPlayer release and tells the user when it is newer
## than this one. Not asked while a music folder is used.
func check_for_update() -> void:
if Settings.is_offline():
update_label.visible = false
return
MusicServerClient.fetch_latest_client_version(show_latest_version)
## Shows that [param latest] is available when it is newer than this version, and hides
## the message otherwise.
func show_latest_version(latest: Variant) -> void:
var newer: bool = latest is String && is_newer_version(latest, Settings.version) \
&& !Settings.is_offline()
update_label.visible = newer
if newer:
update_label.text = "Version %s is available" % latest
update_label.tooltip_text = "You have %s" % Settings.version
## Whether version [param latest] is newer than [param current], comparing numbers such as
## [code]1.10.0[/code] part by part. A leading "v" is ignored, and missing parts count as 0.
static func is_newer_version(latest: String, current: String) -> bool:
var latest_parts: PackedStringArray = latest.strip_edges().trim_prefix("v").split(".")
var current_parts: PackedStringArray = current.strip_edges().trim_prefix("v").split(".")
for i: int in maxi(latest_parts.size(), current_parts.size()):
var a: int = latest_parts[i].to_int() if i < latest_parts.size() else 0
var b: int = current_parts[i].to_int() if i < current_parts.size() else 0
if a != b:
return a > b
return false
## Shows [param tab] as the chosen tab, without emitting [signal tab_selected].
func select_tab(tab: StringName) -> void:
quiz_tab.set_pressed_no_signal(tab == &"quiz")
statistics_tab.set_pressed_no_signal(tab == &"statistics")