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MusicPlayer/themes/README.md
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Show Japanese text and close the gap in the top bar
Godot's built-in font has no Japanese, so kanji in song names showed as
boxes. The theme now sets Godot's own Open Sans SemiBold as its default
font, with Noto Sans JP Medium as fallback. The Noto file's line metrics
are set to Open Sans's, so line heights stay the same and every other
screen is pixel-identical; fonts/README.md explains how to redo it.

Search and Sync move right to where the Statistics button was.
2026-10-06 23:57:37 +02:00

57 lines
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Markdown

# Themes
The whole look of the game comes from one theme, `main_theme.tres`. It is the project
theme (Project Settings → GUI → Theme → Custom), so every scene uses it without setting
anything. Scenes and scripts never set colours, font sizes or style boxes themselves;
they name one of the theme's styles instead, and `tests/integration/test_theme.gd`
checks that it stays that way.
## Making a new theme
1. Copy `main_theme.tres`, e.g. to `dark_blue_theme.tres`.
2. Open the copy in Godot (double-click it) and change its colours, style boxes and font
sizes in the theme editor. Keep every style's name.
3. Point Project Settings → GUI → Theme → Custom at the copy.
The **font** is the theme's default font, Godot's own Open Sans with Noto Sans JP for
Japanese text; see `fonts/README.md`.
Icons (play, restart, add player, the slider and switch knobs) are not part of the theme;
they come from the image files in `icons/` and Godot's built-in theme.
## What is in the theme
**Godot's default look** for every kind of control the game uses (Button, Label, Panel,
CheckButton, sliders, scroll bars, text fields and so on), copied in so it can be changed
here.
**Named styles** (theme type variations), picked with *Theme Type Variation* in a node's
inspector or `theme_type_variation` in code:
| Style | Based on | Used for |
|---|---|---|
| `WindowBackground` | Panel | The background behind everything in the main window |
| `PopupBackground` | Panel | The panel of every popup: dark, bordered and rounded |
| `DarkSpacer` | Panel | The dark gaps in the player list and the add player row |
| `CharacterCard` | Panel | A character in the character select popup |
| `MusicList` | PanelContainer | The list of songs in the quiz |
| `SongRow` | PanelContainer | One song in that list |
| `ShortcutRowDark` | PanelContainer | Every other row in the shortcuts popup |
| `ListRowEven`, `ListRowOdd` | PanelContainer | Alternating rows in the inspiration and sync lists |
| `TitleLarge` | Label | The soundtrack that is playing (50) |
| `TitleMedium` | Label | The song that is playing, and the winner (35) |
| `Title` | Label | The window title and popup titles (25) |
| `TextLarge` | Label | Log rows, shortcuts and the inspiration list (20) |
| `TextMedium` | Label | Rows in the sync result (18) |
| `HighlightLarge`, `HighlightMedium` | Label | Orange text: sync headers and every other sync row |
| `SongRowLabel`, `SongRowLabelPlaying` | Label | A song's text, and the one that is playing |
| `TabButton` | Button | The Quiz and Statistics tabs; the chosen one is orange |
| `StatisticsCard`, `StatisticsCardHover` | PanelContainer | A soundtrack card in the statistics, and the one under the mouse |
| `StatisticsGrid` | GridContainer | The grid of soundtrack cards, with the space between them |
**Palette**: colours used from code.
| Colour | Used for |
|---|---|
| `backdrop` | The dimming behind an open popup |