The version now lives in project.godot (application/config/version) and Settings.version reads it from there. The Build workflow tests and exports on every push, and on main creates the tag, uploads the builds and creates the Gitea release when that version has no tag yet. This replaces gitea-release.yaml, which released when a branch named after the version was pushed. Godot setup moves into a local .gitea/actions/setup-godot action shared by the test and build jobs, and Godot is updated to 4.7.2 to match the editor the project is made with.
68 lines
1.5 KiB
Plaintext
68 lines
1.5 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="MusicPlayer"
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config/version="1.9.0"
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run/main_scene="res://MainWindow.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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Settings="*res://Settings.gd"
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Playlist="*res://playlist.gd"
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MusicServerClient="*res://music_server_client.gd"
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[debug]
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gdscript/warnings/untyped_declaration=1
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gdscript/warnings/inferred_declaration=1
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/energy_saving/keep_screen_on=false
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window/stretch/mode="canvas_items"
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window/vsync/vsync_mode=2
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[dotnet]
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project/assembly_name="MusicPlayer"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/kenyoni/qr_code/plugin.cfg", "res://addons/gdUnit4/plugin.cfg")
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": []
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}
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ui_select={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[rendering]
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textures/vram_compression/import_s3tc_bptc=true
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textures/vram_compression/import_etc2_astc=true
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textures/default_filters/use_nearest_mipmap_filter=true
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textures/decals/filter=0
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