Files
MusicPlayer/project.godot
T
Sansan c1fc24adf9 Release from the version in project.godot
The version now lives in project.godot (application/config/version)
and Settings.version reads it from there. The Build workflow tests and
exports on every push, and on main creates the tag, uploads the builds
and creates the Gitea release when that version has no tag yet. This
replaces gitea-release.yaml, which released when a branch named after
the version was pushed.

Godot setup moves into a local .gitea/actions/setup-godot action shared
by the test and build jobs, and Godot is updated to 4.7.2 to match the
editor the project is made with.
2026-10-06 08:32:56 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="MusicPlayer"
config/version="1.9.0"
run/main_scene="res://MainWindow.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Settings="*res://Settings.gd"
Playlist="*res://playlist.gd"
MusicServerClient="*res://music_server_client.gd"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/energy_saving/keep_screen_on=false
window/stretch/mode="canvas_items"
window/vsync/vsync_mode=2
[dotnet]
project/assembly_name="MusicPlayer"
[editor_plugins]
enabled=PackedStringArray("res://addons/kenyoni/qr_code/plugin.cfg", "res://addons/gdUnit4/plugin.cfg")
[input]
ui_accept={
"deadzone": 0.5,
"events": []
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
textures/vram_compression/import_s3tc_bptc=true
textures/vram_compression/import_etc2_astc=true
textures/default_filters/use_nearest_mipmap_filter=true
textures/decals/filter=0