c7d49bc5cc546afe774c31269f1a2abe855886ae
Popups: - All nine popups now extend a shared PopupWindow class with open(), close() and toggle(), instead of each copying its own close-on-click code. Popups that need cleanup override close(). - A click outside a popup closed it and also pressed whatever was underneath, e.g. Reset playlist. The closing click is now consumed. - Popups used Godot's see-through default panel, so the song list and titles showed through. They now use an opaque popup theme, and a backdrop dims the window behind them. - The main window root now fills the screen, so the backdrop covers it. Text and images: - Many labels and buttons forced nearest filtering, which made text and icons jagged when the window is not 1920x1080. They now use the default smooth filtering. Only the pixel-art "no character" picture keeps nearest filtering when the winner window enlarges it. Player list: - A long player name pushed that row's character and buttons to the right. Names now take the free space and shorten with an ellipsis, so all rows line up and use the full width of the panel.
Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
Localised READMEs
- 简体中文 (Simplified Chinese)
TODO Manager
Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
Customizable
- Add your own RegEx patterns
- Set colours to your liking
Installation
Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
Step 1
Find TODO Manager in the Godot Asset Library.

Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.

Step 4
Enable the plugin in the project settings.

Method 2 (GitHub)
Step 1
Click Download ZIP from the 'Code' dropdown.

Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

