Files
MusicPlayer/data/settings.gd
T
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00

39 lines
1.2 KiB
GDScript

extends Node
## The game settings and the players, shared by the whole game.
##
## Registered as the [code]Settings[/code] autoload.
const MAX_NUMBER_OF_PLAYERS: int = 7
var default_path: String = "https://music.sanplex.xyz"
var selected_server: int = 0
var is_local: bool = false
var is_debug: bool = false
var stop_after_current: bool = true
var auto_repeat_song: bool = true
var hide_next_track: bool = true
var add_to_stats: bool = true
var use_low_played_mode: bool = false
var winning_score: int = 20
var fullscreen: bool = false
var play_local: bool = false
var inspiration_list_speed: int = 1
var hide_for_seconds: float = 5.0
var hide_beginning: bool = false
var hide_length: bool = false
var hide_ticks: bool = false
var player_array: Array[PlayerObject]
var edit_players: bool = false
var currently_syncing: bool = false
var character_select_open: bool = false
## The game version, set in Project Settings > Application > Config > Version.
## Releases are made from it, see RELEASING.md.
var version: String = ProjectSettings.get_setting("application/config/version", "")
func delete_children(node: Node) -> void:
for n: Node in node.get_children():
node.remove_child(n)
n.queue_free()